I figured as much. Thanks anywaysThen no. Whether or not it is handled properly, it falls under the "will cause accusations of favoritism" category.
RAWR
I figured as much. Thanks anywaysThen no. Whether or not it is handled properly, it falls under the "will cause accusations of favoritism" category.
RAWR
Did you not hear what the shark said? He is Terror! He is The Deep! He wants you to STTAAHHP!Awww.....Cute sharky!
But...but...I want to love him and hug him and call him George....(Seriously, he is cute.)Did you not hear what the shark said? He is Terror! He is The Deep! He wants you to STTAAHHP!
You'll also need to get Thermal Foundation. I'd also suggest getting Thermal Dynamics if it's out by the time this pack is ready.I just downloaded what I want to be the core of this Map/Pack:
- Core:
- Forge Multipare,
- CoFH Core
- Gameplay:
- ANSSRPG,
- HQM,
- MineTweaker3,
- ModTweaker2
- Food:
- AgriCraft,
- Pam's HarvestCraft,
- (I don't think you can use MineTweaker on Agriculture so I'm on the fence with that)
- Tools:
- Redstone Arsenal,
- Modular Armour
- Tech:
- Thermal Expansion,
- MineFactoryReloaded,
- Buildcraft,
- AE2,
- Forestry
Oh, I thought Foundation was for if you didn't want Thermal Expansion in your pack but wanted RF...You'll also need to get Thermal Foundation. I'd also suggest getting Thermal Dynamics if it's out by the time this pack is ready.
DOH! Forgot to get Mystcraft.nothing with magic?
send from a thing
No, Thermal Expansion actually requires Thermal Foundation to work.Oh, I thought Foundation was for if you didn't want Thermal Expansion in your pack but wanted RF...
Oh well, DLing nao!
All I know is that it's in Crash Landing.DOH! Forgot to get Mystcraft.
Also, does anyone know that mod that forces a specific custom map for every world?
IIRC it is called Lockdown.DOH! Forgot to get Mystcraft.
Also, does anyone know that mod that forces a specific custom map for every world?
If there isn't, I'll see if anyone would be willing to make one. Maybe @ljfa ?Anyone know of a mod that emulate's 1.8's canDestroy adventure mode features in 1.7.10? I ask as I really don't want players to break blocks other than those that I want them to.
Isn't adventure mode in 1.7? Also, Enderio for a cable fixing job might be a good idea. (Maybe the sewer worker would be debugging EIO conduits. THAT is just yucky.)I just downloaded what I want to be the core of this Map/Pack:
- Core:
- Forge Multipare,
- CoFH Core
- Thermal Foundation
- Gameplay:
- ANSSRPG,
- HQM,
- MineTweaker3,
- ModTweaker2
- Food:
- AgriCraft,
- Pam's HarvestCraft,
- (I don't think you can use MineTweaker on Agriculture so I'm on the fence with that)
- Tools:
- Redstone Arsenal,
- Modular Armour
- Tech:
- Thermal Expansion,
- MineFactoryReloaded,
- Buildcraft,
- AE2,
- Forestry
- Magic:
- Mystcraft
It is, but 1.8 added the ability to use commands to create special tools that can break only certain blocks. (i.e. pickaxe that only breaks glowstone, shovel that can break gravel but not dirt, etc.)Isn't adventure mode in 1.7?
Looks easy enough to implement. I think I can pull it off. Same thing with canPlaceOn.It is, but 1.8 added the ability to use commands to create special tools that can break only certain blocks. (i.e. pickaxe that only breaks glowstone, shovel that can break gravel but not dirt, etc.)
Thank you very much, I patiently await it's releaseLooks easy enough to implement. I think I can pull it off. Same thing with canPlaceOn.
YAY! I cannot wait to check it out!Finally got Minecraft to launch at my mom's house! Some virus shut off all exe files, then I found I had 32-bit Java and FINALLY I found I forgot to add in a few mods. I'm now working on some documentation for the different jobs