I think standardization is a good thing. Once everyone is "on the same page", power generationally speaking, any missing machines/processes could be modified, added and normalized to use RF if the original mod developer so desires.
I've also been thinking about a couple of things since I started playing Agrarian skies... Would it perhaps be possible to modularize the quest book system to the point where one modpack could utilize multiple plugin quests? In this way one could create a tutorial system or potentially a series of tutorials (based on previously completed 'lessons') that focus on different modpacks as they become available. Of course, it goes without saying that various game "plotlines" could also be supported by plugin quests as well. Agrarian skies has helped me tremendously with my understanding of it's less familiar mods.
I've also been thinking about a couple of things since I started playing Agrarian skies... Would it perhaps be possible to modularize the quest book system to the point where one modpack could utilize multiple plugin quests? In this way one could create a tutorial system or potentially a series of tutorials (based on previously completed 'lessons') that focus on different modpacks as they become available. Of course, it goes without saying that various game "plotlines" could also be supported by plugin quests as well. Agrarian skies has helped me tremendously with my understanding of it's less familiar mods.