Celestialphoenix
Too Much Free Time
the inability to let multiple mods use the same keybinding when the functionality obviously does not conflict.
when modpack default controls are set to conflict
the inability to let multiple mods use the same keybinding when the functionality obviously does not conflict.
The only way (afaik) to double cobalt and ardite is TC Smeltery
The only way (afaik) to double cobalt and ardite is TC Smeltery
Anything is renewable with that. Anything.With the MFR mining laser, Ardite and Cobalt are renewable anyway
Anything is renewable with that. Anything.
You'll generate similar power levels with biofuel ages before you can make USHPs with ease.Of course power is renewable. Just use biofuel or solar panels. Actually solar panels are much more efficient.
Yeah, I know. But I couldn't be bothered setting up a complicated power system in my test world.You'll generate similar power levels with biofuel ages before you can make USHPs with ease.
It would only be useful if it quadrupled it 6 times.Would that be useful?
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You mean if solar panels are enough to power the laser drill? Then the answer is yes. 3 HV solar arrays per pre-charger is enough to run the laser full speed (you need 1250 EU/t or 5000 RF/t or 500 MJ/t). You can see if the laser has enough power if the 4 dots on the pre-charger block facing the laser drill turn green. So 12 HV solar arrays are enough to power it fully during daytime.Would it be enough to power the lasers? To creative mode!
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You mean if solar panels are enough to power the laser drill? Then the answer is yes. 3 HV solar arrays per pre-charger is enough to run the laser full speed (you need 1250 EU/t or 5000 RF/t or 500 MJ/t). You can see if the laser has enough power if the 4 dots on the pre-charger block facing the laser drill turn green. So 12 HV solar arrays are enough to power it fully during daytime.
In comparison.. if you would use dynamo's to power the laser you'll need ~250 dynamos in total (~63 per pre-charger).. But it would run also during night time.