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chbachman

Guest

Actually my idea, see the IRC log:

Code:
[16:22:56] <+TPPIBot> ༼ つ ◕_◕ ༽つ PRAISE chbachman ༼ つ ◕_◕ ༽つ

[16:22:58] <chbachman> That thingy

[16:23:09] <@TehNut> Yeah let's use that in our file name

[16:23:16] <@Tombenpotter> haha

[16:23:23] <chbachman> ༼ つ ◕_◕ ༽つ <- that should be our mod name

[16:23:31] <@TehNut> ༼ つ ◕_◕ ༽つ-1.7.10-1.0-1.jar

[16:23:33] <chbachman> Nobody would forget

[16:23:42] <chbachman> Trying that now.

[16:24:21] <chbachman> http://i.imgur.com/PwX03i2.png

[16:24:33] <chbachman> Hey, it works.

[16:24:34] <@TehNut> That's a folder. Not a file.

[16:25:33] <@TehNut> http://tehnut.info/share/HZsyxKsug.png

[16:25:38] <chbachman> http://i.imgur.com/xVPE47Z.png

[16:25:40] <@TehNut> ~sigh

[16:25:59] <@Tombenpotter> ~facepalm

[16:26:00] <+TPPIBot> (>ლ)

[16:26:31] <chbachman> Hey, its a good name

[16:26:37] <@Tombenpotter> ~facepalm

[16:26:38] <+TPPIBot> (>ლ)

[16:26:44] <@Tombenpotter> Not even sure FML loads it

[16:26:47] <@TehNut> I'm trying

[16:26:48] <@TehNut> Right now

[16:26:56] <@TehNut> That file is a renamed MoreChisels

[16:27:01] <@Tombenpotter> lol

[16:27:09] <chbachman> I feel like this is actually just some OS abstraction

[16:27:22] <chbachman> Where really that filename is a whole lot of characters

[16:27:57] <chbachman> If it doesn't, we should create a bugreport for lex.

[16:28:25] <chbachman> Lex, FML doesn't load mods with unicode names.

[16:28:29] <@TehNut> http://tehnut.info/share/USA98YrPR.png

[16:28:44] <@Tombenpotter> Bork?

[16:28:48] <chbachman> mcmod.info

[16:28:55] <@Tombenpotter> ^

[16:28:57] <chbachman> set the name there to be unicode

[16:30:24] <@TehNut> [14:30:11] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, CodeChickenCore, <CoFH ASM>, NotEnoughItems, ༼ つ ◕_◕ ༽つ, chisel, Steamcraft, AWWayofTime, Botania, CoFHCore, EnderIO, ExtraUtilities, NBTEdit, SSTOW, Thaumcraft, ttCore, Baubles] at CLIENT

[16:30:31] <@Tombenpotter> lol

[16:31:08] <@TehNut> http://tehnut.info/share/bEbcvEURO.png

[16:31:17] <@Tombenpotter> What do we decide for the name then?

[16:31:27] <chbachman> ༼ つ ◕_◕ ༽つ

[16:31:32] <chbachman> That's the name.

[16:31:39] <@TehNut> Well, maybe not for this, but at some point, we need to use ༼ つ ◕_◕ ༽つ as the name for SOMETHING

[16:31:45] <@Tombenpotter> NUT

[16:31:49] <@Tombenpotter> Try to name an item

[16:32:34] <@TehNut> http://tehnut.info/share/4i69qFZ55.png

[16:32:53] <@Tombenpotter> :D:D

[16:34:26] <@Tombenpotter> Sadfaic

[16:35:46] <@TehNut> http://tehnut.info/share/xXJ7lqXb7.png

[16:36:02] <@Tombenpotter> ?

[16:36:10] <@Tombenpotter> :o

[16:36:19] <@Tombenpotter> facepalm?

[16:36:29] <chbachman> We should make a rifle mod, with that as the name

[16:39:17] <@TehNut> ༼ つ ◕_◕ ༽つBETTERPOTIONS༼ つ ◕_◕ ༽つ-1.7.10-1.0-1.jar

[16:43:12] <@Tombenpotter> Alright, I'll be off

[16:43:23] <@Tombenpotter> I'll watch the repo tomorrow ;D

[16:43:39] <@TehNut> o/

[16:49:23] Tombenpotter is now known as NotTomben

[16:53:44] <@TehNut> lol

[16:56:02] <Rapthera> lol

[16:56:05] <chbachman> Also, I think I found my new name.

[16:56:13] <chbachman> Let's see if this renders correctly.

[16:56:15] <chbachman> ༼̵̧̭̯̜̹̮̪̪̝̺ͣͬ̌̂̉ͫ̐̄ͨͦ̉ͮ̿ ̶̩̭͈̤̬̪̳̱̏̓̔̈ͦͯͦ̈́̀̚͢͞つ̴̎͂ͬ̀͐̉ͮ̑̐̾̌ͫ̀̚҉̜̙̩̫̯̪̣ ͨͯ̏͗̈ͫ̿͆ͦ͑̄̿͏̛̼̥̗͚̺̥̼̲̝̹̖͔̩̕◕̶̧̗̬̟̗͖̜̠̱̬̝̟̺̰̭̂͐̂̓ͨ̿ͭͦ͆͘͟ͅ_̨͉̦͙͈̘̥̪̜͔̞͍̣͉̹̯͖̜̀ͥ̑ͭͣͦ̈́͑ͬ̂ͫ͑ͣ͋ͨ́͒̀̚ͅͅ◕̶̧̛̺̤̱̲͉̩͖͓̬ͩ͊ͫ̒ͥͭ̐́̈̎ͭ̉̕̕

[16:56:15] <chbachman> ͔̹̠͖̦̲́͒͛̋͑ͦ̑̃̒̓̉͊ͣ͘͝༽̷̷̛̪͎͎͎͖͙̖̦̭̗̰̓ͨ̐ͭ͟つ̴̦̘͎̟͚̰̓̃͒̊̇͋́̀̍ͦ͌ͣ̀̓͑͜ͅ

[16:56:20] <@TehNut> jeebus

[16:56:36] <chbachman> Is it really long, or really tall

[16:58:03] <chbachman> I broke MC

[16:58:21] <chbachman> http://i.imgur.com/JUQRWLD.png

@༼ つ ◕_◕ ༽つ I think you'll like this :p

That was me too. :p
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
new day, new update, and today it's @Drullkus with Thermal Smeltery
Drullkus said:
Thermal Smeltery 1.1.2
  • FIXED THE VOIDING MODIFER CRASH RELATED TO TCON ARMORS
  • Added Mashed Potatoes
  • Added Potato Shards

and @SpitefulFox with Forbidden Magic
SpitefulFox said:
Forbidden Magic 0.562
  • Bugfix: Crystal Scribing Tools are craftable again
  • Bugfix: Enchantments are now weighted and should not cause crashes with randomly enchanted gear
  • Bugfix: Ball and Chain Goblins removed from Wrath Cage support due to funky rendering crashes.
  • Bugfix: Pech Mage and Stalker removed from Imprinted Crystal list. There's no way to handle those without serious hardcoding.
  • Bugfix: Botania flowers now affected by Overgrowth Seeds
  • Bugfix: Botania flowers now have icons in the Lexicon
  • Bugfix: Warp for Witchwood Wand restored
  • Change: Ars Magica 2 integration enabled by default because people don't read configs.

and @Asyncronous with Remote IO
Asyncronous said:
Remote IO 2.2-B1
  • Updated Thaumcraft API
 

Lyra_Chan

New Member
Jul 29, 2019
376
6
0
Ms2AR6M.png

rj4o9hK.png
( ͡° ͜ʖ ͡°)
 

sinkillerj

New Member
Jul 29, 2019
63
0
0
ProjectE 1.4.1 is now live, server owners should update immediately due to a free item issue in 1.4: http://minecraft.curseforge.com/mc-mods/226410-projecte/files

###Version 1.7.10-PE1.4.1
* NEW: German language file updates
* NEW: Added missing EMC values for several vanilla items
* FIXED: Minor EMC tweaks for items such as moss stone
* FIXED: A GraphMapper issue causing some items to be free
* FIXED: Null item id crash
 

McJty

Over-Achiever
Mod Developer
May 13, 2014
2,015
2,519
228
twitter.com
New version of RFTools (2.62):

2.62:
  • Implemented blacklisting of entire mods for material and liquid dimlets. Add a line like this in the 'knowndimlets' section in dimlets.cfg: B:modban.Material.ThermalFoundation=true
  • Fixed blacklisting of dimlets. It was not working properly (i.e. not at all :)
  • The dimlet tooltip will now show if it was blacklisted (in case a user still has one from before being blacklisted).
  • Added a new /rftdim createtab command that can recreate a dimension tab for a given dimension. Intended to be used in case of emergencies only.
  • Finally fixed the annoying shift-click inventory bug that I never could reproduce. Apparently the reason I could not reproduce it was that CoFHlib was fixing a bug in Minecraft with mergeItemStack() not respecting inventory constraints. And apparently some modpacks don't have CoFHlib or another version of CoFHlib which does not fix that bug. Now fixed by locally doing the bugfix and not depending on CoFHlib or anything else to fix it for me.
  • Added the Storage Cell biome from AE2 to the blacklist

Curse: http://www.curse.com/mc-mods/minecraft/224641-rftools#t1:other-downloads
Mediafire: http://www.mediafire.com/download/y23yyxzcnhdn2nc/rftools-2.62.jar

Have fun!
 
Last edited:

NJM1564

New Member
Jul 29, 2019
2,348
-1
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You're getting 16 slots for the price of one, that's one hell of a deal already xP
Problem is that's still far less that most of the other bags. And if you aren't careful you can quickly overload your inventory with way more than one stack.
A nice compromise might be to give it up-grad-ability.
A vacuum ability for starters. You could just make several and not have to bother fiddling with it. Just toss it into a mana pool to upgrade it.

Another interesting idea would be to give it an expandable inventory but only if it is full.
Toss a full one in a pool with one that is not and the two could combine. Costing more mana etch time.
This would give it a nice flexible almost organic evolution. (A growing bag.) And would be a very neat mechanic.
Later game you could add bag that can hold other things with the same ability.
In theory you could have a thousand slot bag. If you could produce enough mana to fuse them. That escalating cost would keep things fairly balanced. As eventually requiring several top tier pools full of mana will keep most players from getting anywhere near a thousand slots/stacks.

You might also want to consider making chests that would work like that. Ones linked to the bag. (I like the idea of a chest that looks something like a stump.)
 

mineguy46

New Member
Jul 29, 2019
7
0
0
A vacuum ability for starters. You could just make several and not have to bother fiddling with it. Just toss it into a mana pool to upgrade it.

I thought it would have a vacuum ability by default... Vazkii is usually fairly generous with that stuff, and I don't see much point in a flower specific bag if it doesn't suck up the items. Having to manually empty them into the bag isn't much more than an annoyance.
Also, I don't think you need more than a stack of each. By the time you need that many flowers you should have a jaded amaranthus setup rather than going and picking/sonically-uprooting flowers.
 
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Eruantien

New Member
Jul 29, 2019
1,181
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I thought it would have a vacuum ability by default... Vazkii is usually fairly generous with that stuff, and I don't see much point in a flower specific bag if it doesn't suck up the items. Having to manually empty them into the bag isn't much more than an annoyance.
Also, I don't think you need more than a stack of each. By the time you need that many flowers you should have a jaded amaranthus setup rather than going and picking/sonically-uprooting flowers.
There is the ring of magnetism for that vacuuming-thing-ing-thing...
 

Odovbold

New Member
Jul 29, 2019
234
0
1
VSWE has uploaded Steve's Carts and Steve's Factory Manager to Curseforge. Unsure if these are new releases. No change logs on the files.

Steve's Carts is a beta and Steve's Factory Manager is an alpha, so backup your worlds before use.
Those two files are old release, but at least we don't need to jump through the hoops if ever need to download again.

P.S. both are pretty stable, most of the mod packs have them for ages.