It dropped MJ support not to long agoAny information on Gregtech? It has (limited) MJ support, and it's a quintessential part of FTB for many.
It dropped MJ support not to long agoAny information on Gregtech? It has (limited) MJ support, and it's a quintessential part of FTB for many.
We have the Enderthermic Pump from Extra.Utilities. I'd love to see a Flood Gate style block from XU or OpenMods.Are we going to get a new pump?
okay, to make this thread easier i made a template. Please use this from now on.
You guyssuck, you must include (mod x) because (totally personal reasons). Im sure you guys understand that (trivial feature) is the most important and MUST be added. I'll be very (mood y) when you dont do as i wish. I know better what to do with ftb, because i have spent years doing this and you obviously havent.
thank you for doing as i demand.
oh ooops theres a format for this.... but anyway you see my point the one thing that annoys me is the speed of TE items is there anyway you could say the progress on those upgrades for machines possibly a update date?okay, to make this thread easier i made a template. Please use this from now on.
You guyssuck, you must include (mod x) because (totally personal reasons). Im sure you guys understand that (trivial feature) is the most important and MUST be added. I'll be very (mood y) when you dont do as i wish. I know better what to do with ftb, because i have spent years doing this and you obviously havent.
thank you for doing as i demand.
There are other mods that add ore processing. Regardless, you could always just add IC2 to whatever pack you play.<snip>
.... but anyway you see my point the one thing that annoys me is the speed of TE items is there anyway you could say the progress on those upgrades for machines possibly a update date?
But.....things and stuff and gobbledy gook! Oh my, whatever shall I do!There are other mods that add ore processing. Regardless, you could always just add IC2 to whatever pack you play.
okay, to make this thread easier i made a template. Please use this from now on.
You guyssuck, you must include (mod x) because (totally personal reasons). Im sure you guys understand that (trivial feature) is the most important and MUST be added. I'll be very (mood y) when you dont do as i wish. I know better what to do with ftb, because i have spent years doing this and you obviously havent.
thank you for doing as i demand.
Both Mekanism and Simply Jetpacks have jetpacks, both mods use RF. For a recycler Minechem is probably the closest thing I can think of.The extra utitles generators should be remodelled (if they provide use fuel not in te, like the redstone generator to be dynamos just for the feeling, for me they not feel right alongside te. They look kinda silly.).
Theres only 2 things what ic2 can do, others not
-the recycler
The way how its uses up the materials what you don't need is really good. Should find/make something to take this place, and ic2 can be move out to its own pack.
-jetpack
If some kind of direct rf powered flying thing could be found.
Tools can come from redstone arsenal, so ic2 tools not needed.
TConstruct has some kind of rf support i belive.
Redstone flux (for me) seems to be a more minecrafty energy then eu/mj, for redstone is being the high tech element of vanilla.
Bc can go on with rf, with the removal of its engines or a conversion to dynamos. Just make sure that redstone engines not connect to conduits for cheap and free energy.
Minefactory reloded in unleashed consumed mj (at least i was able to connect redstone energy conduits into it to power), and rf converts to mj. I hope that was not a fix for this.
We have the Enderthermic Pump from Extra.Utilities. I'd love to see a Flood Gate style block from XU or OpenMods.
It does indeed.Do any mods other than Buildcraft and Resonant Induction have any pumps that work on fluids other than lava?[DOUBLEPOST=1398622533][/DOUBLEPOST]
Does that work on fluids other than lava?
Both Mekanism and Simply Jetpacks have jetpacks, both mods use RF. For a recycler Minechem is probably the closest thing I can think of.
No. I and Eyamaz test and play every mod that shows up on the MCF or CurseForge. We read the forums. We don't need a list of mod suggestions.
Every mod?
Uuhhhgh. That has to be ...
Seriously, if it takes a few hours to get started with a deep mod, let alone really understand it (how long did Blood Magic take you, for example?), even if it just takes 45 minutes per dungeon for 10 types of dungeons (and it takes longer, much much longer) ...
Seriously?
Unless you are doing a surface level test, I can't see this as being anything less than 30+ hours a week, essentially a full-time unpaid job. And probably double that.
We should be seeing large numbers of mod reviews/spotlights from the two of you as you learn these mods.