Dynamos max out at 640 RF/t iirc (80 with no power boost augments, 160 with 1, 320 with 2 and 640 with all 3). That said, one 640 RF/t dynamo is likely to cover most if not all of your thermal expansion machines. The point made in the few post just above your own, is that TE itself doesn't have a machine that eats loads of power. Without a native machine that needs a huge amount of power, I agree that a (for the sake of argument) dynamo that makes huge amounts of power is kinda out of scope for Thermal Expansion itself.
I do like the idea of having a Warp Itemduct Equivalant for Fluids though.
Only the basic Ducts don't need machines at all to craft, if you don't count smelting. The Temperate Fluidicut (both Opaque and Clear), The Leadstone Fluxduct, and opaque Itemducts, if i rember the recipe of the latter correctly. Every other duct needs something that requires at least the induction smelter (or equivelent).
I do like the idea of having a Warp Itemduct Equivalant for Fluids though.
Only the basic Ducts don't need machines at all to craft, if you don't count smelting. The Temperate Fluidicut (both Opaque and Clear), The Leadstone Fluxduct, and opaque Itemducts, if i rember the recipe of the latter correctly. Every other duct needs something that requires at least the induction smelter (or equivelent).