Mah bros. So, other than your poor spelling, what's new in modded minecraft today?Arcane broes would be great if they didn't make so much damn flux.
Mah bros. So, other than your poor spelling, what's new in modded minecraft today?Arcane broes would be great if they didn't make so much damn flux.
It's not that I'm bad at spelling, I just hit the wrong keys. I'm less well coordinated than a sea slug.Mah bros. So, other than your poor spelling, what's new in modded minecraft today?
OH THESE ARE VERY INTERESTING FACTS ABOUT WHAT'S NEW IN MODDED MINECRAFT TODAY.It's not that I'm bad at spelling, I just hit the wrong keys. I'm less well coordinated than a sea slug.
Yes, yes they are. New in modded Minecraft: poorly coordinated players.OH THESE ARE VERY INTERESTING FACTS ABOUT WHAT'S NEW IN MODDED MINECRAFT TODAY.
Ah. I haven't played TC since 1.6.4; I finally decided to make my own packs, the first of which I decided would be tech themed. I won't get to the magick-y one for a while, if ever.Arcane broes would be great if they didn't make so much damn flux.
But they don't do that anymore, as far as I know.Arcane broes would be great if they didn't make so much damn flux.
You know, I'm proud of those responses. I'm happy with all of the responses to the various copyright/money questions about mods.
Those windows 10 people \<^>.<^>/
It was originally spread around Twitter.You know, I'm proud of those responses. I'm happy with all of the responses to the various copyright/money questions about mods.
I'm surprised that there is anyone who doesn't agree with #StopModReposts, though...
It might be a bit biased if it was posted on the FTB Forums alone. It can't really not be biased at all, though; only a small portion of the MC community actually frequents forums. So what we're looking at in that are the "good" members; those who self-advocate and discuss stuff.
... It's still awesome, though.
Maybe if it got posted on the front page of the Minecraft Forums...
If only Microsoft sponsored a large scale questionnaire. (That covers a variety of categories)It was originally spread around Twitter.
Well, in that case it's much less biased than I thought. Nice.It was originally spread around Twitter.
ganymedes01 said:Gany's Nether 1.8.0
- Fix Weeping Pods being replaced by the MFR Planter
- Changes to sceptres recipes. They are no longer crafted damaged for the first time.
- Added Sceptre of Withering! Shoots wither skulls :O
- Undertaker will now use the vanilla way of generating loot (better mod compatibility! yay!)
- Lava consumption for the Magmatic Centrifuge is now configurable on a per-recipe basis
- Adapt to forge's fluid changes
- Small changes to some textures
ganymedes01 said:Gany's End 1.9.0
- New texture for Infinite Buckets
- Adapt to forge's fluid change
- Fix hoppers pullings from sided inventories when they shouldn't
- Emulator sort of emulates grass colour
- Infinite Bucket and Infinite Water Source now fill up botania's Petal Apothecary
- Infinite Bucket and Infinite Water Source now fill up Cauldrons
- Added Reinforced Ender Scythe (works like the old one but has better durability)
- If Headcrumbs is present, drop its heads instead of Gany's End's
Lycanite said:Lycanites Mobs 1.10.14.0
New Features:
Config Changes:
- New Mountain Mob Added: Barghest
Changes:
- New config entry adding in lycanitesmobs-spawning, Ignore WorldGen Spawning, false by default and when set to true, mobs from this mod will not spawn when newly generated chunks are populated, this should be used if Lycanites Mobs are not to spawn in the overworld dimension.
Minor Fixes:
- The Warg will now also apply paralysis if it attacks an entity in mid air after using its leap ability in addition to its usually small area paralysis on landing.
- Change: Mobs spawning in the water will now check the light level of an air or water block up to 24 blocks above instead of just air blocks 16 blocks above.
- The Dimension spawn restrictions should now work correctly.
- The Familiar GUI should no longer incorrectly show up as empty, this needs to be tested.
- Added a minimum size restriction to hit boxes to prevent tiny mobs from slipping into the ground such as Baby Silex.
OnyxDarkKnight said:Jewelrycraft 2 1.0.8
- Working on a GUI showing what curses you get with a description on them
- Added a search bar in the Liquids Tab for easier searching
- Fixed an issue with golden objects giving errors due to missing default texture
- Improved the Infamy Mask to have less parts, thus causing less lag
- Improved ingots and ore detection
- Fixed certain ores when smelted outputting a different ingot
- Necklaces and Rings now render as well
- Updated the guide at the Guide item to have the proper link to the mod as well as mention the right people who helped with it
- Added a list of the ores that work in the guide
- Added a new tab to the guide regarding the ores and the ingots they create
- Changed the stun effect caused by rings with feathers as modifiers to be a potion effect instead
pixlepix said:Aura Cascade 362
- Made looting enchantment act like vanilla
- Fixed major bug when updating worlds to 358
- Added creative-only pump
ollieread said:TechnoMagi 0.5.0.27-alpha
- Ollie Read: Modifications for ability payloads
- Ollie Read: Adjusted the handlers and added to the api class
- Ollie Read: Casting stops and event is cancelled if the payloads do not match
- Ollie Read: Made helper methods no longer check itemstack size
- Ollie Read: Recipe modifications, including furnace recipe time shift transformations
- Ollie Read: Added the analyser machine
- Ollie Read: Blocks now have a rarity for item versions, and register their own TEs
- Ollie Read: Rarity, textures and stuff
- Ollie Read: Progress inside GUIs is now a %
- Ollie Read: Relocated some item interfaces
- Ollie Read: Yup, these
- Ollie Read: Added progress percentage to resource processor TE
- Ollie Read: Inventory component proxy now honors containers
- Ollie Read: Made the researcher copy a combine rather than overwrite
- Ollie Read: Added a tile specific extension of IResearcher
- Ollie Read: Analyser rendering done, next it needs effects
- Ollie Read: Containers now handle being destroyed
- Ollie Read: Analyser auto syncs when right clicking on it with a personal interface
- Ollie Read: Fixed gold ingot reference as recipe was broken
- Ollie Read: Research storage advanced version, textures and localisations
- Ollie Read: Analyser texture
- Ollie Read: Analyser to retain data and has resettable research
- Ollie Read: Method renaming
- Ollie Read: Modified method for retrieving abilities list
- Ollie Read: Mouse events now sets highlight ticks
- Ollie Read: The ability name is highlighted and displayed when selecting it
- Ollie Read: Texture fix for faux pocket renderer
- Ollie Read: Renamed nanites for food ability
- Ollie Read: Added tiltable block and ability corresponding to it
- Ollie Read: Components are cleared from the abilities list before re-adding
- Ollie Read: Various abilities
- Ollie Read: Lots of textures and icons
- Ollie Read: Many more localisations
- Ollie Read: Fix for a locally found analyser bug
- Ollie Read: Update in forge and a few init settings
###Version 1.7.10-PE1.4.6
* NEW: More EE2 sounds added
* NEW: EMC values can now be pregenerated via config. Pack authors can use this feature to decrease load times
* NEW: Config option to log possible EMC exploits
* NEW: Italian language file
* NEW: German language file updates
* NEW: Config option to use old PE vein mining instead of the EE2 accurate version
* NEW: Test rendering code for future Patreon/code contributor cosmetics. Look for sinkillerj on your server to see it in action
* FIXED: Collector log spam caused by a naughty mod not checking if a inventory can accept a item
* FIXED: Possible workaround for the rare alchemical bag issues
* CHANGE: Lootballs have been optimized further
* CHANGE: Lootballs can be disabled via config
* CHANGE: Minimum Forge version bumped to 1291
It might interest some of you to know that the DartCraft creator popped up again after I inadvertently gave him the impression that I was porting/stealing his mod. Seems that he plans to update it to 1.7.10 after all, completely rewritten and with a new name.
He got that impression since I've been making the 1.6.4 versions of a couple mods work in 1.7.10, similar to what I did with Intermediary and 1.2.5 mods, but with a different technique this time. I might even end up applying some of it to the previous version.
What no Zycraft yet?