I planned to make this a very log thread detailing my thoughts on the recent release of TE3. Instead I just want to talk about RF.
RF is reinventing the wheel, except this time it's less round and less fun. We already have so many other ways to generate power. As an add-on to BC, TE was great. It added quality of life items such as redstone energy conduits and tesseracts. On it's own, Thermal Expansion just goes to show the downside of modded minecraft, everyone can generate their own content, regardless how many times over it's been done before.
Someone on these forums commented how RF was a much superior power source than MJ or EU. It's vanilla at best. The fact you can slap a dynamo on an aqueous accumulator and add coal for end game is just boring. Other mods have tiering of power, complexity and diversity in power generation and distribution of power to other machines.
The fact that RF is being pushed as a be-all end-all for modded minecraft is a real shame. Every mod seams to be adding it, since the trend is to hate all other sources of power. Now we're left with a dull, boring and vanilla feeling power source that leaves a lot to be desired.
If needed I can upload some builds of power generation I've done before. Four of us spent nearly a month in creation of complex and unique power generation systems for both EU and MJ. I didn't even spend four days playing with TE3 and RF before I was bored of it. Some people like the game to be easy. A few dynamos with some coal is more than enough. As a technical individual, I prefer the beauty in the complexity of the most simplest of tasks. That's the real draw to modded minecraft. It's not about making it "hard" or "tedious", it's about making it interesting and rewarding in the time spent on complex and innovative builds.
This mod adds some great features (many of which it added when it was part of BC), but as it reinvents the wheel for the nth time now, it is apparent that there is no originality in it's design. Add coal, add lava (wow, really?), add liquid coal, add a blaze rod... The idea of the independent and already-done-before power generation this mod adds feels rushed, unoriginal, boring and vanilla.
RF is reinventing the wheel, except this time it's less round and less fun. We already have so many other ways to generate power. As an add-on to BC, TE was great. It added quality of life items such as redstone energy conduits and tesseracts. On it's own, Thermal Expansion just goes to show the downside of modded minecraft, everyone can generate their own content, regardless how many times over it's been done before.
Someone on these forums commented how RF was a much superior power source than MJ or EU. It's vanilla at best. The fact you can slap a dynamo on an aqueous accumulator and add coal for end game is just boring. Other mods have tiering of power, complexity and diversity in power generation and distribution of power to other machines.
The fact that RF is being pushed as a be-all end-all for modded minecraft is a real shame. Every mod seams to be adding it, since the trend is to hate all other sources of power. Now we're left with a dull, boring and vanilla feeling power source that leaves a lot to be desired.
If needed I can upload some builds of power generation I've done before. Four of us spent nearly a month in creation of complex and unique power generation systems for both EU and MJ. I didn't even spend four days playing with TE3 and RF before I was bored of it. Some people like the game to be easy. A few dynamos with some coal is more than enough. As a technical individual, I prefer the beauty in the complexity of the most simplest of tasks. That's the real draw to modded minecraft. It's not about making it "hard" or "tedious", it's about making it interesting and rewarding in the time spent on complex and innovative builds.
This mod adds some great features (many of which it added when it was part of BC), but as it reinvents the wheel for the nth time now, it is apparent that there is no originality in it's design. Add coal, add lava (wow, really?), add liquid coal, add a blaze rod... The idea of the independent and already-done-before power generation this mod adds feels rushed, unoriginal, boring and vanilla.