Plant a large field and use bonemeal? It's not really that bad a grind, especially not compared to the paper making process that was required in SevTech to progress in Astral Sorcery.I'd imagine he's referring to the grind for a wind mill, because of all the hemp you have to grind by hand
Plant a large field and use bonemeal? It's not really that bad a grind, especially not compared to the paper making process that was required in SevTech to progress in Astral Sorcery.
The one up side with that is that, if you've got some good food going, you can take advantage of the Nutrition mod to boost up your hearts quite a bitoh no, I'm talking about the part where you have to sit there flipping a lever while also not being able to AFK it because of how fast it drains your hunger for however long it takes to make the wind mill sails.
Having seen some of the cool things that have already been done with Modular Machinery by some folks on here, I'd agree with this wholeheartedly I don't know if you can do much to make the gui's look a bit better though.Consider Modular Machinery as an alternative. It lets you create structures out of modular blocks. So you could have a basic furnace, or surround it with modular blocks and turn it into something else.
Agreed, I started using it a few weeks ago in my modpack, and now it's pretty much vital to the pack. It really bridges the gaps across mods, and allows for other ways of machine based crafting.Consider Modular Machinery as an alternative. It lets you create structures out of modular blocks. So you could have a basic furnace, or surround it with modular blocks and turn it into something else.
It doesn't really use GUIs, basically a screen that tells you what machine it is, and that it's crafting.Having seen some of the cool things that have already been done with Modular Machinery by some folks on here, I'd agree with this wholeheartedly I don't know if you can do much to make the gui's look a bit better though.
Ah OK, how does it handle things like showing internal fluid tanks? Does it just list a numerical value?Agreed, I started using it a few weeks ago in my modpack, and now it's pretty much vital to the pack. It really bridges the gaps across mods, and allows for other ways of machine based crafting.
Could be a good way to get into technology, before the player has access to magic single blocks that do the same/similar processes.
It doesn't really use GUIs, basically a screen that tells you what machine it is, and that it's crafting.
The block you place that has the tank inventory (or any inventory/power) will show you what's in it when you right click that particular block.Ah OK, how does it handle things like showing internal fluid tanks? Does it just list a numerical value?
Ahh OK, so there's no collection of the input and output slots in the main screen or anything? Eh, that's OK Its such a cool mod. Its low key very awesome. It has done for multiblock machines what advanced rocketry was supposed to do for rockets.The block you place that has the tank inventory (or any inventory/power) will show you what's in it when you right click that particular block.
Only JEI will show you the recipes on one screen, then it's down to the player to put the correct resource into the correct block.Ahh OK, so there's no collection of the input and output slots in the main screen or anything?
That's actually really useful though! Awesome, didn't realise that!Only JEI will show you the recipes on one screen, then it's down to the player to put the correct resource into the correct block.
What, sticking a seat directly on top of a rocket and launching not good enough for you?That's actually really useful though! Awesome, didn't realise that!
And as for the engines, I'd be really tempted to tweak that because the way it is by default really leaves you very little options for having a cool LOOKING rocket.
Its all a bit The Martian for me ;pWhat, sticking a seat directly on top of a rocket and launching not good enough for you?
The player makes a great heat shield....
Modular Machinery looks a lot like the old Engineer's Toolbox mod, but I'll give it another look. This is working out less well than I had hoped. If it lets me use a mechanical power without simply converting it to some sort of Forge Energy, then I'm more inclined to do so.Consider Modular Machinery as an alternative. It lets you create structures out of modular blocks. So you could have a basic furnace, or surround it with modular blocks and turn it into something else.