Victini, this looks fun at a glance.https://docs.google.com/spreadsheets/d/1VCsjZIfGjFPh1x_RCvJ1Z-EDZ0Bw0MBjDvNyEJGmbsU/edit?usp=sharing
So... I did stuff.
Decided to have a wolf convo anyways. And no more neutral convo.
Again, thoughts and opinions are welcome ^^
My first obvious observation is that there's a lot of dice-rolling. This can be some tedious extra work for the GM, but its also a bit sketchy to the player, who never really knows how legit this RNG is.
In the past I've found its easier to make an assumption about how long a game will run (say, 8 days give or take) and then give player powers "charges" based on that OR cooldowns.
So, a player with a power that works 50% of the time on your sheet would effectively mean it works half the time, which means you could re-work it so that they can simply use their power "every other night", OR 8/2=4 charges, and boom, no more RNG.