remind me that after I make 10 HV/ultimate hybrid solar pannels to power that thing.
I also think gregtech is a great mod, but I can't handle his stupid hard recipes in everything, and no, "easy" mode is not easy, is "not changing other mods recipes" mode.
anyway, I rather have a pulverizer that uses the same power my quarry does, rather than have different powers.
I actually think GregTech is a pretty neat mod if it's balanced right. I'm starting to understand how it does tiered "unlocking" where the first instance of a machine is crazy expensive but subsequently opens up a ton of options.
If someone made a macerator and electric furnace with automatic and configurable inventory push, I suspect those machines would be directly competitive even with hardmode. The pulverizer's excess output is nice to have, but hardly necessary nor reliable. And the much better Induction Furnace mechanic? Most people I talk to have never used it because of the more complex regulation required to get the most from it.
But then higher order IC2+GT stuff tends to have neat and fun mechanics. IC2's reactors are not very cost effective, but very cool and fun to play with. GT's industrial grinders, centrifuges and electrolyzers seem almost OP they're so good once you can get a bunch of them running.
TE/BC/RC tend to enable self-guided players more, which I like. But they can play nice together.
I also think gregtech is a great mod, but I can't handle his stupid hard recipes in everything, and no, "easy" mode is not easy, is "not changing other mods recipes" mode.
anyway, I rather have a pulverizer that uses the same power my quarry does, rather than have different powers.