https://bitbucket.org/Arkandos/magic-bees/issues?status=new&status=open
Same website as the downloads
Same website as the downloads
GregoriusT said:V5.03n:
Fixed Concrete Glitches again, when it is submerged in Water.
Improved NEI a bit again.
Ahem. Try posting it here. And remember Google is your friend.Sorry for posting here, but magic bees is crashing for me:
>.>Ahem. Try posting it here. And remember Google is your friend.
http://www.minecraftforum.net/forum...magic-bees-magic-themed-bees-for-forestry-the
Ahem. Try posting it here. And remember Google is your friend.
http://www.minecraftforum.net/forum...magic-bees-magic-themed-bees-for-forestry-the
yep. this is a unofficial port/update.>.>
That's the outdated one.
yep. this is a unofficial port/update.
Then one of you can point him to the correct link. :|
<.<https://bitbucket.org/Arkandos/magic-bees/issues?status=new&status=open
Same website as the downloads
Neat, but you may want to work on tiling. It doesn't seem to tile all that well yet.
Looks a little too HD for my taste, at least when combined with Default textures. If I were using Norte or Faithful it'd be neat.
You can see separate blocks. This is a bad thing.what do you mean trajing?
It's a loading bar from Lite Loader!
I know it's been out for some time, but I just wanted to show it
Project Red said:Project Red 46
- ADDED: Bus Input Panel gate
- ADDED: Computercraft bundled cable compatability
- ADDED: Creative Routing CPU
- FIX: Stock keepers requesting more than available space
- FIX: Tiles dropping things when they shoudnt
I assume you dropped that one magic mod but this does look cool. One thing I would recommend is to go for what XyCraft did with the primary texture upfront and the secondary moving texture in the background. You can do this by having the moving texture the default texture and then just overlaying the brick texture.
Bdew Update!- Updated Forestry compatibilty to not crash with v3.0.
- Restored compatibility with Magic Bees and Extra Bees.
- Wintry bees and Attuned bees no longer need flowers.
- Mystical, Sorcerous, and Unusual bees want to settle near gourds instead of flowers now. (because pumpkins = magic?)
- All bees should be slightly less picky about where they live.
- Bees now recognize potted plants as valid flowers (and cactus, and mushrooms).
- Blazing Pyrotheum is recognized as a valid heat source for the crucible
- Ex Nihilo ores can now be melted in the Tinkers Construct smeltery.
- Added AE2 Charged Certus Quartz to the sieve. Look for it in sand. It's extremely rare though, so be prepared to be at it for a while.
- Added a barrel recipe for AE2 Sky Stone (lava + certus quartz dust).
- Fixed a typo in the localization for Crushed End Stone.
NEI Addons 1.12.2.9
- Added botany module (flower breeding)
Gendustry 1.3.2.18
- Improved compatibility with Botany, flowers are safe to use in all machines now.
- Improved localization support to better match changes in forestry
- Removed ExtraBees serum conversion
- Updated German localization (Thanks Vexatos!)
- Added Russian localization (Thanks Adaptivity!)
Advanced Generators 0.9.0.5
- Fixed crash if BC power API is present, but fuel API is not
- Ethanol (forestry) buffed to 80 MJ/mB, added Biofuel (MFR) at 80 MJ/mB
- MilliBuckets should be displayed as “mB”
- Don’t show fuel tooltip on IFluidContainerItem’s that don’t contain fuel
Pressure Pipes 0.9.2.12
- Updated BdLib
- Added Korean localization (Thanks TeamMMKP!)
- Added Russian localization (Thanks Adaptivity!)
- Added German localization (Thanks Vexatos!)
BdLib 1.4.3.14
- Aded multiblock system (moved from DCM)
- BlockManager.regBlock should looke for NamedBlock trait, not SimpleBlock
- Ensure tanks are marked for saving when content changes
- Added ConfigSection.keys
- Force block update when connections change for output modules
- Added localization file
- Added ru_RU.lang (thanks Adaptivity!)
Fixed ice pillar crafting issue.
Sounds work now.
Bluepower support for marble (Haven't tested due to time issues <,<)
Project Red support for marble fixed.
Fixed the config for the Chisel crafting recipe.
Changes
- Dark Steel pressure plates can be painted in the Painting Machine. Quite clear glass can be used to make them invisible.
- Travel Anchors can be painted in the Painting Machine.
- Updated RF API (no functional change)
Bugs
- #918 Painted Glowstone Client Side Crash bug
- Updated RF api.
- Fixed the omnibucket not working in a fluid transposer. (actually that's a new feature, and it will auto-refill/empty in the fluid transposer too. But I didn't want to increment minor without adding any visible feature. Meh)
Fixed a bunch of bugs, added a few machines
Changes
Guards against an obscure render crash when a specific set of mods is used with EnderTech.
Added config options to have between 1 and 4 hotbars
Added support for 1.7.2
0.6.1a
Fixes: Can use a staff in the A.C.T. for crafting.
Fixes: Fluid changes in the ME network cause that are not essentia gas cause unnecessary updates to propagate.
0.6.2a
Fixed incorrect ME chest overlay textures.
Additional logging during mod load.
Restored essentia gas names.
Fixes :The Essentia Provider does not always update its active/powered status if the network changes
Fixes: NEI lighting bug during A.C.T. Tooltips
Dependency Changed: Applied Energistics 2 rv1 beta 12
Optional Dependency Changed: Waila 1.5.3
Updated ME chest overlay texture.
This build marks the final alpha build.
-Allowed Aer-Imbued fire to work on grass
-Added config option for imbued fire
-Made the fireworks used in ichor crafting recipe non-metadata-specific
-Made multiple tablets of necromancy close to each other work better
-No longer package and distribute IC2 api