Huh. Normally builder's wand wouldn't let you do that, it would create a 3x3 grid centered on pointed block.
Huh. Normally builder's wand wouldn't let you do that, it would create a 3x3 grid centered on pointed block.
Um so the comment has nothing to do with the prominently displayed builders wand at all?seeing as tema added a sword from the anime One Piece the fanboy in me is hoping that the mitten is a reference to Kateikyoushi Hitman Reborn
http://www.minecraftforum.net/forum...craft-4-2-3-5-updated-2015-2-17?comment=27368Azanor said:
What I will say is that they are not just cosmetic.
Crucial comment from Azanor: "What I will say is that they are not just cosmetic."If we're posting teasers, Azanor posted this earlier.
http://www.minecraftforum.net/forum...craft-4-2-3-5-updated-2015-2-17?comment=27368
http://www.minecraftforum.net/forum...craft-4-2-3-5-updated-2015-2-17?comment=27373
Huh. Normally builder's wand wouldn't let you do that, it would create a 3x3 grid centered on pointed block.
The TC Hype Train haz noIf we're posting teasers, Azanor posted this earlier.
http://www.minecraftforum.net/forum...craft-4-2-3-5-updated-2015-2-17?comment=27368
http://www.minecraftforum.net/forum...craft-4-2-3-5-updated-2015-2-17?comment=27373
I would use this feature every day. Thanks for clarifying thatThat's the point. This is a new feature.
- Added: Hover boots.
- Fixed: Potential issues with SimpleComponent injection (leading to startup messages).
- Fixed: Power conversion logic when charging items in the charger.
That reminds me of Mekanism, it really does. "This is OpenComputers, a mod about programming. Here, have some hover boots!" "This is Mekanism, a mod about technology. Here, have some balloons!" At least tell me they run on RF. The boots, not the balloons.OpenComputers 1.5.11 is out! Hotfixes potential issues with SimpleComponent injection. Sorry about that! As compensation, have some hover boots.
That reminds me of Mekanism, it really does. "This is OpenComputers, a mod about programming. Here, have some hover boots!" "This is Mekanism, a mod about technology. Here, have some balloons!" At least tell me they run on RF. The boots, not the balloons.
LIES! You can put stuff in a cookie jar, so it fits the Bibliocraft theme. And while I also disagree with the potato jetpack (of doom) simply because of the potato battery (of IRL doom) in TE4, I can at least see your point. To be honest, the only three mods (that I can think of) where most of these things would fit are Extra Utilities, OpenBlocks and Random Things. But for real, do the hover boots run on RF or not?Don't forget extra cells walruses. AE's freezing wand. Draconic tools matches. MFR's "fishing rod". Bibliocraft's cookie jar. Tcon's barricades and bounce pads. Simply jetpacks tuberus jetpacks.
Lots of mods add things that don't have any use, don't fit with the rest of the mod, or simply don't make any since at all.
Heh. I just liked the idea of strapping drones to my feet ;-) And yes, they can also be charged in anything that charges RF items, like the Energetic Infuser. They can also be charged via IC2 (BatBoxes etc.), AE2's Charger, and of course OC's own Charger. Edit: oh, and via Mekanism (Energy Cubes e.g.), too!That reminds me of Mekanism, it really does. "This is OpenComputers, a mod about programming. Here, have some hover boots!" "This is Mekanism, a mod about technology. Here, have some balloons!" At least tell me they run on RF. The boots, not the balloons.
Heh. I just liked the idea of strapping drones to my feet ;-) And yes, they can also be charged in anything that charges RF items, like the Energetic Infuser. They can also be charged via IC2 (BatBoxes etc.), AE2's Charger, and of course OC's own Charger. Edit: oh, and via Mekanism (Energy Cubes e.g.), too!
Awesome! I'll probably put this into my magic pack, if I ever get around to re-making it. It looks like exactly what I want it to be!http://www.curse.com/mc-mods/minecraft/222377-elemental-essences#t1:changes
Updated elemental essences to version 0.34
Changelog:
About Elemental Essences
Description
Changes
Other Downloads
Screenshots
Added Font's of knowledge in each element, structures used to create armor
Added Raw Elemental Inscriptions and Elemental Alloys, used in creating armor
Added 4 new sets of armor(effects are only present when all 4 of a set is equipped):
Mundane Armor - adds resistance 2 and 5 absorption hearts(this will be changed in next update) - when eating the armor will repair itself
Sodden Armor- you can breath underwater indefinitely and adds haste 2- when in water the armor will repair itself
Blazing Armor- adds fire resistance and strength 2- when burning the armor will repair itself
Celestial Armor- adds night vision and speed 2- when sleeping the armor will repair itself
Added circle of refinement[WIP]- currently useless
Added SkyForge[WIP]- useless and will crash your game if you try to smelt stuff with it
Added config - currently only used to change ore spawn rates - more configs to be added
Added API - currently useless
Bugfixes enhancements code formatting, code cleanup, etc.
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Awesome! I'll probably put this into my magic pack, if I ever get around to re-making it. It looks like exactly what I want it to be!
By the time your mod is stable, I *might* be *thinking* about magic... XDThank you! Please bear in mind that the mod is updated constantly and as a result I wouldn't expect to have your world's for very long until we get further into the direction of the mod I'm trying to reach. Right now we're still stuck on the very basic "4 elements" stage. Don't worry I'm not just going to copy every other magic mod
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