So is the Witchery one and the OpenBlocks one
http://wiki.feed-the-beast.com/Witchery/Changelog
http://wiki.feed-the-beast.com/OpenBlocks/Changelog
Am I reading this correctly? Are these mods providing "official wiki" status exclusively to FTB?
So is the Witchery one and the OpenBlocks one
http://wiki.feed-the-beast.com/Witchery/Changelog
http://wiki.feed-the-beast.com/OpenBlocks/Changelog
Nope, but I've added them because I felt like it.Am I reading this correctly? Are these mods providing "official wiki" status exclusively to FTB?
Fair nuff, thanksNope, but I've added them because I felt like it.
i must say it.Some more stuff from GregoriusT
5.01j:
- Added Super Buffer, which is like a Chest Buffer but with 256 Slots. Note: It doesn't have Slots inside the GUI, 256 would have been too many Slots for a GUI anyways. Otherwise it behaves exactly like a Chest Buffer.
- Added Crates. They are similar to Forestrys Crates but they store 16 Items (Currently just all Dusts, Gems, Ingots and Plates). You need a Packager to put the things into the Crate and either an Unpackager or a Crowbar to unpack the Crates. Crates are made from an Iron or Steel Screw and a Wooden Plank.
Everything in this update is awesome,
SuperBuffer: This will work awesome for solid fueled boilers and other solid powered machines!
Crates: Crate all the Dust, Gems, Ingots and Plates.[DOUBLEPOST=1403835365][/DOUBLEPOST]SECOND POST:
Also a new GT addon is coming out that adds an age before the Steam Age, It adds rotational power and is unnamed. We have addons for aaddon-ceptionddons now.
Changelog
- Fixed Iguana Tweaks for TiC/TiC Tweaks modifiers not being shown in the tool stats tooltip
Changelog
- Fixed server crash in 1.7.2 from client-side packet handlers getting registered server-side
- Hopefully fixed sporadic bug that caused Hunger Overhaul to stop regenerating health from food (thanks to CptVictory for helping to debug it)
- Added Italian localization (thanks TheVikingWarrior)
- Added integration with foods from the Mariculture mod
- Added FLOOR and CEILING functions to the food.modifier.formula expression parser
- Made the food values tooltip handle hugely negative saturation better
- Fixed saturation flashing outside the hunger bar when you have slightly negative saturation and are holding food that restores saturation
Any chance of a new waila havestability update to fix the chisel bug ?
Which bug is that?Any chance of a new waila havestability update to fix the chisel bug ?
Aiming at stone will say something like waila.harvestability.tool.chisel under tool needed instead of pickaxeWhich bug is that?
Changelog
- Fixed disguised blocks (silverfish stone, for example) showing the harvestability of their undisguised counterparts
- Added chisel localization (fixes chisel showing as wailaharvestability.toolclass.chisel)
\o/Waila Harvestability updated to v1.0.3
@The_Greenphlem, see the edit in my post above. Thanks for reminding me.
Nuchaz said:Its that time again, time for an update. With the release of Minecraft v1.7.10 today and with forge having a working pre-release, I was able to move my dev environment to Minecraft 1.7.10 and update BiblioCraft. There was only 1 major change in forge that affected Bibliocraft and that was related to bounding boxes. That meant that older versions of BiblioCraft will crash on 1.7.10, so, you will have to update BiblioCraft to this new version to run 1.7.10. In this version I fixed the signs not shifting forward when right clicked with a screw gun as well as added default support for Blood Magic and Gregtech items / tools on some of the BiblioCraft blocks.
In other news, after seeing the success of some of the other Minecraft modders on Patreon, I decided to give it a try and setup a page. Check out my Patreon page and become a patron if you would like to help support me and help me afford more hours I can put into BiblioCraft.This could potentially help me out a lot and even potentially put me in a place where I could make BiblioCraft my full time job. How amazing would that be?, both for me and you. So check me out at http://www.patreon.com/nuchaz and tell all your friends.
Also, I would like to officially announce my twitter feed. I sorta kinda started using it just before my last big feature release and with the advent of patreon I would like to use it as a more general means of keeping everyone up to date on what I might be working on and I may share screenshots from time to time. So also check that out at http://twitter.com/Mozzerello and spread that to all your friends.
Finally, if you run into any bugs or have any questions or suggestions or anything, either leave a comment down below, head over to the official forum thread on the Minecraft Forum (link above) or create an issue on github. Head on over to the downloads page to grab the shiny new BiblioCraft v1.7.3 release and as always, Enjoy!
iChun said:As you guys may have noticed, Forge for 1.7.10 has been released.
A lot of things have changed between 1.7.2 and 1.7.10, so a few of my mods for 1.7.2 aren’t working on 1.7.10 just yet.
Worst case scenario, I’ll have to bump up my Mods’ versions to 4.X.X for 1.7.10, which will most likely be the case.
Those that are confirmed not working (crashing/unintended behaviour, etc) are listed here:
This list will continue to be updated until all mods in list are working/updated to 1.7.10.
- PiP
Cheers,
iChun
*There are also other updates they may have not been mention yet.tterrag1098 said:0.2.0 (For Minecraft 1.7.10)
Build 74:
detail
- Update to 1.7.10.
- Implement Achievements.
- Implement ingame config editing.
- Fix Custom EntityItems not saving to world
Oh my glob! Your suggestion is a hero!A little mod called Tabula Rasa made by King Lemming for me, but will be useful to others:
http://forum.feed-the-beast.com/threads/longshot-request-hopefully-very-simple.47096/
It adds up to 16 blocks and up to 32k items that are just blank templates. You provide your own textures, use Minetweaker (or similar) to give them recipes/uses, and use a worldgen mod to add them to the world if you wish. Great for themed modpacks or players that want to expand crafting recipes with new items, etc. without having to try and work out how to setup java and forge for a tiny mod.
Currently only for 1.6.4, but may be released for 1.7.
Not really, I'm more the street guy in rags with the begging bowlOh my glob! Your suggestion is a hero!
I was looking for this for such a long time, My modpack... Is saved.
"And one again the day is saved, thanks to the powerpuff-lemming and his sidekick, @Golrith!