so there is this thing, when I try to create a redstone energy cell, it requires oil instead of redstone in the fluid transposer, is that normal or do I have to change something in the config?
but in that case the game shouldn't have launched afaik? or am I missing something hereProbably item ID or block ID conflict.
but in that case the game shouldn't have launched afaik? or am I missing something here
I'm pretty sure dynamos are supposed to have an internal motion engine that provides power based on material input, so that might be the reason why it's staticIt may or may not have been asked before and yes it might seem silly to some people, but will the Dynamo's ever have a moving visual in the future? it used to look so nice have engines pumping away with lava coming from pipes, now though the dynamo's are static with no visual effect except a light to show its on which is very disappointing in my opinion.
minecraft@miguknamja:~/forge-1.6.4/config$ find . -name "*.*" | xargs grep -i 4088
grep: .: Is a directory
minecraft@miguknamja:~/forge-1.6.4/config$ find . -name "*.*" | xargs grep -i 1530
grep: .: Is a directory
./buildcraft/main.conf: I:oil.id=1530
minecraft@miguknamja:~/forge-1.6.4/config$
Ah well that's a shame, it visually isn't pleasing for me anymore QQI'm pretty sure dynamos are supposed to have an internal motion engine that provides power based on material input, so that might be the reason why it's static
It may or may not have been asked before and yes it might seem silly to some people, but will the Dynamo's ever have a moving visual in the future? it used to look so nice have engines pumping away with lava coming from pipes, now though the dynamo's are static with no visual effect except a light to show its on which is very disappointing in my opinion.
Ah thats fair enough, i guess i can hope for them in the future when all is stable etc. thanks for response.KingLemming said somewhere else he is either seriously considering it or is planning on doing it in a future release. I don't recall how strongly the commitment was and I certainly don't want to commit for him !
For now, though, one of his primary concerns is performance and I'm there with him. You can spam Dynamos all day long and not have client issues, but walk into player- chunkloading (i.e. view distance) range of a room full of, for instance, moving and particle effect Buildcraft or Railcraft engines, and many client PCs will experience a noticable performance hit.
thanks for the tip, I'll try doing that, using forge build 949 here
yeah, I'm trying to fix the IDs right now, will post when I'm done if it's fixed or not, thanks for the help949 is very recent, wouldn't expect any 1.6 fluid registry problems there. 949 on both client and server, right ?
They don't and likely never will. They need an inventory to interact with which the quarry does not have.Is my version just not up-to-date, or do ItemDucts not work on a quarry?
My solution thus far has been to put a chest on top of them, and then use the ItemDucts directly on the chest.
I wrote up a guide for TE3 here that some might find useful.