Everyone likes to hear that something they spent time on and enjoyed is enjoyed by others. The definition of what difficult is doesn't matter and it really depends on the person on how difficult something is. To direwolf20 a fancy castle is really difficult to build, for others his tech stuff is hard to build. My point is that if anyone enjoys gregtech they get yelled at and told 'tedium is not difficult!' Ok thats fine... but If i point out that its not difficult to build 100 boilers because you use turtles and quarry plus in your pack... im the Devil.
Even the people who say 'minecraft isnt hard!' in any mode are really defending their own playstyle and imagining that their ideea on how to play the game is superior. They make 'complex systems' and are super duper creative. Isn't this just another type of one-upping someone? To me its no different than saying 'go play creative then!' "Minecraft isnt hard, its about building... and of course that is what i do and I think I do it well." This is really what those people are saying. Everyone wants to know that what they enjoy is worthy and admirable of attention.
This is why if TE3 is said to be 'easy' people get upset. And yet everyone admits that setting up iC2 is 'harder' because... people have shit blow up in their faces. But no one wants to admit they want something simple and easy because that doesn't get admiration and respect. So the words are changed to 'intuitive'. This is why people say gregtech is tedious, not hard. Tedious just implies that it takes time, but is not osmething people should admire or respect.
Is it no wonder people get defensive when people say 'gregtech is just tedious and tedium is not hard!' Its THE SAME THING as saying 'why don't you play creative!' both statements are downplaying the praise someone shoudl get for doing well in that style of game.
After going to bed last night quite a few comments were made that I didn't get time to respond to. I would like to soon but for now I will limit myself to responding just to this.
With the whole easy/intuitive argument, I think what it boils down to is that Minecraft is not a game which is designed to be (near) impossible. From the basic game, through to Thermal Expansion, right the way up Gregtech style mods, pretty much every release ready item is made to usable through some gameplay process. These processes invariably require an investment of real time and in game resources. I think that no matter what our playstyle is we all hope to get some enjoyment out of the "investment" we have made. Resource acquisition or waiting on machines is not really difficult whether you are getting stuff for a GT Fusion reactor or a humble TE ore processing lineup. Any difficulty that the player must work through is in my opinion all about arranging your machines in the right way for you (to do the job you want*). By extension this goes to creative house building or castle building. The true difficulty is usually not in acquiring the resources to make the house, but in making the house look the way you want it. And to be honest, I don't want to be wasting my very limited brain power deciding on a sane way of generating barrels upon barrels of forestry planks or other expensive decorative blocks when I am trying to make a home befitting of Anna and Elsa and their friends. When I am playing creative, all I am doing is abstracting the part of the game which contributes in no way to the challenge I have given myself. However, we are still playing the same block placing game and we are both trying to make machines that work well or houses that look good (or whatever else people do in this game!).
I have another idea too. I don't really understand your playstyle all that well and maybe that is because you are always making the defensive case for it. I don't know why my little joke yesterday should have made you more so, especially as I was only poking fun at the analogy and not the underlying point which I said was decent. However, if you could put that behind you, maybe you could make the positive case for your playstyle and you might win more people over. A way of doing this which might appeal to many here is by going into community showcase and show off some of the builds you have done to rationalise the resource acquisition elements of Gregtech, or how you chose to automate persulfate generation. I remember someone, possibly you, who posted pictures of a GT heavy base in 1.4 and it was interesting.