Can I quote this whenever people ask this question?basic logic
Can I quote this whenever people ask this question?basic logic
CrazyPants said:Now up to 5 conduits in a bundle... Acts identically to a colorless ME cable, with a very similar recipe.
All know Mekanism itteraction issues now resolved, other bugs fixed.
1.0 is getting close now.
Crazy pants has provided even more tantalizing previews of new stuff:
https://twitter.com/CrazyPantsMC/status/434344832069156864
May or may not include short range teleportation of sorts
Just ask crazy pants he'll probably make it into its own minimod if you ask him nicelyUnfortunately it's part of EnderIO I'd use it if i could have a independet version as i already removed EnderIO(and other bigger mods) from my personal pack.
But it fits perfectly with enderIO imho...Just ask crazy pants he'll probably make it into its own minimod if you ask him nicely
Ps ender io isn't a very big mod it doesn't even take up a page in nei but it has incredible functionality... And it's fairly server efficient iirc
After the conversation in another thread led to me poking through the code out of curiosity, I ended up making a mod which lets you control what blocks Endermen can pick up. Eyamaz apparently plans to use it for terrible things. I'm sorry/you're welcome!
I also beat the hundreds of errors out of Redstone Paste and got it to build for 1.7.2 earlier, but strange bugs have popped up which are going to require investigating more about 1.7's behavior compared to previous versions. On the bright side, at least there was no crashing! Maybe a beta soon.
awesome work, though I'm afraid of what Eyamaz is going to do now
Just spawn a few dozen stacks of enderman eggs and thrown them all around a ME system. They're bound to pick up some parts of it.Well I'm pushing back the release of BnB to test some things. Need to figure out how to make an enderman pick up part of an ME system for some tests...
Well I'm pushing back the release of BnB to test some things. Need to figure out how to make an enderman pick up part of an ME system for some tests...
RWTema said:FC dev version. Please report any bugs to the forum page.
http://www.mediafire.com/download/7v39gzx3c81o4cs/extrautils-1.0.3.fc.dev.15.zip
Reika said:Recent Changes
This is the incremental changelog between the most-recently-released and the previous major versions of the mods.
V16:
DragonAPI: Added packet timing control
DragonAPI: Protected BlockArray from StackOverflow
DragonAPI: Fixed piston placement with ItemBlocks
DragonAPI: Updated particle registry
DragonAPI: Fixed ThaumBlockHandler
DragonAPI: Split Nether Sapphires into their own ModOreList entries
DragonAPI: Added MPS loading
DragonAPI: Added StructuredBlockArray
DragonAPI: Made inert entities not catch fire
DragonAPI: Added logging control command
DragonAPI: Refactored and reduced the size of ReikaWorldHelper.java
DragonAPI: Added Forestry sapling interfacing
DragonAPI: Added new GUI instantiables, including slots and button types
DragonAPI: Geometric in-world rendering now supports alpha
DragonAPI: Fixed setPlayerWalkSpeed, no longer crashes servers
DragonAPI: Made the TiC tool handler more robust
DragonAPI: MystCraft handler no longer tries to load without MystCraft
DyeTrees: Fixed ThaumCraft taint- and eerie-related rainbow tree functionality
DyeTrees: Fixed intermittent sapling refusal to grow in deserts and oceans
ExpandedRedstone: More options for the Proximity Sensor - Animals and All
GeoStrata: Added new decorative variants of the rock, including new brick, tile, and chiseled types
GeoStrata: Added the Guardian Stone
GeoStrata: Added option to change brick recipes
GeoStrata: Made fortune more effective on crystal shards
MeteorCraft: Mods registering items as ores no longer crashes airbursts
ReactorCraft: Added fusion reactors
ReactorCraft: Added toroidal magnets
ReactorCraft: Added solenoid magnets
ReactorCraft: Added hydrogen preheater
ReactorCraft: Added plasma injector
ReactorCraft: Added 3 multiblock types
ReactorCraft: Added magnetic containment pipe
ReactorCraft: Fixed turbine exploits
ReactorCraft: Fixed turbines not dropping items
ReactorCraft: Added control rods
ReactorCraft: Added control CPU
ReactorCraft: Added SCRAM
ReactorCraft: Made meltdowns release more radiation
ReactorCraft: Fixed radiation poisoning server crash
ReactorCraft: Made pitchblende spawn in oceans and rivers
ReactorCraft: Added turbine sound
RotaryCraft: Increased coil max charge to 32kJ
RotaryCraft: Made compactor recipes temperature and pressure sensitive
RotaryCraft: Fixed pulse jet heating behavior
RotaryCraft: Fixed fuel exploit
RotaryCraft: Added achievements
RotaryCraft: Heavily nerfed magnetostatic and pneumatic engines; they now have a fixed torque and a 4MW max power
RotaryCraft: Fixed flywheel exploits
RotaryCraft: Fixed pipe rendering issues
RotaryCraft: Changed some config defaults
RotaryCraft: Increased filling station speed
RotaryCraft: Changed pump speed
RotaryCraft: Added bedrock variant of Industrial Coil
RotaryCraft: Added maximum capacity to Industrial Coil; violent failure if exceeded
RotaryCraft: Capped Industrial coil output to 1MW and 16MW for steel and bedrock varieties
RotaryCraft: Industrial coil now outputs to a comparator based on its charge/max charge fraction
RotaryCraft: Increased Blast Furnace max temperature (and thus speed)
RotaryCraft: Fixed pipe liquid duplication
RotaryCraft: Added particle display
RotaryCraft: Fixed gearbox and engine drops
RotaryCraft: Fixed scaleable chest page change glitch
RotaryCraft: Item Vacuum now forces item stacking if possible, to save space
RotaryCraft: Angular Transducer now handles gigawatts properly
RotaryCraft: Fixed NEI Yeast crash
RotaryCraft: Redesigned Music Box
RotaryCraft: Made music box cheaper
RotaryCraft: Fixed Borer CMEs (hopefully)
RotaryCraft: Gave TNT cannon fuse time control
RotaryCraft: Fixed light bridge not needing power
RotaryCraft: Added several events (not cancellable; notification only)
RotaryCraft: Fixed item vacuum destroying NBT tags when transferring items between inventories
RotaryCraft: Fixed bedrock spring boots and jetpack not giving bedrock-level protection
RotaryCraft: Added creative mode version of Industrial Coil (never depletes)
RotaryCraft: Made reservoir have creative-mode option (remains full)
RotaryCraft: Fixed bedrock sword breaking powered armor
RotaryCraft: Fixed gearbox-splitter power exploit
RotaryCraft: Forestry saplings are now worth 2 ethanol
RotaryCraft: Added ground sprinkler
RotaryCraft: Made fan make cooling fins more effective
RotaryCraft: Bedrock tools now break if made to be unenchanted
RotaryCraft: Fixed Force field crash
RotaryCraft: Made smoke detector update redstone properly
RotaryCraft: Fixed freeze gun not consuming snow
RotaryCraft: Cut fractionator output 5x
RotaryCraft: Scrap no longer requires a pulse jet to melt
RWTema said:Draft changelog. http://pastebin.com/WGPhakxh Have I missed anything?
RWTema said:On your marks...
RWTema said:Had to call the race early, but the final items mined was BC Quarry: 12764, Ender Quarry: 12723.
So yeah, Dartcraft. I gotta say, what he is previewing here is just.... mindblowingly awesome!
RWTema said:Version 1.0.3
- Added: Ender quarry
- Added: Generators
- Added: FMP Fences
- Added: FMP Pipe jackets
- Added: Diamond computation Matrix (Crafting ingredient)
- Added: Ender core, which can boosts enchantment table
- Added: Custom entity rendering on certain players
- Added: TC4 aspects
- Added: MFR support for growing ender-lilies
- Added: alternate cheaper transfer node recipe
- Changed: Magical wood boosts the enchantment table
- Changed: Septuple and octuple compressed cobblestone cannot be destroyed by the wither
- Changed: Cursed earth will spawn mobs even when players are not nearby.
- Changed: Cursed earth will be disabled at high light-levels and won't catch fire if it can't see the sky
- Changed: Ender-lilies no longer glow at higher stages of growth
- Changed: Fully grown ender-lilies generate in the end (retrogen will occur on already generated worlds)
- Changed: Ender-lilies can grow on ender cores (at the speed of regular end stone)
- Changed: Unstable ingots can now only be crafted in a vanilla crafting table
- Changed: Using books with higher enchantments in the recipe for magic wood, gives more items
- Changed: Re-enabled animals in the golden lasso being nameable in an anvil
- Changed: Bats can now be picked up in the golden lasso
- Changed: Watering cans can no longer automated
- Fixed: server-side entity code executing client-side.
- Fixed: Drums now have proper item localisation
- Fixed: Drums will now lose immediately their colour when they have been drained
- Fixed: Right-clicking an enchanting table with an activated division sigil now does nothing
- Fixed: Right-clicking a beacon with a non-activated division sigil now does nothing
- Fixed: TC4 harvest golems with order upgrade now replant ender-lily seeds
- Fixed: Pseudo-inversion sigil crafts unstable ingots properly
Bevo said:
Vazkii said:Was trying to get the power system to work in MP, ended up making it fancier
iiChun said:Final commit for this build.
- Updated localization and mod mob support files.
- Fixed crashing due to invalid formatting of JSON files retrieved from Github. Console should spit an error now instead of crashing.
- Fixed inability to morph/delete morphs due to improper removal of a check when updating from 0.5.0 to 0.6.0 when playing on servers. Unfortunately this may render some old morphs unusable still (thus the 0.6.0 -> 0.7.0 update rather than a 0.6.1 patch)
- Fixed crashing when sleeping while morphed.
- Added config to remove current morph on death.
Get the mod at the usual places.
Reika said:V16b:
DragonAPI: Removed unnecessary APIs
RotaryCraft: Fixed shaft breaking and repairing steel exploit
RotaryCraft: Fixed Fractionator
RotaryCraft: Music Box GUI now indicates note names of keyboard ends
RotaryCraft: Fixed Magic Wand NPE on empty reservoir
RotaryCraft: Fixed fireball launcher overriding firecharge name
RotaryCraft:Force field now stops ICBM mod missiles
Cool one more mod for 1.7.2So I did that release of Redstone Paste for 1.7.2 after all despite those bugs I mentioned, because I realized I'm a dummy and had forgotten a single @Override annotation, which naturally was on another of those methods which hasn't had their name deobfuscated by this version of MCP, so the method wasn't getting called anymore. Several weird problems traced back to that one thing. Remember your overrides, folks! Especially when porting to 1.7, cause there's a lot of changes you'll catch that way.
It might also be worth mentioning for other modders that DrawBlockHighlightEvent no longer necessarily has the block texture atlas bound when triggered. It seems to stay bound shortly after you place a block, but then it ends up going to something else. I might be a rare case of actually needing block textures in the highlighter, since I draw phantom blocks to show where slabs can be placed over top of paste, but if you use it too then you'll need to manually bind the texture now.