V47
Added Lootable Corpses. This mod is basically gravestones, but with limitations. When you die, a corpse spawns at your death location containing all your items. This corpse can be looted by ANYONE! In essence, this is no different than regular vanilla death, except your items are just neatly stored in the corpse to avoid deletion from server systems that remove entities.
The corpse has a duration, after which it will disappear, and your items are forever lost. Recover it quickly to avoid this!
Any item with durability will have its durability drastically reduced when you die. This punishes death, as expensive armor and weapons will be nearly broken when you die.
As a reminder, there will be no /back nor bed respawns. Players will have their respawn locations bound to major cities and other predetermined locations only. You can choose where to respawn by visiting one of these locations and setting your respawn to that location. For example, visit a temple in a major city, talk to the priest, and the priest will set your respawn location to that temple. Then, when you die, you respawn there. Or, if you're exploring a major dungeon, there may be a nearby camp with an NPC that lets you set your respawn to that camp, letting you respawn closer to the dungeon.
Some respawn locations may be locked behind requirements, such as faction standing, quest lines, or even a cost.
Updated Immersive Engineering. This fixes an issue where CustomNPCs would always drop epic shader grabbags upon death.
Server:
Disabled food rot. Yep, we had to do it =(
Food rot was causing a lot of issues - more than was fixable or could be worked around. Basically, a lot of mods use internal inventories to store things like chest loot, mob drops (such as customNPCs) etc. Enviromine will always cause food rot as long as food is stored in *any* kind of inventory. This meant if NPCs had a quest reward (or even a quest requirement) for a food item, that stored reward would rot. Caused all kinds of weird issues like that.
I'm not sure if there's anything we can do to implement a way for food to rot while also preventing it from affecting things like drops, rewards, etc.
Began pregen. We've mapped out a section of the world which players will initially be confined to (world border) and started generating all chunks in this area. Don't worry - this area is pretty massive, so unless you spend hours walking/swimming in one direction, you shouldn't hit this border. This border will also be expanded as we add more cities and content to the world.