This is the problem. Most mods don't have such severe penalties for building out of order. I have built more or less the same thing over and over again using other mods but I never built even remotely the same way twice. The very idea that there is such a thing as "the right way to do it" and only one right way to do it is part of the problem many people have with GT. Greg has a severe my way or the high way mentality. He once stated "that he sees the people who use his mod as customers."
I'd say this definately isn't the case for me. I've never started GT the same way twice. Sometimes I don't even start with it at all, I'd go into railcraft ore processing and then go into GT. Just depends on how I'm feeling.
He's selling his mod to you. And it makes it seem like he's competing with other mods.
I'd say selling not as in we're paying for it, but selling as in selling the
idea of his mod. Then again, he's also said that his mod is made for
him to play with
, and anyone else can play with it if they want to.
Most mod devs see players as something more like partners or even parts of there mods. That they are integral to the development of there mods. that the devs and players work together to make great things. Greg is to isolated to ever work well with any other. Players and other devs a like.
Greg is actually really good at accepting suggestions. I've made quite a few and most have made it into the mod. It just depends on what you suggest, and if it makes sense. He is very isolated, but then again, the Ic2 forum is a very isolated community. He takes our opinions, as we are the target audience for the mod.
The problem here is that his definition of a good reason might not be the same as others. In fact I can't think of any good reason why he would even need to mess with vanilla ore gen. Except for messing with other mods. It's certainly not to adjust ore spawn as replacing the ores wouldn't be required for that.
Eh, I said the same thing when he added his meta-item (an item with damage values of every material added to his 'material index, even vanilla ones'. It's probably included by default, and it makes sense to include it with his regular generation. (there will almost certainly be a way to turn this off however).
We know that he has no problem messing with core functions of other mods with out there devs permission as previous drama has proven.
Greg has said multiple times that something like that will never happen again, and also, Greg wasn't the only guilty party (not trying to start a war, just stating a fact).
And with this update he could simply remove iron compatibility with many or any other mod machines and many mods wouldn't function.
There is absolutely no reason for him to do this, and this would make him lose the current players that he does have. Why would he even think about that, he isn't trying to cause drama anymore. He stays out of it.
And with his obsession with doing things his way I would not be surprised if he did just that. With this power he could easily disable any machine he thinks messes with the progression of his mod.
Seems like you've got your mind set on Greg = Dick. He's actually a pretty cool guy if you get to know him (minus the cruel sense of humour).
The simple fact is taking absolute control of vanilla ores ores is to much power for any dev. And no other dev would ever think of doing such a thing.
Again, not complete control. There will almost certainly be a config for this, so if people want their vanilla ores back, they can have them.
Now is the best time to be a GregTech player.
Hell yea!