At 2:00, is that....is that a power switch native to buildcraft? (The only one I know of is an add-on and it wasn't 100% reliable)
edit: at work, no sound, or I could probably answer my own question
At 2:00, is that....is that a power switch native to buildcraft? (The only one I know of is an add-on and it wasn't 100% reliable)
AmenI think so (didn't see the video, yet).
Spacetoad said in the BC forums that, since you can remove and place kinesis pipes with the reactivated striped pipe, there is no reason, why there shouldn't be a switch pipe.
It was. A new gate action that can close the pipe it is on.At 2:00, is that....is that a power switch native to buildcraft? (The only one I know of is an add-on and it wasn't 100% reliable)
edit: at work, no sound, or I could probably answer my own question
tonius11 said:Simply Jetpacks 0.3.1 for Minecraft 1.6.4:
- Hopefully fixed armored jetpacks sometimes breaking when on low power
- Fixed possible item dupes with Tinkers' Construct
- Armored jetpacks use power when getting hit (power usage is configurable)
- Displaying stored energy no longer changes a jetpack item's damage value. Don't worry, the damage bar still works fine.
- Fixed a crash when attempting to 'remove' armor from a creative jetpack
If no critical bugs show up, this will be the last version for 1.6.4 before moving on to 1.7.10.
So this is odd , almost a week a go DarkCow stopped with everything UE related.
Now he is the main dev for ICBM.
Twitter:
https://twitter.com/DarkGuardsman
https://twitter.com/Calclavia
Tweet from Calclavia:
I'm not developing ICBM anymore. @DarkGuardsman is now the successor and is developing ICBM. http://calclavia.com/discontinuing-icbm/
As much as I love the movie, that's not what inception means.i must say it.
addon-ception.
What's the addon?Some more stuff from GregoriusT
5.01j:
- Added Super Buffer, which is like a Chest Buffer but with 256 Slots. Note: It doesn't have Slots inside the GUI, 256 would have been too many Slots for a GUI anyways. Otherwise it behaves exactly like a Chest Buffer.
- Added Crates. They are similar to Forestrys Crates but they store 16 Items (Currently just all Dusts, Gems, Ingots and Plates). You need a Packager to put the things into the Crate and either an Unpackager or a Crowbar to unpack the Crates. Crates are made from an Iron or Steel Screw and a Wooden Plank.
Everything in this update is awesome,
SuperBuffer: This will work awesome for solid fueled boilers and other solid powered machines!
Crates: Crate all the Dust, Gems, Ingots and Plates.[DOUBLEPOST=1403835365][/DOUBLEPOST]SECOND POST:
Also a new GT addon is coming out that adds an age before the Steam Age, It adds rotational power and is unnamed. We have addons for addons now.
Coming soon to a mod near you!
*2 images*
Thank god people are finally using the config feature!Coming soon to a mod near you!
It's funny how the 1.7.2 Forge feature I was the most hopeful about only sees use when 1.7.2 is pretty much finally dead. huhThank god people are finally using the config feature!
It was truly implemented in 1.7.10.It's funny how the 1.7.2 Forge feature I was the most hopeful about only sees use when 1.7.2 is pretty much finally dead. huh
Or maybe it wasn't working properly on the 1.7.2 builds, but it is on 1.7.10?
A little mod called Tabula Rasa made by King Lemming for me, but will be useful to others:
http://forum.feed-the-beast.com/threads/longshot-request-hopefully-very-simple.47096/
It adds up to 16 blocks and up to 32k items that are just blank templates. You provide your own textures, use Minetweaker (or similar) to give them recipes/uses, and use a worldgen mod to add them to the world if you wish. Great for themed modpacks or players that want to expand crafting recipes with new items, etc. without having to try and work out how to setup java and forge for a tiny mod.
Currently only for 1.6.4, but may be released for 1.7.
What's the addon?
Give it a temporary name that has nothing to do with the mod's theme and focus.Unfortunately it's in progress and not named.
the gregtech-addon-addonGive it a temporary name that has nothing to do with the mod's theme and focus.
She could at least offer rewards.:facepalm:
Guys, can we please keep the discussion to the RED thread, and the updates here? I come here seeing that there are new posts, and see that there is nothing "new".
Anyway, Eloraam now has a patreon.
http://www.patreon.com/Eloraam
R1.1 65
- Fixed the Alfheim portal renderer flickering when in the presence of a Beacon.
- Fixed the Mana Bottle always doing the same effect.
- Fixed the Terra Shatterer doubling up on block particles and sound while in multiplayer.
- Removed Vector Pool references to ensure 1.7.10 compatibility.
R1.1 64
- Added an explanation to the lexica as to why some entries are in italics for a better start.
- Added better textures for Rings and Shears. They don't look like penises now. Dammit reddit.
- Added Ingame Configs using the new forge config system. You can access them via the Mods menu. Botania now requires forge 1147 at least for this.
- Added Mana in a Bottle. What does it do? How do you get it? Who knows.
- Added two new rods, the Rod of the Skies and the Rod of the Hells.
- Added Vine Balls and a Slingshot for them.
- Changed the Botania creative tab's icon to the Lexica Botania.
- Fixed a major Bauble dupe where equipping a bauble via right click would create a fully functional duplicate.
- Fixed Pixies spamming your console with their target.
- Fixed the Daffomill not being controllable with redstone.
- Fixed the inventory key not closing the Lexica Botania GUIs.
- Removed all the entries for Mana Lenses and squashed them in one fat entry.
- Renamed the Basics section to "Basics and Mechanics" for better understanding.
- I stayed up till 4:20 (no joke intended, for real, I did) to finish this update, it might spontaneously combust. You have been warned.
iChun said:2.0.2 specific
- Fixed resizing the window causing strange renders from corners on PiPs.
3.0.2/2.0.2
- Fixed flickering chat windows/guis (minimaps aren’t fixed though).
- Added a transparency setting, by default the mode makes PiPs render slightly transparent when disabled.
- Added CN localizations.
- Added “list” command to show full tracked players list.
- Tweaked the commands to allow adding more of the same players.
- Tweaked the commands to only remove the first matching name of the first player.
- Configs are automatically adjusted if the player who sets them sets a player name with incorrect casing.
- Removed attempted VoxelMap fix, wasn’t working.
Warning No.1: Versions 3.3.2 and 3.4.0 are not compatible and would corrupt your 3.3.2 world, We would recommend to create a new world with 3.4.0.
Warning No.2: Version 3.3.3's Java 8 Users will have the Metal Blocks switched, We would recommend to create a new world.
Warning No.3: There is a Configuration overhaul from version 3.3.3, Kindly generate the configration files with 3.4.0 and port the configuration manually.
- Version 3.4.0 requires KeithyUtils 1.3.30
Changes: from 3.3.3 (Dev version):
- Fixed Metal Furnace and Smeltery output incremental.
- Switched to static Meta IDs.
- Added Localization Support.
- Added ids in the configuration for the following: Gold cog, Iron Dust, Gold Dust.
- Cleaned up the console spam.
- Configuration Overhaul.
- Shifted the default Block IDs from 900 - 930 to 900 - 940.
- Fixed the bounding box for the chests.
- Added Missing textures.
- Fixed the Tartarite Enchanter.
- Fixed the rendering of primed TNT.
- Added Recipes for the pylons.
- Fixed the laser's Beam.
Changes from 3.3.2:
- Fixed Fluids and Syncing in the Smeltery.
- Reworked ore spawning.
- Removed the additional ".name" from item names.
- Added Thaumcraft support.
- Optimized Ore Finder.
- Switched to a different block and meta ID scheme for Metal Blocks (Ores, Blocks, and Bricks).
Q: What does Teleport Pipes do?
A: Well... If I REALLY need to explain it: It's a way of transporting items, fluids and power across the entire world without having to use pipes which can cause lag and lots of expense and crafting.