I'm glad that a well-recognised public voice in the MC community like Aureylian is around to encourage more pink things. That Angel ring looks great too. Creative flight is so useful for building it is the thing I miss most when playing survival.
Hey guys, it seems like regular, Vanilla Minecraft is going to get a proper overhaul of world generation soon. Should be enough to satisfy even those who felt Amplified was lacking.
[/Caps Lock to attract attention].
EDIT: Caps Lock removed. Looks like somebody got the thread back on track without using it. Well done!
The latest 1.8 snapshot almost made me wish mods could hurry up and upgrade to 1.8 already. Then again, since I'm only playing Ultimate at the moment, even the 1.5 packs would bring a lot of novelty, so I think I can settle for the 1.7 packs when they come out. All those funky new biomes to play with...
"New blocks for 1.7. It's called the "Q.E.D.". What's that stand for? Well you'll have to wait and find out."
Sounds good to me. And On that note hasn't anyone posted any of this?
From RWtema's Twitter. "" Means direct quote.
"Working on somethin'..."
"New blocks for 1.7. It's called the "Q.E.D.". What's that stand for? Well you'll have to wait and find out."
Greg said:Don't worry you can set the Ore Spawn Rates to as much as you want. That includes Spare Ores. Heck with enough knowledge you can even use the Config to add up to 16 other custom Ores to the spare Ores Worldgen, and also in addition to that 16 custom "Ore Mixes" aka huge Veins with up to 4 Different Ores inside them.UNG_God said:@ores: so basic, we are gonna play somewhat like terrafirmacraft? where on the beggining we depend on small "spare" ore blocks found randomly, to make the first metal tool, then start looking for the real vein. I still dont know, because i did not play yet, but this dont look so much good, that all ores block are now in control of gregtech alone, can on some case makes things easier, but can also make it alot harder, on current gregtech is already dificult to spot such veins, now they will be rarer, have more types of ore, and without any certain position, it will give alot when found, but the "when" is the problem... so much dependency on luck...
I may have to add GT purely for ore gen purposes.IC2 forum quoting is being retarded...
But anyway, this is rather interesting... Apparently, Greg's world gen configs will allow you a lot of control over how ores spawn, and even allow you to define up to 16 custom ores and 16 custom ore clusters to generate:
I want it for the mixed ore veins.Or you could do the same with CoFH Core which also lets you add whatever custom ores you want to world gen.
If that's all you want, I wouldn't reccomend using Gregtech, then... Just wait for Custom Ore Gen or similar to come out and use that.I want it for the mixed ore veins.
This reads to me like GregTech is going the way of Better Then Wolves and TerraFirmaCraft. That is, a Minecraft Total Conversion. It might not be as intentionally incompatible as BTW, but entirely replacing Vanilla ore gen as the default option certainly won't make it easier to be compatible with others. Be interesting to see if he leaves behind the philosophy that complexity = depth which seemed to plague the mod last time I played it.
Could it really be that simple? Have I not tasted this sweet freedom you speak of? Sorry to break it to you, but this myth isSeems like those who play with GT might simply have never have truly tied without.
See, I knew KingLemming couldn't keep away, even if it takes "bribery and corruption" Be good that KL still has some input, he is always a voice of calm in a sea of chaos.TeamCoFH now has a Patreon account.
What is most intriguing is the second goal: "King_Lemming will come back to code in some fashion" which will be reached at $1000/month
Amen to that, I follow this thread for news, not everyone's opinion on Gregtech. I have just been skipping over all of those posts.ok people, listen up. there's too much heated discussion about Gregtech in the past few pages, and I don't want this topic to turn into a GT debate.
so a new rule for ya'll, you're allowed to post updates on Gregtech, but you're not allowed to discuss them, if you feel like discussing them, feel free to create your own topic and have the discussion there.
I hope everyone will follow this rule, but just to be sure I'll add this rule to the OP aswell.
ok people, listen up. there's too much heated discussion about Gregtech in the past few pages, and I don't want this topic to turn into a GT debate.
so a new rule for ya'll, you're allowed to post updates on Gregtech, but you're not allowed to discuss them, if you feel like discussing them, feel free to create your own topic and have the discussion there.
I hope everyone will follow this rule, but just to be sure I'll add this rule to the OP aswell.
Vazkii said:Beta 23
- Fixed Mana Mirror and Floral Fertilizer recipes not taking any metadata.
- Fixed Pyroclast Pendant losing fire resistance on dimension change.
- If you still can't craft Manasteel with IC2 installed, update to 2.2.1.470.
VSWE said:Beta 11
- Added the Color Randomizer.