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Dylan4ever

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Jul 29, 2019
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An upcoming crafting mechanic for the Erebus. Currently, only the concept and artwork is done. It may or may not use a GUI, it may or may not require the Wand of Animation, and it may or may not somewhat resemble the TC3 crafting altar. Anyway, it will provide a harder and more creative way to craft the higher-tier things in the Erebus.

WnSO8c7.png
 

Yusunoha

New Member
Jul 29, 2019
6,440
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An upcoming crafting mechanic for the Erebus. Currently, only the concept and artwork is done. It may or may not use a GUI, it may or may not require the Wand of Animation, and it may or may not somewhat resemble the TC3 crafting altar. Anyway, it will provide a harder and more creative way to craft the higher-tier things in the Erebus.

WnSO8c7.png

that's one smexy block
 

gokogt386

New Member
Jul 29, 2019
40
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An upcoming crafting mechanic for the Erebus. Currently, only the concept and artwork is done. It may or may not use a GUI, it may or may not require the Wand of Animation, and it may or may not somewhat resemble the TC3 crafting altar. Anyway, it will provide a harder and more creative way to craft the higher-tier things in the Erebus.
I find it strange that you haven't gotten your mod maker tag yet.
 

CarbonBasedGhost

New Member
Jul 29, 2019
910
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An upcoming crafting mechanic for the Erebus. Currently, only the concept and artwork is done. It may or may not use a GUI, it may or may not require the Wand of Animation, and it may or may not somewhat resemble the TC3 crafting altar. Anyway, it will provide a harder and more creative way to craft the higher-tier things in the Erebus.

WnSO8c7.png
Man your mod looks so cool if only I wasn't freaked the heck out by bugs. I think I'll have to force myself to try it, though I don't think it will go so well because I could barely handle the twilight forest beetles :p.
 
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Yusunoha

New Member
Jul 29, 2019
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new day, new update, starting with @SpaceToad posting a sneak peak of some new Buildcraft content
SpaceToad said:
Some cool NextGen features in development (by AEnterprise): multiblock refineries! More on http://www.mod-buildcraft.com/wiki/doku.php?id=multiblockrefinery pic.twitter.com/gTdYGUxpfd

and LycaonX with an update for Advanced Thaumaturgy
LycaonX said:
  • Fixed issue where sneak-rightclicking an ethereal jar cleared the contents but did not allow other essentia types to fill it.
  • Added creative jars to go along with the creative node. Place essentia in the jar to fill it up permanently.
  • Fixed several NPE crashes when certain items/blocks were disabled in the config
  • Slightly increased the recharge rate of the recharge upgrade
  • Essentia engines no longer suck essentia from nearby jars; they require it to be piped in. Engine does not accept all types of essentia at the moment.

and @Dylan4ever, mod developer of the Erebus has gotten his "Mod Developer" tag ;)
 

Dylan4ever

New Member
Jul 29, 2019
151
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I find it strange that you haven't gotten your mod maker tag yet.

I've never asked for it ;).

Working on it

Great! Thanks a lot!

and @Dylan4ever, mod developer of the Erebus has gotten his "Mod Developer" tag ;)

Haha :3.

Man your mod looks so cool if only I wasn't freaked the heck out by bugs. I think I'll have to force myself to try it, though I don't think it will go so well because I could barely handle the twilight forest beetles :p.

I am glad you like it!
 

Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, starting with @WayofTime and Blood Magic
WayofTime said:
1.0.1a
  • - Fixed a bug with rituals crashing the game :D
1.0.1
  • - Added the Sigil of the Dome, as well as two more rituals.
  • - Fixed the Sigil of the Phantom Bridge's blocks, so that no matter what block you place it should keep it's proper nature.
  • - Extended the range of the Ritual of Regeneration, Well of Suffering, and Ritual of the Feathered Knife.
  • - Oh, also added the Blood Magic API. No big deal.

and @ProfMobius with Opis
ProfMobius said:
v1.2.1
Features
  • [TileEntity Timing] "Reset Highlight" button to remove the red box.
  • [Summary] Realtime display of forced & loaded chunks
  • [Summary] Display of the amount of TE & Entities is now realtime
  • [Dimensions] A tab to display all dimensions generic info with possibility to "purge" them from ItemStacks, hostiles & lingering chunks.
  • [Render tabs] Added 2 new tabs to measure rendering time for TEs and Ents.
Bugfixes
  • KillAll button on the Entity Amount tab will now work for both filtered and unfiltered displays.
  • Opis run timestamp is now using proper ISO standard for date.
  • Updates are sent based on a timer and not a tick amount.
  • Loaded chunk array is now splitted before sending to prevent EOS errors.
Other
  • Tick graph is now a real JPanel and not a PNG on a label.
  • Complete refactoring of the profilers for easier addition and use.
  • Complete refactoring of network message handling for easier maintenance.
  • The Swing interface is now completly modular in prevision of a potential API.
 

Odovbold

New Member
Jul 29, 2019
234
0
1
Bluedart released DartCraft v0.2.18, basically a bugfix release:

Here is the changelog
DartCraft Beta 0.2.18
- Bugfix: Storage Unit recoloring recipes will now work properly.
- Bugfix: Fixed a NullPointerException when using a Force Belt Slot's hotkey with an empty slot.
- Bugfix: Certain TileEntities from other mods should no longer cause additional empty data versions of DartCraft TileMachines to spawn when Force Wrenched.
- Added the "Transparent Leaves" option under the client section, which will render Force Leaves transparent when enabled, and opaque when disabled. (Enabled by default.)
- Added the "Simulated Players" option under the wrench section, which will allow simulated players to use Force Wrenches to create TileBoxes and to place TileBoxes. By default this is not allowed.
- The Time Upgrade's Tier is now configurable from 1-7 in the config. By default the Tier is still 3. (Only applies if the Time Upgrade is enabled.)