What's new in modded minecraft today?

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VikeStep

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Jul 29, 2019
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RedBoss

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Jul 29, 2019
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I'm loving the trend towards in game documentation, but i fear crowded inventories. With Open Blocks adding a book, I'd start a new world with 3 books now in my pack. TiCo, Mariculture, & Open Blocks. It's not a huge deal to me but woe betide on anyone offering tech support when people start off with multiple books on a new world or joining a server.
 

Not_Steve

Over-Achiever
Oct 11, 2013
1,482
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Ender io now has ME conduits he's the change log
0.9.0 ME Conduits!

Posted by CrazyPants on 14 February, 4:15 AM

Now up to 5 conduits in a bundle... Acts identically to a colorless ME cable, with a very similar recipe.

All know Mekanism itteraction issues now resolved, other bugs fixed.
 

Yusunoha

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Jul 29, 2019
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2 bits of news I have found today:

1. Pahimar has just announced the great news of Pahikid, go and congratulate him on his twitter account!
https://twitter.com/Pahimar
https://twitter.com/Pahimar

I read that tweet. awesome news and I'm very happy for him and his pahiwife, making pahikids who'll grow up and spread the legacy of the Pahi!

2. x3n0ph0b3 has announced that he may be getting back into modding. Cross your fingers guys!
https://twitter.com/x3n0ph0b3x/status/434923541381648384
https://twitter.com/x3n0ph0b3x/status/434923541381648384

pretty funny that Xeno is thinking of coming back again.
not that I dislike it, but he's been going and coming back quite a few times now, but I can't disagree, Minecraft is just so damn addictive, it's hard to stay away

Also this isn't Minecraft related, but this place is freaking epic, 20000 people playing the same pokemon game, go check it out: http://www.twitch.tv/twitchplayspokemon

what in the actual fuck. that's actually hilarious
 

DZCreeper

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Jul 29, 2019
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Looks like redstone arsenal but with hammers...

Your comparing to Redstone Arsenal which I suppose is fair. This actually has quite a few advantages asides from just hammers. There is tiers of materials for the tools, they are all modular, there are upgrades, they hold more RF, and it even has a universal tool that can do everything.
 

DZCreeper

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Jul 29, 2019
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That's actually a good point, but I think the role of RF powered pickaxe is filled by Tinkers Construct quite well. I have made a suggestion to the author to change the drill from a 3x3 to a 1x1 though, it made no sense for both the drill and hammer to have a 3x3 break pattern.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
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I'm loving the trend towards in game documentation, but i fear crowded inventories. With Open Blocks adding a book, I'd start a new world with 3 books now in my pack. TiCo, Mariculture, & Open Blocks. It's not a huge deal to me but woe betide on anyone offering tech support when people start off with multiple books on a new world or joining a server.
Someone should make a mod somewhat like NEi, but just for ingame mod information. Modders could then add the information of their mod in a simple special file in a predetermined format that the mod would then read and display ingame. Then there would no longer be the need for ingame books to clog up our inventories. And lets face it a dedicated UI would be so much more handy than browsing through books.
 

Bevo

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Jul 29, 2019
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Someone should make a mod somewhat like NEi, but just for ingame mod information. Modders could then add the information of their mod in a simple special file in a predetermined format that the mod would then read and display ingame. Then there would no longer be the need for ingame books to clog up our inventories. And lets face it a dedicated UI would be so much more handy than browsing through books.
ProfMobius has already added all the tools for an in game wiki. I have seen a few of the wiki guys and localization devs looking into it a little. Hopefully something comes out of it. He has had it around for quite some time now, but seems many devs don't know it even exist. :(

In fact if I remember right WAILA was built upon what he had made for the in game wiki. If one big mod were to add their documentation using it, I bet it would snowball and many would follow.
 

TrJace

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Jul 29, 2019
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That's actually a good point, but I think the role of RF powered pickaxe is filled by Tinkers Construct quite well. I have made a suggestion to the author to change the drill from a 3x3 to a 1x1 though, it made no sense for both the drill and hammer to have a 3x3 break pattern.

Doesn't the drill act as a shovel and pick?
 

FyberOptic

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Jul 29, 2019
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Here's an amazing mod that I played around with the suggestion of that one website (starts with the number 4):
http://forum.minecraftuser.jp/viewtopic.php?f=13&t=17975

Its called Starmine, not much publicity on it yet but its amazing. I'll be using this with portals for the best experience.

Yogscast did a couple of Yogslab videos during this last week using that mod. It seems to be pretty great, and offers lots of potential for puzzle maps.
 
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rhn

Too Much Free Time
Nov 11, 2013
5,706
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ProfMobius has already added all the tools for an in game wiki. I have seen a few of the wiki guys and localization devs looking into it a little. Hopefully something comes out of it. He has had it around for quite some time now, but seems many devs don't know it even exist. :(

In fact if I remember right WAILA was built upon what he had made for the in game wiki. If one big mod were to add their documentation using it, I bet it would snowball and many would follow.
Well lets hope some more modders sees this then :p *poke* *poke* *poke*
 

Lathanael

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Jul 29, 2019
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Thaumcraft 4.1 has been released

4.1.0 (current)
  • SCANNING: added caps to rp gained from items (8 per aspect) and added a soft cap on rp gain once your rp pool gets big enough.
  • SCANNING: the bonus rp gained from discovering an aspect while scanning is just +2, not double.
  • SCANNING: essentia is also capped at no more than 8 units per aspect type - in the long run it will be better to get essentia from components or raw materials rather than finished products (this has always been true to a lesser degree)
  • SCANNING: these caps are configurable
  • RESEACH: changed the minigame for research
  • RESEACH: "lost" research is being deprecated and rolled into "lost" research - no point in having both tags
  • RESEACH: hidden/lost research applies to more than just golem accessories now. Lost research is hidden in your thaumonomicon until you scan something that gives you a clue to its existence, making it visible and thus selectable.
  • RESEACH: "lost" research can still be gotten via knowledge fragments, but this may change in a future update
  • RESEACH: updated the "how to research" entry in the thaumonomicon
  • RESEACH: ditto for the "tubes" research
  • RESEACH: tweaked a lot of researches to better fit the new system
  • API: numerous additions and changes, some of which will break compatibility
  • API: IVisDiscounter is being removed and replaced with IVisDiscountGear. I'm keeping the old one around simply to prevent crashes by addon mods till they get a chance to update, but it won't do anything anymore.
  • API: Overlapping research is no longer possible - trying to add research to an already occupied slot will log an error and the research won't be added.
  • API: arcane furnace bonus nuggets whitelist has changed to use inputstack instead of resultstack. Blacklist has fallen away
  • TUBES: changed the way tubes work so only one type of suction can pass through a tube at a time
  • Arcane furnace nugget production has been reduced a small amount
  • Added /thaumcraft (aliases /thaum, /tc) admin console commands to give research and aspects to a player
  • aura nodes can recharge even when not chunkloaded
  • changed the components of some aspects
  • mana pods now grow very slowly in the wild - lamps of growth are required to get any sort of reasonable speed out of them
  • added some AA/blur to certain textures. Thanks Vazkii
    wink.png
  • "time zones - how do they work? -- Pahimar"
  • foci are now selected from a radial menu
  • item grates now count as an inventory and when in the open position items can be piped in from the top to be automatically ejected out the bottom.
  • glimmers of light should no longer prevent trees from growing
  • angry zombies spawn chances in normal biomes have been reduced considerably
  • thaumometer is now much easier to craft making it simpler to get started with TC
  • altered the alembic collision box to be a full block - that should prevent decanting golems from getting stuck on top of the alchemy furnace.
  • removed alembic spout and the ability to fill them by placing them below the spout
  • jars can now be filled directly from alembics via right-clicking
  • alembics can now be labelled
  • fixed research related crash on server when someone adds overlapping research
  • tallow candles color recipes now use ore dictionary dyes
  • rebalanced the way thaumic slimes spawn and split
  • pedestals will no longer launch items in random directions when you try and retrieve them
  • various tweaks to increase performance
  • wand foci should no longer be able to accept durability enchant
  • made some changes to how speed boosts from haste and boots of the traveler are applied
  • hover harness flight is now toggled by pressing "F" instead of double-jump
  • added Essentia Resonator to help troubleshoot tube networks (gained as part of initial tube research)
  • fiddled with lamp of growth - it should be less essentia hungry and work better
  • infusion enchantments should only go where they are supposed to
  • most worldgen only occurs in the overworld now - this exludes things that are supposed to be in other dimensions and ores
  • infused and amber ores should now be silk-touchable
  • added config options to turn certain world-gen features on or off
  • devices that draw essentia (like the lamp of growth) only applies suction when they require essentia
  • ethereal blooms are a lot more expensive now, but drop the bloom when broken meaning it doesn't have to be recrafted.
  • magic mirrors no longer require essentia to function
  • split the packet sent to players on login into several smaller packets to prevent a crash bug some people have been experiencing
  • removed ability to achieve orbital flight via boats (and other mounts) using sword of the zephyr
  • arcane levitator can now levitate items again
  • numerous small tweaks, bug fixes and additions
  • new stuff

And a bugfix update to Extra Utilities: 1.0.3a
Version 1.0.3a
  • Added: NEI Item info will now show when the user press 'R' over an item, after the crafting recipe
  • Added: Config options to change Ender quarry power consumption
  • Changed: Removed WIP notification from generators GUI
  • Fixed: Added missing documentation
  • Fixed: EnderQuarry tiles not being properly invalidated on destruction
  • Fixed: 'Fake Players' not being unloaded
 
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