What's new in modded minecraft today?

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SatanicSanta

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Jul 29, 2019
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Then one of you can point him to the correct link. :|
<.<

Also, here's a teaser for the Filling Pad (and some plates if you hadn't seen those teasers already) from the upcoming Flaxbeard's Steam Power update:
c4a01e03fa.png

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CarbonBasedGhost

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Jul 29, 2019
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View attachment 12613

any opinions? part of a small mod I am working on
I assume you dropped that one magic mod but this does look cool. One thing I would recommend is to go for what XyCraft did with the primary texture upfront and the secondary moving texture in the background. You can do this by having the moving texture the default texture and then just overlaying the brick texture.
 
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dustin heisey

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Jul 29, 2019
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nope carbon, never dropped it just taking it slower this time around, working on easy stuff first and thanks for that idea i will look into do that
 
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Fixided

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Jul 29, 2019
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I need to store changelogs for the winter!
Ex Nihilo 1.36
- Updated Forestry compatibilty to not crash with v3.0.
- Restored compatibility with Magic Bees and Extra Bees.
- Wintry bees and Attuned bees no longer need flowers.
- Mystical, Sorcerous, and Unusual bees want to settle near gourds instead of flowers now. (because pumpkins = magic?)
- All bees should be slightly less picky about where they live.
- Bees now recognize potted plants as valid flowers (and cactus, and mushrooms).
- Blazing Pyrotheum is recognized as a valid heat source for the crucible
- Ex Nihilo ores can now be melted in the Tinkers Construct smeltery.
- Added AE2 Charged Certus Quartz to the sieve. Look for it in sand. It's extremely rare though, so be prepared to be at it for a while.
- Added a barrel recipe for AE2 Sky Stone (lava + certus quartz dust).
- Fixed a typo in the localization for Crushed End Stone.
Bdew Update!
NEI Addons 1.12.2.9
  • Added botany module (flower breeding)
Gendustry 1.3.2.18
  • Improved compatibility with Botany, flowers are safe to use in all machines now.
  • Improved localization support to better match changes in forestry
  • Removed ExtraBees serum conversion
  • Updated German localization (Thanks Vexatos!)
  • Added Russian localization (Thanks Adaptivity!)
Advanced Generators 0.9.0.5
  • Fixed crash if BC power API is present, but fuel API is not
  • Ethanol (forestry) buffed to 80 MJ/mB, added Biofuel (MFR) at 80 MJ/mB
  • MilliBuckets should be displayed as “mB”
  • Don’t show fuel tooltip on IFluidContainerItem’s that don’t contain fuel
Pressure Pipes 0.9.2.12
  • Updated BdLib
  • Added Korean localization (Thanks TeamMMKP!)
  • Added Russian localization (Thanks Adaptivity!)
  • Added German localization (Thanks Vexatos!)
BdLib 1.4.3.14
  • Aded multiblock system (moved from DCM)
  • BlockManager.regBlock should looke for NamedBlock trait, not SimpleBlock
  • Ensure tanks are marked for saving when content changes
  • Added ConfigSection.keys
  • Force block update when connections change for output modules
  • Added localization file
  • Added ru_RU.lang (thanks Adaptivity!)

Chisel 1.5.6b
Fixed ice pillar crafting issue.
Sounds work now.
Bluepower support for marble (Haven't tested due to time issues <,<)
Project Red support for marble fixed.
Fixed the config for the Chisel crafting recipe.

Ender IO 2.0.1.194
Changes
- Dark Steel pressure plates can be painted in the Painting Machine. Quite clear glass can be used to make them invisible.
- Travel Anchors can be painted in the Painting Machine.
- Updated RF API (no functional change)

Bugs
- #918 Painted Glowstone Client Side Crash bug

Player Proxies 1.1.4
- Updated RF api.
- Fixed the omnibucket not working in a fluid transposer. (actually that's a new feature, and it will auto-refill/empty in the fluid transposer too. But I didn't want to increment minor without adding any visible feature. Meh)

Binnie's Mods 2.0-dev3
Fixed a bunch of bugs, added a few machines

Ender Tech 0.2.0.294
Changes
Guards against an obscure render crash when a specific set of mods is used with EnderTech.

Dual Hotbar 1.6
Added config options to have between 1 and 4 hotbars
Added support for 1.7.2

Thaumic Energistics 0.6.1a, 0.6.2a
0.6.1a
Fixes: Can use a staff in the A.C.T. for crafting.
Fixes: Fluid changes in the ME network cause that are not essentia gas cause unnecessary updates to propagate.

0.6.2a
Fixed incorrect ME chest overlay textures.
Additional logging during mod load.
Restored essentia gas names.
Fixes :The Essentia Provider does not always update its active/powered status if the network changes
Fixes: NEI lighting bug during A.C.T. Tooltips
Dependency Changed: Applied Energistics 2 rv1 beta 12
Optional Dependency Changed: Waila 1.5.3
Updated ME chest overlay texture.

This build marks the final alpha build.

Thaumic Tinkerer 2.5-154
-Allowed Aer-Imbued fire to work on grass
-Added config option for imbued fire
-Made the fireworks used in ichor crafting recipe non-metadata-specific
-Made multiple tablets of necromancy close to each other work better
-No longer package and distribute IC2 api
 
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