Good thing it's McJty, who's better than that. Tema would make it an actual feature.
...And trigger it with player ID
Good thing it's McJty, who's better than that. Tema would make it an actual feature.
I hate to say this but that is such a true statement about RWTema. I got so badly burned by one of his bugs he refused to fix that I do my best not to use his stuff in any pack I play and if I'm making the pack I will not include anything from him.Good thing it's McJty, who's better than that. Tema would make it an actual feature.
Sorry it's taken so long to respond here... I was referring to a specific Modifier for Tinker's Construct that gives veinminer capability to that tool. It's also found in SevTech.@ShneekeyTheLost I don't know if Veinminer is still updated, but the current popular mod to use is "Ore Excavator" or Excavation (not certain of the exact name).
It's configuration allows for exclusion of certain tool types from the effects, such as disallowing wooden tools from chopping the whole tree or digging tons of ore.
If you are after something a little different, try Dynamic Trees.
Trees fall over when cut down, (or their individual branches), and drop sticks and log based on the age of the tree. No saplings, but seeds that can plant themselves, then slowly grow.
A small difference that makes the game feel different.
You can turn the seeds into saplings, which then alllows for normal automated tree farms and provides a way to gate progress to automated tree farms.No, dear (insert deity of choice) please don't.
I can't stand those things, having to wait longer for logs, would be brutal considering you are trying to implement needing charcoal all the way through end game.
That, and maybe it was just the pack I was playing, they take longer to chop down, like they have a higher hardness value, even with an axe. I ended up removing the mod due to this.
You can turn the seeds into saplings, which then alllows for normal automated tree farms and provides a way to gate progress to automated tree farms.
They take longer to chop down, as it's like veinminer, to represent the number of blocks in the tree.
Having played with it a bit, I disagree. Not only does it make the trees look nicer, Which will be good with a focus on exploration, But It's basically a free treecapitator, which I recall Shneekey was looking for. As for the animation before logs dropping, A. It hasn't been that bad for me so far, And B. It should be disableable.Still, this would be an extra, unnecessary step. If the idea of the pack is to eliminate wasted steps, this mod would/should not be included.
It's great for immersion, but I don't think it would fit in the idea presented here.
Shame. I'd almost be tempted to try to code up a very simple steam system, if I knew how to code Java. Pretty much all I'd do is set up Steam as a liquid fuel, then have my machines run on steam fuel instead of other things. From there, it's a matter of adding in steam boilers and machines to run on it. Would likely want to do upgraded versions of most of the crankshaft machines from BWM, letting them work faster and be less tied to your immediate power source via pipes. Then add in a few more, like a pulverizer.Unfortunately dynamic trees only drops seeds, with an option to craft them to vanilla saplings. The seeds can be configured to drop from trees and have a chance of planting themselves into a DT sapling, creating forests that can spread (all chances can be configured), along with chance that a tree will naturally die.
Also, don't stand under a tree as it's falling, as it'll hurt.
There's not much in the way of steam mods out there for 1.12.2.
Right, but once they turn into vanilla saplings, they are more easily automated via other mods like Industrial Foregoing. You start off with Dynamic Trees, then you will eventually want vanilla once your automation capabilities come online. Once you get automation going, the treecapitator effect is pointless.Once you turn those seeds into saplings, they become vanilla MC trees, no treecapitator effect then. You would have to keep the Dynamic Trees to make use of that feature.
You could use modular machinery to do that. Won't look snazzy, but it'll be steam based.Shame. I'd almost be tempted to try to code up a very simple steam system, if I knew how to code Java. Pretty much all I'd do is set up Steam as a liquid fuel, then have my machines run on steam fuel instead of other things. From there, it's a matter of adding in steam boilers and machines to run on it. Would likely want to do upgraded versions of most of the crankshaft machines from BWM, letting them work faster and be less tied to your immediate power source via pipes. Then add in a few more, like a pulverizer.
But since I don't know how to even get stated with Java coding, I may simply have to skip that in favor of doing things with Immersive Engineering/Tech/Petroleum.
I may have to look that up, then.You could use modular machinery to do that. Won't look snazzy, but it'll be steam based.