What is/were the reason's people don't like xycraft?

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immibis

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Jul 29, 2019
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BC tanks are already a multiblock structure, no?

When people used to want less-high tanks, they made more of them. They can be placed right next to each other after all. You do need a redstone engine for each one, but you should have pre-crafted a few stacks of those.

I have 10 million mB of excess biofuel right now, I have no clue what to do with it. I am trying to scale up my fuel consumption without using power converters or steam boilers.

It's a challenge my engineering mind is willing to accept. ^^
Then you know exactly why I said big tanks are pointless, lol.
 

namiasdf

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Jul 29, 2019
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BC tanks are already a multiblock structure, no?

When people used to want less-high tanks, they made more of them. They can be placed right next to each other after all. You do need a redstone engine for each one, but you should have pre-crafted a few stacks of those.


Then you know exactly why I said big tanks are pointless, lol.
Well I was intending on not producing that much crap, but I wanted to see what my system at full power could do. I am hoping that the addition of bee-breeding & MFR mob systems will be a good MJ drain. Luckily for me, the majority of my system is adjustable, in terms of production.

I also had only worked on energy production, without having really developed any infrastructure to consume that energy, heh. Is it backwards thinking that I go base-up?
 

Skullywag

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Jul 29, 2019
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My only issue was from a server admin point of view, it was released too early into packs before it was ready and was buggy, the glitches with the fabricator plus losing armour due to the tank/wrath lamp bug being the worst. Due to FTBs way of updating packs these bugs were left in for quite some time, time I couldnt afford to spend refunding and resetting up peoples armour/plugging duping glitches etc... so it was removed. However, once its stable and had some more love ill gladly give it another shot, I loved the tanks and the power laser thing is just too darned cool to not play with at least once.
 

DREVL

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Jul 10, 2013
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I wonder how many people remembered that Buildcraft tanks exist and are pretty cheap.
Cheap, and hold little to no liquid relatively speaking[DOUBLEPOST=1374929204][/DOUBLEPOST]
I kind of miss the quartz crystals I used them on my house to keep spiders out. I miss all that free string.
Spider sometimes die to crystal, string hits crystal and disappears.
 

immibis

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Jul 29, 2019
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Cheap, and hold little to no liquid relatively speaking[DOUBLEPOST=1374929204][/DOUBLEPOST]
Spider sometimes die to crystal, string hits crystal and disappears.
Exactly the same as iron tanks, more than xycraft tanks (including walls) and less than steel tanks.
If you're lucky the string won't hit the crystal.
 

DREVL

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Jul 10, 2013
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Exactly the same as iron tanks, more than xycraft tanks (including walls) and less than steel tanks.
If you're lucky the string won't hit the crystal.
the space needed for bc tanks vs xy tanks and rc tanks says nope.
and if your lucky the crystal won't destroy your mined diamond drops.
 

Freakscar

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Jul 29, 2019
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Lucky, or just properly paranoid about lava being under or behind every diamond ore.
Lava emitts a sound when near me. I usually at least know it is around somewhere before I ever mine "into it". Plus, it appears in lakes - I can dig around it if I so desire. Crystals on the other hand spawn way too often and, separated, at random places all over the place. There is no warning prior to "lolorenomnomgone" when a crystal beneath or behind the block I just mined eats whatever I just mined.
So, that setting somewhere that "only renders visible geometry" doesn't apply to crystals?
Apparently, it does not. At least it did not, the last time I played with XC. =)
 

Dee_Twenty

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Jul 29, 2019
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Lava emitts a sound when near me. I usually at least know it is around somewhere before I ever mine "into it". Plus, it appears in lakes - I can dig around it if I so desire. Crystals on the other hand spawn way too often and, separated, at random places all over the place. There is no warning prior to "lolorenomnomgone" when a crystal beneath or behind the block I just mined eats whatever I just mined.
Apparently, it does not. At least it did not, the last time I played with XC. =)

I habitually dig out every block surrounding diamonds regardless of hearing lava or not, more often than not I have Credens Justitiam playing and won't hear lava, so this whole "Quartz ate mah diamond!" thing has always been a non-issue to me as I'd have found and eliminated it before I even touched the diamond.
 

eric167

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Jul 29, 2019
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In what situation do you need a large liquid storage, apart from showing off?
if im moving to a larger boiler (or even adding one) i will want a fairly large fuel and steam storage so i dont run out of fuel, and somewhere to put the steam if i dont have the end-use machines built by the time it starts producing. also, they look nice, and are a quick indicator of storage levels and if you need to increase/decrease production or consumption.
GT quantum tanks are sometimes TOO large (seriously, WHY would i need to store an entire ocean?)
also w/ GT, if the fusion reactor runs out of fuel, you gotta recharge the thing all over again. the tank provides a buffer in case of creeper detonation in the processing area. or a cross-wired cable that frys the EU lines. (that gets VERY ugly, especially if it chain-reacts all over the network)

XC tanks have the advantage of not needing large amounts of iron. you can use natural blocks for all but the actual valves.
 

iconmaster

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Jul 29, 2019
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Ahh, good old Xycraft. Let me list the ways:

PROS:

* Fancy models.
* Decoration blocks.
* Innovative multiblock tanks.
* Ultrafast autocrafting.
* Fast soil.
* Minor blocks like auto-water, auto-void, etc.

CONS:

* Lag due to fancy models.
* Lag due to Decoration blocks.
* Innovative multiblock tanks... That have been known to be laggy.
* Soil? You mean like Xeno's Reliquary's Lilypads?
* Soaryn isn't a trustworthy mod author. He's skipped a whole Minecraft version without a release!
* Autocrafting is available elsewhere (TubeStuff, Buildcraft, ComputerCraft, AE...)
* Useless crystals clogging up your storage systems.
* SO MANY CRYSTALS
* Lag
* More lag
* I think you get it.

So that's my opinion on Xycraft! You can tell I'm biased.
 

immibis

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Jul 29, 2019
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the space needed for bc tanks vs xy tanks and rc tanks says nope.
and if your lucky the crystal won't destroy your mined diamond drops.
BC tanks: 16 buckets/block
Iron tanks: 16 buckets/block
Steel tanks: 32 buckets/block
XY tanks: 9.25 buckets/block for a 12x12x12 (including walls) tank. (10*10*10*16 / 12*12*12 = 9.25)
XY tanks: 0.59 buckets/block for a 3x3x3 (including walls) tank.

Edit: If you're making a 12x12x12 tank, it's much cheaper in glass and redstone engines than BC tanks. No reason to use a small xytank though.

Edit 2: If we account for one layer of wooden pipes+autarchic gates, and one layer of iron pipes, under the BC tank, then a 12-high BC tank stores 13.33 buckets/block.
 
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immibis

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Jul 29, 2019
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So apparently I forgot to include the spaces you need between iron tanks.
A large array of 7x7x8 iron tanks stores 10.89 buckets/block. A large array of 7x7x8 steel tanks stores 21.78 buckets/block.
If you have 9x9 tanks enabled, you can get 11.52 (iron) or 23.04 (steel).

To match that with Buildcraft you only need a 7-high array of tanks, with one layer of pipes on top and two on the bottom (so 10 blocks high counting the pipes).

Edit: This forum needs auto-merge, or maybe I just posted too far apart.

Another edit!: I made a quick calculator for this
 
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namiasdf

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Jul 29, 2019
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Well, the one overlooked advantage of xycraft tanks is the versatile shape. You could wrap multiple rectangular-based xycraft tanks around machinery or make use of a bunch of narrow corridors.

I am unsure if this is possible, but I assume if you stack xycraft tanks vertically, the top one might drain into the bottom one. This means you can fill any space with xycraft tanks or adapt the shape of your conglomerate-xycraft tank to suit any spatial needs, without worry about balancing as they to that themselves.
 
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Zelfana

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Jul 29, 2019
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Xycraft tanks can share walls and valves so it would make sense to count that in the calculations as you did count limitations and requirements for the others. So for example 8 of the largest tanks in a cube would hold 10.52 buckets/block in a 23x23x23 space. So that's already close to iron tanks and if you continue with it you get denser storage closer to the 16 buckets per block of the inner volume. Not going to surpass steel tanks, though. They would still be the most compact option.
 

cynric

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Jul 29, 2019
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So apparently I forgot to include the spaces you need between iron tanks.
A large array of 7x7x8 iron tanks stores 10.89 buckets/block. A large array of 7x7x8 steel tanks stores 21.78 buckets/block.
If you have 9x9 tanks enabled, you can get 11.52 (iron) or 23.04 (steel).

To match that with Buildcraft you only need a 7-high array of tanks, with one layer of pipes on top and two on the bottom (so 10 blocks high counting the pipes).

Edit: This forum needs auto-merge, or maybe I just posted too far apart.

Another edit!: I made a quick calculator for this

Buildcraft tanks are less convenient though, as you either stack them high or use an array of them with all the downsides (needing multiple outputs, no consistent fill level, needing gates instead of just liquiducts+lever or pipe+redstone engine depending on how you want to place them).

So I rarely use them, usually only a few stacked until I get a more permanent and convenient solution (iron tanks).