Any plans for fantasy elements? Elf/merpeople/dwarf societies to trade with?
To some degree, yes! If we can achieve it via CustomNPCs then we will certainly explore it.
Beta V46 is out now.
Added a temporary fix to Brewcraft. Tossing splash potions will no longer crash the server. However, tossing splash potions will still cause a client-side fatal error, causing the player to disconnect. We are seeking help with this mod! The mod has been abandoned, and would greatly appreciate it if someone can take a look at the source code and figure out why throwing splash potions causes a null pointer exception/fatal error.
https://github.com/RedGear/Brewcraft
Updated Streams and Farseek.
Fixed an issue that was causing the server VM to timeout when loading new chunks. This was perhaps our final major issue with world gen. Now that it's solved, we've been able to pregen areas of the world, greatly reducing lag induced by exploring.
Server -
We've added the cities of Baroham, Antonne, and Blackcliff. Still adding NPCs, factions and quests.
Note - we are looking for someone to develop an enchantable jewelry mod for us! Due to the way I've customized the inventory and equippable items, we need a custom mod for this. There's quite a few details regarding this mod, but tl;dr is I want players to be able to enchant rings, amulets and bracelets with enchants and potion effects. Each jewelry type has limited durability, consumed in various ways. If you're interested, let us know!
Lastly, the official Tradewinds server is still in whitelist build-mode. If you know how to write mods, NPC scripts, build nice looking structures, create lore, quests and stories, and want to help us, let us know!