What's new in modded minecraft today?

dothrom

New Member
Jul 29, 2019
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On the name yes. But I don't know how you'd implement other "nations" in SSP.
Edit: also this probably is off topic :p


edit: lost to pyure being all fancy and actually looking up the mod
 
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Rongmario

New Member
Jul 29, 2019
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RemoteIO fixed some crashes:

Changelog:
  1. * Hopefully fixed ClassDefNotFound crash on certain setup
  2. * Fixed remote interaction not working if player is out of range. Fixes #36
  3. * Fixed potential infinite loop when linking two interface blocks together. Fixes #35
  4. * Hopefully fixed issues with client-side interface interaction. Fixes #30
Also, Twillight Forest received a massive update:

http://www.minecraftforum.net/forum...8-the-twilight-forest-v2-3-1-snow-queen-troll

Doesn't really have a proper changelog, but the past 2 day log is:

September 18, 2014
  • Fixed a few bugs on the server side
  • Added increased search range for safe portal construction
  • Move new bows into twilight forest creative tab

September 17, 2014
  • Lamp of cinders gives lamp achievement on use as well as pickup
  • Fix mobility flags for giant blocks and thorn blocks
  • Get massive chops achievement working
  • Stop trophy pedestal from unlocking early
  • Only if enforced progression is on
  • Trophy pedestal does not work if no eligible players are nearby
  • Warns nearby ineligible players
  • Slightly reduce snow guardian hitpoints
  • Fix wrong particles on ice core snowballs
  • Reduce snow queen beam damage
  • Updated russian translation, thanks Sto3IV
  • Redo biome dictionary entries for Keybounce
  • Released 2.3.0
 

dmillerw

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Jul 29, 2019
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I've updated both RemoteIO...
* Hopefully fixed ClassDefNotFound crash on certain setups
* Fixed remote interaction not working if player is out of range. Fixes #36
* Fixed potential infinite loop when linking two interface blocks together. Fixes #35
* Hopefully fixed issues with client-side interface interaction. Fixes #30
...and MineMenu...
* ".inv" can now be used when searching for an icon to display all items in the player's inventory
* Added support for @p to command actions
* Fixed crash on selecting inventory slot that doesn't contain an item. Fixes #3
* Fixed crash on deleting non-existent menu item. Fixes #2
 

bdew

New Member
Jul 29, 2019
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I've just released a bunch of updates

Pressure Pipes 0.9.3
  • New Stuff
  • Mechanics changes
    • High Pressure Input can now pull from tanks/machines if given a redstone signal
    • High Pressure Pump will accept fluid pumped into their back, even with no redstone signal
  • Bug Fixes
    • Fixed inconsistent mod name in some places
    • Removed forge config file (unused)
    • Filters can be set with all kinds of containers now
    • Fixed empty canister not showing in NEI
    • Fixed pipes not showing up in creative tab
    • Fixed canister not rendering fluid color correctly
    • Fixed pipe blocks not refreshing the connections system when placed
    • Removed spammy debug line
    • Attempt to catch messed fluids when making canisters and complain instead of crashing
  • Localization
    • Added Chinese localization (thanks ViKaleidoscope)
    • Added Croatian localization (thanks Leon1236)
Advanced Generators 0.9.1
  • Fixed fuels with non-alphanumeric names in config (added ability to quote)
  • Added Korean localization (thanks TeamMMKP)
  • Added Chinese localization (thanks sb023612)
Gendustry 1.3.3
  • Added Yellorium (Big Reactors) ingots as mutagen source
  • Fixed custom bee descriptions not showing in beealizer
  • Should load after Magic Bees (fixes problems with using bees from it in custom content)
  • Updated Chinese localization (thanks ViKaleidoscope)
  • Added Korean localization (thanks TeamMMKP)
 
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Fixided

New Member
Jul 29, 2019
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Looks like @Rongmario is tryna steal my thunder!
Well, I have more lightning than you can take!
fark_Rd7u8ucShHr-DFHEWkZKPD9ANvE.jpg

Tinkers Construct with an ALPHA! 1.7.10d1
WooooAhhhhhh, look in awe at the kinda modular shape you can give to a smeltery!

boni: Just a short PSA before I go to sleep: To fix problems with existing smelteries, break and replace the controller.
New Smeltery stuff

Smelteries can have any rectangular size from 3x3 to 4x7 to 9x9 (from 5x5)
Smeltery capacity depends directly on size
Smelteries learned how to use Pyrotheum
Smeltery GUI shinyness
Some fixes

Ported many changes from the latest 1.6.4 version, that didn't make the jump to 1.7.10

Redstone modifier changes
Fix heart rendering
Fix Arrow/Dagger/Bow rendering
Comparator output for fullness of smeltery and seared tank/glass

Tool Blockbreaking has been reworked. Tinker tools should not cause any problems with other mod blocks anymore.
Armor Modifiers now have proper book pages.
Frying pans in the world are now colorable
Battlesigns can be placed
Dense Ore Support
More Localization stuff
Zombie Flesh can be molten into a small amount of blood
New slimecrystal graphics by baddaspig
Many small (liquid) rendering fixes
Fix stuff derping when putting incorrect modifiers onto armor
Fix ExtraUtilities Compressed Block support
No more free toolrod pattern for you
Many fixes with autosmelting
Fix Achievements
Fix black armor slots
So many small fixes that I don't even know where to start

Followed by two of TiC's addons...

Iguana Tinker Tweaks 2.0.5
Fix Material Override + Part Restriction incompatibilities
Update to TConstruct 1.7.0d1

Tinkers Mechworks 0.2.9
Fluxed Trinkets 0.45
Just bugfixes.

Liquipack 1.2
Now with armor equipability!
  • Added the ability to add armor to your liquipack.
  • Bugfixes
  • Bugfixes
  • Even more bugfixes

Spice of life
@squeek502 with a changelog... from the future!
~Spppoooooookkkyyy~
Improved food groups and made them defined by json files

* Food groups are defined by json files in /config/SpiceOfLife/
* Added support for using food groups as blacklists/whitelists (closes #7)
* If config option 'use.food.groups.as.whitelists' is true, items not in a food group will be excluded from diminishing returns
* If a good group has 'blacklist' set to true, items in it will be excluded from diminishing returns
* Added support for different diminishing returns formulas per food group (closes #8)

The @bdew update!
BdLib 1.4.4
  • Add ability to customize on what updates DataSlotTank sends it’s capacity (default unchanged – only on GUI)
  • Fixed DrawTarget.drawTextureInterpolate ignoring color parameter
  • Fixed WidgetFluidGauge not respecting fluid color
  • Fixed fluid config save/load
  • Added DataSlotInventory
  • Allow quoted strings as config keys
  • Various fixes and refactoring of the Multiblock System
Edit: I've been ninja'd. Spent way too long writing this whole post :(
This must be the evil doings of that cereal eating maniac, @Yusunoha !
 
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Yusunoha

New Member
Jul 29, 2019
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now don't kill me if this has already been posted... I went through all the new posts and mod updates but I haven't seen these updates
but if they have been posted... you didn't see anything

new day, new update with @Mineshopper and Carpenter's Blocks
Mineshopper said:
Carpenter's Blocks 3.2.9
  • Redstone propagation for Carpenter's Block added.
  • Buttons can now be placed on top or bottom faces of block.
  • Pressure plates can now be placed on any side of block.
  • Daylight sensor can now be placed on sides of block, and has a new dynamic sensitivity setting.
  • Fix possible crash when removing covers.

and @sparroha with Mimicry
sparroha said:
Mimicry 1.0.3
  • Stable 1.7.x release
 

Rongmario

New Member
Jul 29, 2019
63
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NHAVE's OmniWrench comes back with even more mods compatible!
http://minecraft.curseforge.com/mc-mods/224053-nhaves-omniwrench-2

Framez, once a very awesome frames mod makes its come back, thanks Amadornes! {COMPLETE REWRITE}
http://minecraft.curseforge.com/mc-mods/76118-framez

Automagy receives an update too.
Changelog:
0.10.2
- Golem's Workbench: Non-advanced golems can now be used if the recipe fits in a 2x2 grid or all components are the same.
- Golem's Workbench recipe tweaked.
- Fixed issue where the particles that fly from an Unseen Scribe to an Inventarium Core when they are linked weren't shown if the scribe is some distance from the core.
- Updated Thaumonomicon entries "Inventarium" and "Structured Avarice" to improve clarity and legibility.

PneumaticCraft received an update also! Sexy models are in and the mod is now listed on curseforge!
Changelog:
-Added various new models (even more to come later), thanks to Morton00000!
-Added Pneumatic Helmet model, thanks to trade12. As it looks too good (you read that right), it is turned off by default.
-Improved the Block Tracker so it never will lag the client again.
-Capped the maximum upgrades in all machines to prevent TPS issues.

-Bugfix: Block Tracker + AE2 alpha version crashes.
-Bugfix: Omnidirectional Hopper eats items from a Jabba barrel.

NEIPlugins ported by Tonius also has an update available.
http://www.minecraftforum.net/forum...uss-mods-simply-jetpacks-fluxedfeederunit-nei
Changelog:
1.1.0.9-unofficial
- Removed TConstruct handlers. They are integrated in TCon itself as of the latest update.

Tails (along with FoxLib) has an update for some new tails and bug fixes.
Changelog:
  • Added a movement animation for every tail
  • Added bird tail (thanks to BluSunrize)
  • Added cat and tiger tail
  • Added striped dragon tail texture
  • Can now select a texture for each tail (more in the future)
  • Add in HSB sliders and convert RGB to use the new sliders (thanks to RiskyKen)
  • Remove rotation slider, now you just click and drag
  • Minor Tail Editor UI changes
  • Added automatic FoxLib downloader
  • Many bug fixes

Whilst Aether II... still on 1.6.4 *cries* with a hotfix ._.

https://www.facebook.com/photo.php?fbid=708953855851403



WAIT WAIT WAIT, NOT DONE YET!!!

EquivalentExchange3... Dem Alchemy Arrays Preparation <3
http://ee3.pahimar.com/
Changelog (well not really):
Build 1.7.10-0.2.326:
pahimar: Rethought the ideas - alchemy arrays it is!

There we go!


Damn it, I lied!

Minestrappolation
http://www.minecraftforum.net/forum...trappolation-3-0-a-complete-vanilla-overahaul
Changelog:
Notable Changes

  • Update to Clashsoft Lib 1.7.10-2.7.0.
  • Update to Brewing API 1.7.10-3.0.2.
New Features

  • Added Deepstone and it’s Stonecutter blocks.
  • Added Oceanstone and Pressurized Oceanstone and their Stonecutter blocks.
  • Added Coldstone and Deep Coldstone and their Stonecutter blocks.
  • Added Icestone and Glacierrock and their Stonecutter blocks.
  • Added Redrock and Deep Redrock and their Stonecutter blocks.
  • Added Edge Bricks and Dark Edge Bricks for most Stone Types.
  • Added Colored Lamps.
  • Added Deathmeal and Wither Dust.
  • Added Wither Blocks and Wither Layers.
  • Added Moss Cover and Moss Lump.
  • Added Enchanted Stick drops from Witches.
  • Added Food Spoiling.
Improvements

  • Moved all Fried Food Items to NBT data.
  • Improved Redwood Biome spawn weight.
  • Improved the Flint and Steel recipe and texture.
Bugfixes

  • Fixed Fried Raw Horse Haunches not being craftable.
  • Fixed Impact Grenades having a Fuse.
  • Fixed various Food Item potion effect durations.


WHY IS THERE SO MANY UPDATED MODS.

RemoteIO on 1.4.0!
http://minecraft.curseforge.com/mc-mods/67593-remote-io
Changelog:
* Re-added reservoir and lava heater (lava heater also acts as ic2 heat source)
* Removed IFluidHandler from remote inventory. Didn't work very well
* Hopefully fixed the last of the API issues. Fixes #40
* Added beautiful overlay renders
 
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jaredlll08

New Member
Jul 29, 2019
24
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new day, new update, and today it's @Azanor with Baubles


and @jaredlll08 with a new mod called Electrified Trinkets


and @WingsOfLife with an update for Dynamic Tanks


and a little announcement from me, with good news for me and probably a bit of bad news for you
tomorrow I'll be going on vacation for a week and I'll be back next friday, so during that time no update posts from me

I'll trust you all to keep this place clean and the kids from the table ;)
It is actually called "Fluxed Trinkets" now.
 
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