Imo, TE3 is fine at it's power gen options and even limits. For mods that consumes power at a greater rate best come up with their own form of higher tiered power generation.
I mean, KL could probably give us a multi-block high tier power generation option but what is in TE3 that requires it? If we talk about just within TE3 itself, 10, 000 RF/t is already too high for it's own use.
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KL mentioned in the original TE3 post that RF is meant as a mod standard for power. As you said, other mods that require such power will need to add their own means of power generation (like the forestry biofuel engine for BC). Fingers crossed the other modders will add interesting means of such high levels of power gen.