What cool little thing have you discovered today?

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malicious_bloke

Over-Achiever
Jul 28, 2013
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HP Turbine production tops out at 8.95GW

Now I just need to work out precisely how much steam my reactor setup produces, then I'll have a rough idea of how many I need to fully power two such turbines without too much waste.

Update: with three of my little pet reactors running full pelt I can sustain one HP turbine at full and another hovering about 6GW. Think i might add a fourth just because
 
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dothrom

New Member
Jul 29, 2019
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That's the one thing I'm a bit leary on about ReC's reactors. There's no real way to measure steam output/consumption that I've found.

'bloke (probably) knows about the RF method, but that's lossy (usually), and it looks like he's going for maximum efficiency.

Edit: There's no chance we could get some screen caps of the reactor? (i'm hoping to build one soon(tm) and am looking for some current builds)
 

zedin

New Member
Jul 29, 2019
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If you need a nether star and have the mods the easiest way is to make a regular gravity gun, supercharge it with lightning by standing in the pool when you make a twilight forest portal, and then un-crafting the supercharged gun.
 

dothrom

New Member
Jul 29, 2019
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If you need a nether star and have the mods the easiest way is to make a regular gravity gun, supercharge it with lightning by standing in the pool when you make a twilight forest portal, and then un-crafting the supercharged gun.
Yeah... that's the "cheaty" way of turning diamonds into nether stars. In fact, if you can even "supercharge" multiple gravity guns at once this way. If you fill up your inventory, they should all be transferred over. I don't use this method anymore though >_> <_<
 

rhn

Too Much Free Time
Nov 11, 2013
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If you need a nether star and have the mods the easiest way is to make a regular gravity gun, supercharge it with lightning by standing in the pool when you make a twilight forest portal, and then un-crafting the supercharged gun.
Extra Utilities "Division Sigil" ritual should also work. You can do the ritual even without the sigil.
But yeah rather "cheaty".
 
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malicious_bloke

Over-Achiever
Jul 28, 2013
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That's the one thing I'm a bit leary on about ReC's reactors. There's no real way to measure steam output/consumption that I've found.

'bloke (probably) knows about the RF method, but that's lossy (usually), and it looks like he's going for maximum efficiency.

Edit: There's no chance we could get some screen caps of the reactor? (i'm hoping to build one soon(tm) and am looking for some current builds)

to be honest, I'm not too fussed about RF production. An inconsequential fraction of my rotary power feeding a few rotational dynamos is enough to run every bit of my base's stuff that depends on RF, including all my mekanism machinery, all my MFR stuffs including the several dozen harvesters for my magical crops farm, my entire ME network (extensive, natch ;) ) etc etc.

The lions share of my power needs to be in Watts simply because all my really high-drain appliances are rotarycraft machines.

As for pics of my reactor setup, here's one:

2014-08-25_16.51.30.png

That's something I threw together on my test world. It's basically identical to the ones in my legit world (except those are mostly hidden out of sight.

[Note: this is most assuredly NOT the most efficient setup, but it's simple, compact and stable]

I have three of these side-by-side providing power now. Underneath, there's a few rows of liquid transfer nodes supplying water to the boilers and import buses on the underside of the fuel cores removing waste and spent fuel pellets. In my main world I have export buses refilling the fuel cores from above.
 
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dothrom

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Jul 29, 2019
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TY kindly. Question... Would putting control rods between the reactor cores reduce efficiency?
I'm mostly curious because I'd like to be able to set the reactor to a more "standby" state since I play on my private server, and don't really need all my machines running. And plan to have either water or solar or gas turbines providing a backup system to maintain farms and such.

Also, I assume from your earlier post that this reactor's max output is ~2GW (on water)?
 

malicious_bloke

Over-Achiever
Jul 28, 2013
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TY kindly. Question... Would putting control rods between the reactor cores reduce efficiency?
I'm mostly curious because I'd like to be able to set the reactor to a more "standby" state since I play on my private server, and don't really need all my machines running. And plan to have either water or solar or gas turbines providing a backup system to maintain farms and such.

Also, I assume from your earlier post that this reactor's max output is ~2GW (on water)?

I'm not sure how control rods work tbh. That reactor setup runs perfectly fine without. But at a guess, removing a few cores to put in control rods would significantly reduce neutron production.

As for power output, three of those reactors pumping steam into two HP turbines will run one at 8.95GW (the max output for the turbine) and the other at 5-6GW, so in total ~15GW or about 5GW per reactor.
 

Pyure

Not Totally Useless
Aug 14, 2013
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....There's no real way to measure steam output/consumption that I've found.
You can measure steam output of a reactor by using a pipe pump. Once a reactor-cycle has completed (x pellets in each core have been spent), power the pump (its cheap) to "drag" all the steam into one steam line segment. Use the transducer to measure that amount of steam. It should be accurate to better than +/- 1% for a normal-sized steam network (some tiny traces of steam get stuck in the pipes all through your network)

I'm not sure how control rods work tbh. That reactor setup runs perfectly fine without. But at a guess, removing a few cores to put in control rods would significantly reduce neutron production.

Reactor cores work by firing neutrons at each other, which produces more neutrons. If you put a control rod between two reactor cores, and drop it into place, it stops the neutrons from hitting the other cores. This cools the reaction and thus your reactor, and reduces fuel consumption.

You could leverage control rods in your reactor a few ways. One would be to replace the "central" reactor core of your 3x3 with a control rod. It would stop the "cardinal" reactors from reacting to each other if needed. (btw, as it stands that core will be significantly hotter than the others, fair warning)

Another way you could use them: your reactor has an "inside" and "outside" ring of boilers. If you replaced the "inside" ring with control rods, and surrounded your "outside" ring with neutron reflectors instead of concrete, you'd have a much more powerful reactor: the neutrons which would normally get "wasted" would bounce back in, except when your control rods are lowered.[DOUBLEPOST=1408988304][/DOUBLEPOST]
HP Turbine production tops out at 8.95GW
Unless you're using ammonia, which is good for considerably more.
 

dothrom

New Member
Jul 29, 2019
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I need to L2 read patch notes. Well that is nifty. Also, I need to update my server out of v23 (monster 1.1.2).
 
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keybounce

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Jul 29, 2019
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Oh ... things I had forgotten about! Thank you.
(and I never knew about 0 to go up in the debug screen ... back when I did remember this, I had to close out and start over)
 

Qazplm601

Lord of the Tumbleweeds
Sep 21, 2013
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Where else?

asb3pe

New Member
Jul 29, 2019
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1
well, that would be your entity rendering. (maybe AI too, not sure)

Bizarre, I have no entities whatsoever in my loaded base chunks beside my own and a couple of Thaumcraft wood golems working my small netherwart farm for me. I use Magnum Torches to prevent hostile mob spawns (on the suface, prob some down below) and over time I've killed all the peaceful ones, none remain. I used to have a massive cursed earth mob farm, 16 levels stacked one atop the other, each 10x10 with MFR grinders. But it was def causing me some lag so I ended up removing it all, completely gone now. And has been gone for weeks. This lag stuff started way more recently for me.

Maybe by "entity rendering" that might also include all my machines and stuff? That's what fills my base.

I did notice that root.tick.level.entities is low when I first start up. I began having lag issues after a while, and that's when I did the Shift F3 and saw that one had jumped way up to the top of my list. So there's my lag - entities... I wonder where they're coming from?
 
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asb3pe

New Member
Jul 29, 2019
2,704
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Here's another one, from the same guy who posted the reddit thread I posted above...

http://www.reddit.com/r/Minecraft/comments/2dcif6/debug_and_inventory_shortcuts_guide/

This one is really useful, a summary of Inventory shortcuts (a lot of which I didn't know) and also a list of Debug shortcuts.

Here's the killer one for me, this has always bothered me because I alt-tab out of Minecraft a lot and do other things while I AFK and let my machines run...

F3 & P = Toggles the Auto-pause feature when the window loses focus. (Useful if you don't want the game to pause when you are using Alt & Tab on Windows.)

That one is gonna be VERY useful to me, I no longer will have to press "E" before alt-tabbing. :)
 
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