What's new in modded minecraft today?

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averspecialblossom

New Member
Jul 29, 2019
16
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Divine rpg:
1.4.0:

Remade from scratch so most, if not all, bugs, glitches, and mistakes are fixed

Rebalanced everything

Twilight dimensions have been renamed

Twilight dimensions have new terrain and generation

Removed pointless blocks

New divine trees in the Overworld

Twilight Golem visually redone

Visual changes to The Eye, Rotatick, and Cadillions

Cadillions are now hostile

New Wildwood mob: Epiphite

Room in Arcana exclusively for the portal

New Arcana trader: The War General

Vethea is now accessed via the Nightmare Bed

New Vethea item: Karos Rockmaul

New GUI for update notifications
 

LordSlyFox

New Member
Jul 29, 2019
254
0
1
New Wawla Update:
Darkhax said:
-Fixed issue which broke the vanilla entity module.

-Fixed issue with mob skulls, they should now work again.

-Re-added TNT fuse time support.

-Re-added Item Frame support.



Enjoy :)

Also,
DivineRPG is still being updated? Isn't it pretty much obsolete with Nevermine being a thing? o_O
I'm fairly sure it's been revamped as competetion for @XolovA 's mod Nevermine. They author made a new Account and everything, and the mod is definitely made like the previous version, leading me to believe it actually is the same author and not just someone bringing back DRPG.
 

SkeletonPunk

New Member
Jul 29, 2019
2,063
-3
1
http://media-minecraftforum.cursecdn.com/attachments/122/197/end.png

I have no idea where this was originally posted but I saw it in the minecraft forum frount page.
it was on jeb's instagram originally IIRC.
Here is a brighter version for those who might not be able too see it well.
end.png
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @TheCricket26 with Chisel 2
TheCricket26 said:
Chisel 2 2.4.0
New
  • EE3 compatibility
  • Reversion upgrade for the Auto Chisel
  • Added Chiselled beacons that look a little odd, but display every color
  • You can repair chisels in an anvil with the material you made it out of\
  • Added the purple AE2 Controller
  • Localization support for planks and stained glass
  • 1.8 stones are oreDict'd
  • Added a config for the bounding box of concrete
  • Added a config to disable the tooltip of blocks that generate in your world
Changes
  • Spice up the Hex Plating
  • Added some sandstone
  • Sandstone Scribbles are now part of sandstone
  • New "Hades" animation on the voidstone
  • Hex Plating is blast proof
  • Changed the ME Controller texture
  • Slightly changed the texture of "Rusty Grate"
Fixes
  • Packed Ice rendering and reduced the oil on it
  • Fixed a crash with putting a chisel into storage drawers
  • Fixes a diamond dupe of sorts
  • Fixes multiple rendering crashes
  • Fixes bookshelf rendering
API
  • CTM is now its own mod CTMLib

and @CruaverVoidDrake with SAO UI
CruaverVoidDrake said:
Hey everyone, Cruaver here posting on CurseForge on behalf of Bluexin.

We have decided to update the SAO UI mod by TheJackiMonster, as he stopped developing it (and other takeovers seem dead too...).

What is currently added :
* Fixed some bugs I found
* Support for another UI layout (currently with HD textures thanks to Justice~)
* Cleaned up some parts
* Lots of options added to the ui
* More things I forgot...

Planned (non-exhaustive list) :
* admin-style ui for creative mode
* make the ui open on drag down? (low priority)
* fix the bugs (obviously)
* more to come...

Known bugs :
* Bug with tabs info (like the profile infos getting on other tabs)
* Randomly reverts to vanilla minecraft menus
* Death particles cause water to flash
* Health bars / cursors sometimes look weird with horses
* "Orange players" aren't tracked properly
* Player's list (TAB by default) doesn't render properly (multiplayer servers)
* The "social" menus are disabled as they are broken anyway (instant crashes, especially when receiving a pm so I disabled it)

FAQ:
Q: Will you do a backport to minecraft version x? A: No, time to move on to the new version!
Q: Could you add items, equipment, ... like in the SAO anime/light novel? A: No. This is a client-side mod, meaning anything having to do with items/blocks/entities/... can't be used.
Q: Will you move it to liteloader?
A: Maybe, depends if we figure out the coding.
Q: Could you add feature x? A: As long as it doesn't break previous answer and it's a cool idea, sure.
Q: This mod crashes my server! A: This is a client-side mod. Don't install it on a server.
Q: Can I add it to my modpack? A: Sure, as long as you don't make money out of it and don't claim this mod your own.



Team :
Justice~, main texture artist
Felphor, texture artist
LordCruaver, texture artist
Bluexin, dev

They're the ones you'll have to look for to get the "most official" info. But keep in mind lots of other people know lots of things about this mod/modding in general so make sure to consider what they're saying
635356669595017022.png

There's also the testing team, which I'll add here later ^-^
Please post all bugs you find on the forum thread.
Forum Thread: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2457926-sao-ui-mod
 

Sire Hans

New Member
Jul 29, 2019
7
0
0
2nd post: Blusunrize with Immersive Engineering:
Blusunrize says:
- fixed various spelling error in the .lang
- fixed HV Transformers fitting on wooden poles
- fixed Revolver GUI, revolver is now locked in slot
- made changes to the API, to allow for OpenComputers integration
- cleaned up code in multiple places (like that Json testing in the config >_>)
- added Minetweaker support for the Crusher. It's untested.
- fixed the back button in the manual
- fixed removeFuel Minetweaking on the Blast Furnace
- possibly fixed winmills and watermilsl derping on certain chunk positions
- also hopefully fixed lightningrods in that regard
- tentative fix for that concurrent exception on rendering
- added safety check on Bucket Wheel rendering.

Edit: Yes, I figured out how quotes work.
 
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LordSlyFox

New Member
Jul 29, 2019
254
0
1
New Immersive Engineering Update
BluSunrize said:
- fixed the ridiculously fast CokeOven
- added ru_RU.lang
- fixed speedloaders not working
- added filled capacitors to creative+NEI
- fixed some broken crusher recipes
- fixed slot-restrictions of Fermenter+Squeezer
- fixed derpy conveyor placement
- added config for Revolver damage
- fixed a render derp with the workbench
- added Minetweaker support for Crusher,Squeezer,Fermenter,Refinery
- renamed WallMount stuff to Wallmount, because gradle is a derp
- rewrote the API to accomodate custom WireTypes
- possibly fixed the weird percentages on minerals
 

Sangar

Member
Jul 29, 2019
36
0
11
OpenComputers 1.5.13 is out! With it comes the Lua 5.3 architecture as the second official and built-in architecture. That's not all, though, check the change log for more additions.

As always, remember to make a backup of your world before updating.

  • Added: Lua 5.3 architecture.
  • Added: Data card, provides hashing algorithms and inflate/deflate (thanks Kubuxu).
  • Added: 3D prints can now be configured to not be collidable, per state, increases print cost though.
  • Added: Using an empty string as the texture for a 3D print shape will make it transparent.
  • Added: Callback to AE2 interface driver to allow storing items in database upgrade.
  • Added: ExtraCells integration (thanks DrummerMC).
  • Added: Integration with BC7 Electronic Library to allow saving/loading EEPROMs (requires BC 7.0.9).
  • Fixed: Interaction of robots and drones with trapped double-chests.
  • Fixed: Neighbors of redstone emitting prints not updating in some scenarios.
  • Fixed: Incorrect coordinates in mouse scroll event in scaled GUIs.
  • Fixed: Off-by-one in os.date().
  • Fixed: Command block driver now properly returns numeric value from executeCommand.
  • Fixed: Potential NPE when initializing Microcontrollers.
  • Fixed: Updated Project Red screwdiver implementation in Scrench.
  • Fixed: Display position of hover boots while sneaking.
  • Fixed: Drones producing step sounds when flying too low.
  • Fixed: Behavior of /dev/null in robots.
  • Fixed: A bunch of typos in the documentation.
To use the Lua 5.3 architecture, shift-rightclick a CPU while holding it in your hand to cycle through available architectures until it says Lua 5.3 in the chat and/or expanded tooltip of the CPU.

If you've been playing with a 1.5.13 dev-build (i.e. one you got from Jenkins), you'll have to manually set the option enableLua53 to true in your config, because it originally wasn't until I did some stability testing.
 

Sire Hans

New Member
Jul 29, 2019
7
0
0
3rd post, I am back with two updates:

Nr. 1: PneumaticCraft updated to 1.9.0-85
MineMaarten says:
-Added Logistic Drones and Logistic Frames!
-Changed recipes for balance sake for the Liquid Compressor, Electrostatic Compressor, Universal Sensor, Charging Station, Vortex Cannon and Pneumatic Wrench.
-Added Plastic bucket/block.

-Bugfix: Rare crash with Pneumatic Helmet Block Tracker.
-Bugfix: Every Pressure Chamber recipe is using Ore dict, allowing a dupe bug with Buckets with some instances.
-Bugfix: Drones can't teleport to Charging Stations and cause lag because of this.
-Bugfix: Right clicking an XU Drum with a PneumaticCraft liquid bucket will lose the bucket.
-Bugfix: Oil is registered twice?
Nr.2: Chisel 2 updated to 2.4.0
TheCricket says:
2.4: New - EE3 compatibility - Reversion upgrade for the Auto Chisel - Added Chiselled beacons that look a little odd, but display every color - You can repair chisels in an anvil with the material you made it out of\ - Added the purple AE2 Controller - Localization support for planks and stained glass - 1.8 stones are oreDict'd - Added a config for the bounding box of concrete - Added a config to disable the tooltip of blocks that generate in your world Changes - Spice up the Hex Plating - Added some sandstone - Sandstone Scribbles are now part of sandstone - New "Hades" animation on the voidstone - Hex Plating is blast proof - Changed the ME Controller texture - Slightly changed the texture of "Rusty Grate" Fixes - Packed Ice rendering and reduced the oil on it - Fixed a crash with putting a chisel into storage drawers - Fixes a diamond dupe of sorts - Fixes multiple rendering crashes - Fixes bookshelf rendering API - CTM is now its own mod CTMLib
 

LordSlyFox

New Member
Jul 29, 2019
254
0
1
Yet Another new Immersive Engineering Update:

BluSunrize said:
- packed ice fixed for thermoelectric gen
- properly initialized WireTypes, connections shouldn't turn into copper anymore
- fixed derpy refinery output, it also prioritizes internal storage items before outputting now
- added a @SideOnly to the icon stuff in the drill, might fix Railcraft derps
- made the cokeoven sync when fluid is extracted
- fixed the broken lightning rod
- added some extra security in fluidoutputting on Fermenter and Squeezer
 

FyberOptic

New Member
Jul 29, 2019
524
0
0
So you know that annoying thing about Minecraft 1.8 where mobs don't quite feel right? A bit too floaty? I figured out what it was, and I can't seem to find any negative effects yet after patching it. It feels like 1.7.10 again (which had its own issues regarding physics, but that's a networking thing).

Here's the patch. It's a tweak class mod, Forge can load it, as should vanilla if you know how to do that method. You only need it on the client.
 
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Sire Hans

New Member
Jul 29, 2019
7
0
0
Wot, a Forestry update:

SirSengir says:
Warnings:

This release fixes item and fluid dupe bugs, update your server!

Also, backup your world in case you have an issue. This stable release has been reasonably well tested but you never know.

Due to major internal changes, worlds loaded with this release can't be downgraded back to an earlier version.



Features:
We have farm support for Agricraft, Plant Mega Pack, and Witchery thanks to Nirek!

We also display multiple GUI Error Tabs on machines now (instead of one at a time) making the machines and farm easier to use, especially for people new to the mod!

Backpacks have gotten smarter with better auto-detection for the ore dictionary, and a big config file(example)that allows you to fine tune what goes into each backpack. It allows you to add or remove ore-dictionary names as well as specific items now.

For developers, there is a new API for creating bee species and mutations, simplifying addons and other mods that create bees and making it easier for them to stay up to date with Forestry changes.IBeeFactory lets you create fully customizable bee species, IBeeMutationFactory makes mutations, and the IJubilanceFactorygenerates Java-friendly bee happiness! Forestry uses this new API to create its bees, so you know you wont be missing out on any functionality.



Performance:
In this update, Forestry's network code has been mostly gutted and rebuilt for efficiency. Better be^(e)haved, we only send network data to players when they really need it. This was a crazy amount of work but it should help servers with Forestry-heavy builds!

Bee performance has also been improved! Full-production ^(bee) setups of Apiaries and Alvearies should be easy for servers to handle now, with minimal effect on tick rate. Together with be^(e)tter network code, the server's Overzealous Bee Person and Broke Server Operator will get along better than ever!

Forestry particles now respect Minecraft's particle settings, so you can reduce them if needed. As be^(e)fore, you can disable them entirely in the config if your computer is really struggling.



Misc:
Gui side-tabs open at same speed no matter what your frame rate is.
The Analyzer block accepts vanilla saplings now, and can display trees and butterflies in addition to bees.
Gui progress bars on the centrifuge and carpenter don't jump to 100% and back.
Fix a bug where watered farms would spread out beyond their borders.
Fix the mail icon sizes so they don't magically become small when you empty your letter.
Fix TiCon Autosmelt on Forestry ores so they don't all drop Apatite.
Bees can pollinate vanilla trees without analyzing the tree first.
Apiaries and Alvearies charmingly puff little clouds to indicate production.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Simon040900 with Applied Exchannge
Simon040900 said:
This mod adds a new sorting mode to every sortable Applied Energistics 2 Inventory. Additionally to "by Name", "by Number of Items", "by Mod" or "by Inventory Tweaks" you will now be able to sort by EMC Value of the Items. It's the option that says "No such message" (I haven't figured that out yet. One of the reasons it's beta). It only works for ProjectE at the moment but it is planned to add support for EE3.

If you want to install it make sure you don't rename this jar file or the Applied Energistics 2 jar file or it will crash if you open any sortable AE2 Inventory.

and @Its_ with Account Manager
Its_ said:
LiteLoader mod for Minecraft 1.7.10 and 1.8 in the future.
Main GUI

DqCHxKB.png


VIDEO



This mod allows you to change minecraft accounts without restarting your minecraft client.

Info:
  • Account Info: The account is encrypted when you add an account.
  • Encryption: It's you're own encryption when you add an account it encrypts it from the Password TextBox in the top left of the screen. That Encryption password is used to login and edit your account. It can stay the same if you don't want to change it.
  • Time Made: I made this mod in a day, their will be bugs in the first couple releases, please report bugs to me.
  • Open Source: This mod will be Open Source when I finish cleaning it up.
  • File Location: Located in ".minecraft/liteconfig/common", under the name Alts.json
  • Key: Default is "P", Press to display GUI when Ingame, in MainMenu GUI, or in Multiplayer GUI.
NOTE: Their may be some encryption bugs when trying to use a account or even when it saves/loads.
 

LordSlyFox

New Member
Jul 29, 2019
254
0
1
I am officially the updater of Immersive Engineering
BluSunrize said:
- updated ru_RU.lang
- added shiftclicking to Workbench
- made drillheads repairable again
- buffed drillhead damage to match the material cost in comparison to pickaxes
- added shiftclicking to Refinery
- changes to formatting in Minetweaker integration
- fixed wire rendering
- possibly fixed mineral calculation

(I'll probably stop doing beta updates after the first release or so, but for now, the hype is real).
 

bdew

New Member
Jul 29, 2019
69
0
0
Updates, updates everywhere...

Gendustry 1.5.0
  • Updated to forestry 3.6.0 which is now the minimum supported version
  • All machines will keep their inventory, energy and fluids when broken
  • Added multiple error states support for Industrial Apiaries
  • Added fractional chances support in bee drops
Advanced Generators 0.9.14
  • Added multiple turbine tiers – up to 500 RF/t
  • Added multiple capacitor tiers – up to 25M RF
  • Added control modules
  • Added upgrade kits for capacitors/turbines
  • Old power capacitor renamed to Basic, recipe and capacity changed
  • Steam turbine math tweaks
  • Added IC2 biogas as fuel
Pressure Pipes 1.2.1
  • Added a workaround for Tank Data Port not working with Open Computers
  • Tanks with Indicators should spam less chunk updates now (improving client performance)
AE2 Stuff 0.4.1
  • Added German Localization (thanks RandomGenius!)
All mods require BDLib 1.9.0!

Downloads on my website
 

VictiniX888

New Member
Jul 29, 2019
285
-2
0
More stuff from Vazkii!
phi ‏@Vazkii 8 hrs8 hours ago
Trying to come up with a way to show you where you should place your multiblocks but I can't get flowers to render :|



phi ‏@Vazkii 3 hrs3 hours ago
Success! Still not perfect, but it's working :D



phi ‏@Vazkii 47m47 minutes ago
New lexicon page type done :D (Visualize does the in-world display)



phi ‏@Vazkii 26 mins26 minutes ago
Replaced every multiblock image in the book with the new system. I'll make it functional tomorrow.

 

dustin heisey

New Member
Jul 29, 2019
177
0
0
Elemental Essences is updated to V0.5
Added in-game documentation *Added Guide-API dependency*
Added methods of getting all items and blocks in the mod
Changed names and textures of almost everything.
Added a bunch more stuff.
Mod is stable to my knowledge and is very close to a full release. Will create a few updates to fix bugs and finalize some features.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
and @Its_ with Account Manager
Its_ said:
Account Manager 1.6
Added:
  • Search bar for alts
  • Login and reconnect button
  • Import for alts
  • Better text field for Email and Password
Others:
  • Optimization
  • Cleanups

and @dan200 with ComputerCraft
dan200 said:
ComputerCraft 1.74
  • Added tab completion to "edit", "lua" and the shell.
  • Added textutils.complete(), fs.complete(), shell.complete(), shell.setCompletionFunction() and help.complete().
  • Added tab completion options to read().
  • Added "key_up" and "mouse_up" events.
  • Non-advanced terminals now accept both grey colours.
  • Added term.getTextColour(), term.getBackgroundColour() and term.blit().
  • Improved the performance of text rendering on Advanced Computers.
  • Added a "Run" button to the edit program on Advanced Computers.
  • Turtles can now push players and entities (configurable).
  • Turtles now respect server spawn protection (configurable).
  • Added a turtle permissions API for mod authors.
  • Implemented a subset of the Lua 5.2 API so programs can be written against it now, ahead of a future Lua version upgrade.
  • Added a config option to disable parts of the Lua 5.1 API which will be removed when a future Lua version upgrade happens.
  • Command Computers can no longer be broken by survival players.
  • Fixed the "pick block" key not working on ComputerCraft items in creative mode.
  • Fixed the "edit" program being hard to use on certain European keyboards.
  • Added "_CC_VERSION" and "_MC_VERSION" constants.

and @X_Simeon with Matter Overdrive
X_Simeon said:
Matter Overdrive 0.3.5
  • Implemented Star Map Galaxy Generation
  • New Block Star Map
  • Added config options for choosing the gravitational anomaly's spawn dimensions.
  • Fixed Isolinear Circuit textures
  • Added Holo-Shader compatibility check
  • Minor Graphical optimizations
  • Star-Map-Galaxy-Screenshot.png
  • Star-Map-Screensho-Star-System.png

and @GoldenAppleMinecraft with RFDrills
GoldenAppleMinecraft said:
RFDrills 1.6
  • Added the Flux Hoe! Yaaaay! it's also a sickle btw
  • If Simply Jetpacks isn't installed, the mod will create it's own version of Dark Soularium.
  • If Redstone Arsenal isn't installed but Simply Jetpacks is available, the mod will use SJ's "replacement items" in the Flux-Infused recipes.
  • Crushers now switch modes using the Empowered key just like every other tool in the mod.
  • Config values and categories are now localized in the Config GUIs. You shouldn't lose any of your old config options, though (at least I hope so).
  • Fixed the Dark Soularium Crusher not swinging and not using energy when hoeing only one block at a time.