What cool little thing have you discovered today?

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KingTriaxx

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Jul 27, 2013
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It is, but everyone I've seen had them setup so they'd only break into the same type. IE if you make a block out of pure, you get pure back.

I always just spend the extra plain fluix to make the AE2 Stuff Acceleration chamber. That can be accelerated. Stupidly fast.
 

Golrith

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Nov 11, 2012
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Discovered something not cool today. Playing Forever Stranded, finally at a point where I can think about setting up a fully automated resource system instead of my semi-auto system currently in place.

So, built a Igneous Extruder, was confused by it's recipe needing a Redstone Coil, plonked it down, and was horrified that it now needs RF to generate cobble. That I threw into a chest cursing the waste of resources I spent on it (given how annoying it is to get iron and redstone in this modpack, that was hurtful! My RF generation is also very pitiful again due to iron/redstone shortages)

So, switch to the tiny progressions cobble gen and then built a pulverizer to turn cobble to gravel, to then be shocked that this now makes sand. You need plain stone to make gravel! Don't know if this is a Thermal change or a modpack change, but again I sat there cursing this change. But, at least I can now abuse this to make sand using 1 pulv instead of 2 in earlier versions.


If these are CoFH changes, they are not very popular to me atm :D
 

KingTriaxx

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Pulverizer has always gone cobble to sand. Stone to gravel is new on me though. I know the SAG Mill has always been Cobble to Gravel to Sand.
 

Golrith

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Pulverizer has always gone cobble to sand. Stone to gravel is new on me though. I know the SAG Mill has always been Cobble to Gravel to Sand.
In 1.7.10 it was cobble to gravel, then gravel to sand (at least, in project ozone 2 the last 1.7.10 pack I've played), and I seem to remember other skyblock style packs had the same progression, as I pretty much always built the same base setup (6 pulverizers in a triangle, to make gravel/sand/dust)
 

Inaeo

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Jul 29, 2019
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In 1.7.10 it was cobble to gravel, then gravel to sand (at least, in project ozone 2 the last 1.7.10 pack I've played), and I seem to remember other skyblock style packs had the same progression, as I pretty much always built the same base setup (6 pulverizers in a triangle, to make gravel/sand/dust)
Pretty sure Project Ozone added the custom recipe. Default Pulverizer output has always been sand (possibly a secondary gravel output). SAG Mill defaults to Gravel with a side of Sand (Gravel can be SAG'd again for more Sand).
 

GamerwithnoGame

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Jan 29, 2015
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Pretty sure Project Ozone added the custom recipe. Default Pulverizer output has always been sand (possibly a secondary gravel output). SAG Mill defaults to Gravel with a side of Sand (Gravel can be SAG'd again for more Sand).
Yep, this is true - they did the same thing in the original Agrarian Skies too, to account for the cobble-gravel-sand-dust path you were meant to go down for Ex Nihilo.
 
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Golrith

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Must be the case then, as that's the only time I've pulved cobble, so believed it was the normal outputs. Was a bit of a shock :D
 
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Drbretto

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Mar 5, 2016
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I didn't discover this today. I've always known it existed. But until In mentioned it recently, I had completely neglected one if the most useful features I've seen in this game: The chunk border overlay.

I live in a whole new world. It's not just good for knowing where the chunks are. It's the grid itself. It 0uts a build itself into intuitive chunks to work with. I'll never need to count anything again. It's amazing for keeping track of where you are on large builds without having to constantly reference coordinates.

This will feature in every Minecraft world I ever build.
 
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Pyure

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Aug 14, 2013
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I didn't discover this today. I've always known it existed. But until In mentioned it recently, I had completely neglected one if the most useful features I've seen in this game: The chunk border overlay.

I live in a whole new world. It's not just good for knowing where the chunks are. It's the grid itself. It 0uts a build itself into intuitive chunks to work with. I'll never need to count anything again. It's amazing for keeping track of where you are on large builds without having to constantly reference coordinates.

This will feature in every Minecraft world I ever build.
I noticed the other day that the chunk overlay had a line in the middle of the chunk. So fwiw, I had a cool little thing I recently discovered on this topic :p
 
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Nuclear_Creeper0

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Mar 30, 2017
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Today I learned: the most efficient way to gain resources is to loot the bases of month-long offline people who the owners of the server have unclaimed the chunks of :p
You just discovered that?
Its a good trick on factions servers too. After like a month of no activity the base unclaims itself and its super easy to get in and steal the spawners, gear, Gapples, and stuff to do more raids.
 

triggerfinger12

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Apr 17, 2017
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You just discovered that?
Its a good trick on factions servers too. After like a month of no activity the base unclaims itself and its super easy to get in and steal the spawners, gear, Gapples, and stuff to do more raids.
We're talking Stacks of blocks of resources: 2 stacks of Iron blocks, 2.5 stacks of Copper blocks, 3 stacks of tin blocks, 6 stacks of redstone blocks, 0.5 stacks of diamond blocks; today was a good day :p
 

Inaeo

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Jul 29, 2019
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We're talking Stacks of blocks of resources: 2 stacks of Iron blocks, 2.5 stacks of Copper blocks, 3 stacks of tin blocks, 6 stacks of redstone blocks, 0.5 stacks of diamond blocks; today was a good day :p
It's almost a shame when empires die, but from their ashes, new empires will rise!
 
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