https://docs.google.com/spreadsheet/ccc?key=0AoyMVLeXwNGcdGx4MGRFWEpDZWtGdnNJM29uQWRVS1E&usp=sharingIs there a list out there of the modpacks and what mods each has, like an easy cross reference list? Thanks in advance everyone!
https://docs.google.com/spreadsheet/ccc?key=0AoyMVLeXwNGcdGx4MGRFWEpDZWtGdnNJM29uQWRVS1E&usp=sharingIs there a list out there of the modpacks and what mods each has, like an easy cross reference list? Thanks in advance everyone!
Gates. If I didn't have BuildCraft I would really miss gates. I could use OpenPeripherals, as I can cope with a bit of Lua, but not everyone likes to program....And the only functionality BC adds to this pack is a quarry...
Is there a list out there of the modpacks and what mods each has, like an easy cross reference list? Thanks in advance everyone!
Gates. If I didn't have BuildCraft I would really miss gates. I could use OpenPeripherals, as I can cope with a bit of Lua, but not everyone likes to program.
Actually, I see gates used on cobblestone pipes for outputting redstone signals pretty common. They're good for general automation even if you aren't using BC pipes, since they detect a number of conditions that'd be tricky to get otherwise.Gates for pipes.. which you don't have without BC.
Actually, I see gates used on cobblestone pipes for outputting redstone signals pretty common. They're good for general automation even if you aren't using BC pipes, since they detect a number of conditions that'd be tricky to get otherwise.
Er... yes... I'm saying, if BuildCraft isn't in a pack, I would miss gates. Ipso facto I would miss pipes because you have to mount the gate on something. But it's the gate functionality, not the fact that it's a pipe-decorator, that I would miss. But maybe gates is one of the things in BuildCraft that eats up CPU, constantly checking the state of everything next to it.Gates for pipes.. which you don't have without BC.
Just some new hive types. Nothing you can't find by exploring new areas; it's not like you have to dig for them or anything...Does Binnie's mods (extra trees & bees) require any world gen? I hear he's going to fix the major bug that is preventing these mods from being added to the packs. I wonder if I should just wait a little bit longer to start my world.
From what I remember, it doesn't add anything that needs to be generated.
http://forum.feed-the-beast.com/thr...ers-mod-pack-mod-list-new-feature-pack.35508/Hi Slow whats about replaicment for Unleashed?
If you read the entire thread you will find that the list Slow called the near final was indeed not that. Lots of other stuff are apparently planned to go in, but its being kept secret for now(for unknown reasons..).Thank you Tankh. So now i see that a lots of things missing what i was expecting to play in this mod like Atomic Science,Carpenter's Blocks,Mekanism,Mekanism Tools,Mekanism Induction,Mekanism Generators, and so on shame... It will not be replacmet it will be totaly new pack why was Horizons released like intro to new mods like Blood Magic ,Ars magica 2 ant they not included ? No Power suits no dartcraft so how to make nice armor for runing fast?