I have installed this mod, but it seems that dynmap is now not working. It resets the tiles and when trying to do a render, completes too fast and doesnt render anything.
Any ideas?
I run a FTB ultimate server and there are always 50+ people do you think its safe to use tickthreading? Also I use mcpc+
Unfortunately still a rpblemTry turning on generateChunkOnProvideRequest in TT's options.
Fixed it by downgrading to 1.5.
So something fishy in 1.6 with Tickthreading?
whats the latest sateblish build ? The 942 is soooooo behind
I would like to ask for a way of turning off the Anti cheat things from the config.
I run a closed server so myself and some friends and have no need for the anti cheat things that you have, if anything they are causing us more headachs than they are fixing, for example we have a problem where you can place blocks and after a few moments the blocks will vanish, also when you are placing blocks crouching and move on to the block you are droped repetivetly untill you die or get off the block.
I just tried out the latest release and saw some similar issues while testing with a friend. I wasn't sure if it was some form of anti-cheat, or just a bug. Basically, we were using our jetpacks to fly around and get chunks to load for testing. After awhile we landed and my friend was unable to break blocks. After logging out and in things worked. But then he was unable to move around and started rubber banding. I wasn't having any issues, so we're not exactly sure what the problem was. Later tonight I plan on trying an older version to see how it works, but was hoping someone might have some ideas in the meantime...
Thanks!
I think that was a bug, not anti-cheat. TT currently doesn't have any of its own anticheat code. What build was this?