Yes, and I also mean hands could have specific blocks it can break or interact with, like all other blocksI can put that in as a config option: whether or not CanPlaceOn also affects right-clicking on buttons etc.
Yes, and I also mean hands could have specific blocks it can break or interact with, like all other blocksI can put that in as a config option: whether or not CanPlaceOn also affects right-clicking on buttons etc.
Yea that should be possible. I can make it so that you can specify those in the config.Yes, and I also mean hands could have specific blocks it can break or interact with, like all other blocks
Thank you very muchYea that should be possible. I can make it so that you can specify those in the config.
Any idea when you'll get started? I'd be very interested in supplying ideasI had an idea for a HQM add-on, and that sounds like something that would work well with it.
Sometime in the next 30 years, hopefully. I have no knowledge of any coding language, and the cheaty workaround I was gonna use (MCreator) won't work for whatever reason. In the meantime, I'll continue coming up with ideas for the 8+ mods I want to make.Any idea when you'll get started? I'd be very interested in supplying ideas
I too am interested in modding. Though I at least know how to make basic text programs.Sometime in the next 30 years, hopefully. I have no knowledge of any coding language, and the cheaty workaround I was gonna use (MCreator) won't work for whatever reason. In the meantime, I'll continue coming up with ideas for the 8+ mods I want to make.
I remember something of that nature in Crash landing. You could ask Iskandar or Shane if that might help.So after a lot of thought, I've decided that until I can square away the whole "Job Switching/System" thing, I might as well toy around with @ljfa's adventure backport. And what better way than a small yet interesting island survival map. So yeah, I'll be working on a small island survival map just until the HQM devs put something in that would allow job switching. It won't be too big, but it will be a good showing of what this kind of stuff can lead to in modded MC
Well, I'm thinking that I'd use that starting inventory mod to give some basic supplies.I wonder how well aventure mode would actually work on modded Minecraft, when you basically can place or break almost nothing.
Well in Minecraft 1.8 (or with my mod) this won't work.Basically all you need to start in adventure mode is an axe.