Unnamed Job/Purchase Modpack Discussion Thread

1SDAN

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So Adventure Backport is not part of it or why is it not in the list?
I also forgot about MineFactoryReloaded. I was just writing everything in the folder willy nilly as I saw it, didn't really do much proofreading
 

1SDAN

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The first version of the Adventure mode mod is released:
http://www.curse.com/mc-mods/minecraft/228312-adventure-backport
It does not yet have the option for specifying what you can break/use with bare hands but that will come.
After finally getting to using the mod, I found that while it works perfectly with vanilla blocks, modded blocks don't work at all. For example:

/give @p stick 1 0 {CanDestroy:[Forestry:apiculture]}

gives me a stick that cannot break the Apiary as it's supposed to and instead has
can break:
unknown: apiculture

As it's tag
 

ljfa

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After finally getting to using the mod, I found that while it works perfectly with vanilla blocks, modded blocks don't work at all. For example:

/give @p stick 1 0 {CanDestroy:[Forestry:apiculture]}

gives me a stick that cannot break the Apiary as it's supposed to and instead has
can break:
unknown: apiculture

As it's tag
Hmmm...I think this is a limitation of Minecraft's /give command. It apparently doesn't like colons inside strings.
I'm not sure how to circumvent that...
 
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1SDAN

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Hmmm...I think this is a limitation of Minecraft's /give command. It apparently doesn't like colons inside strings.
I'm not sure how to circumvent that...
So what should I do to obtain the items? NBT Editors?
 

ljfa

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Either this or you can prefix the names with a colon, so

/give @p stick 1 0 {CanDestroy:[:Forestry:apiculture]}
 

1SDAN

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Either this or you can prefix the names with a colon, so

/give @p stick 1 0 {CanDestroy:[:Forestry:apiculture]}
The prefix thing worked, thanks!

BTW, is that prefixing thing a Vanilla feature? And if so, to what extent does it work?
 

ljfa

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BTW, is that prefixing thing a Vanilla feature? And if so, to what extent does it work?
I don't think it's intended to behave like this. I tried it in 1.8 and it's working properly there.
I haven't messed around with /give too much, so I don't know to what extend it would work.
 
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1SDAN

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After a bunch of time spent on Xenoblade, Hypixel and visiting my grandma,I'm now officially back to working on The Lost Isle
 

1SDAN

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Got a couple of screenies of my progress so far:

2015-03-07_20.40.16.png 2015-03-07_20.40.23.png

EDIT: STUPID NIGHTVISION POTION!
 

1SDAN

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You know, I should really make a new thread for this side project (As i said before, I won't be able to continue with ADAD until HQM adds a feature for toggleable quests)

But anywho, here's some new screenies!

2015-03-09_09.20.56.png 2015-03-09_09.20.47.png 2015-03-09_09.20.11.png 2015-03-09_09.20.04.png
 
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