Thermal Expansion 3.0!!! No More Beta! Thanks KL!

ShadowRocka

New Member
Jul 29, 2019
8
0
0
so there is this thing, when I try to create a redstone energy cell, it requires oil instead of redstone in the fluid transposer, is that normal or do I have to change something in the config?

n0vuf4W.png
 

MigukNamja

New Member
Jul 29, 2019
2,202
0
0
Looks like a client/server fluid ID problem. Please examine these files from your client and server:

./config/buildcraft/main.conf
./config/cofh/ThermalExpansion.cfg

I'm guessing there's an unintentional linkage between FluidRedstone and oil, for instance whereby your client shows Oil but the server understands Redstone. If necessary, please Pastebin or spoiler all 4 files (2 from client, 2 from server) so we can stare and compare.

[DOUBLEPOST=1386094462][/DOUBLEPOST]
but in that case the game shouldn't have launched afaik? or am I missing something here

Yes, the common same-side ID will prevent server or client launch. However, I think PierceSG means client vs. server ID alias. Client thinks it's fine, server thinks it's fine, but they are slightly miscommunicating.
 
Last edited:

ShadowRocka

New Member
Jul 29, 2019
8
0
0
Client Versions :
Thermal Expansion
# Configuration file

####################
# block
####################

block {
I:Conduit=4093
I:Device=2003
I:Dynamo=2004
I:EnergyCell=2005
I:FluidCoal=2022
I:FluidCryotheum=2020
I:FluidEnder=4086
I:FluidGlowstone=4087
I:FluidMana=2021
I:FluidPyrotheum=2019
I:FluidRedstone=4088
I:Glass=4091
I:Invisible=4089
I:Lamp=2011
I:Machine=2002
I:Ore=4095
I:plate=2010
I:Rockwool=4090
I:Storage=2012
I:Strongbox=2007
I:Tank=4094
I:Tesseract=4092
####################
# feature
####################

feature {
B:Cell.Basic=true
B:Cell.Creative=true
B:Cell.Hardened=true
B:Cell.Reinforced=true
B:Cell.Resonant=true
B:Conduit.Energy.Basic=true
B:Conduit.Energy.Hardened=true
B:Conduit.Energy.Reinforced=true
B:Conduit.Fluid.Opaque=true
B:Conduit.Fluid.Transparent=true
B:Conduit.Item.Fast.Opaque=true
B:Conduit.Item.Fast.Transparent=true
B:Conduit.Item.Opaque=true
B:Conduit.Item.Transparent=true
B:Device.Activator=true
B:Device.Breaker=true
B:Device.Nullifier=true
B:Device.Workbench=true
B:Dynamo.Compression=true
B:Dynamo.Magmatic=true
B:Dynamo.Steam=true
B:Lamp.Enable=true
B:Machine.AutoCrafter=true
B:Machine.Charger=true
B:Machine.Crucible=true
B:Machine.Furnace=true
B:Machine.IceGen=true
B:Machine.Pulverizer=true
B:Machine.RockGen=true
B:Machine.Sawmill=true
B:Machine.Transposer=true
B:Machine.WaterGen=true
B:Machine.smelter=true
B:Strongbox.Basic=true
B:Strongbox.Creative=true
B:Strongbox.Hardened=true
B:Strongbox.Reinforced=true
B:Strongbox.Resonant=true
B:Tank.Basic=true
B:Tank.Creative=true
B:Tank.Hardened=true
B:Tank.Reinforced=true
B:Tank.Resonant=true
B:Tesseract.Enable=true
}

}


####################
# general
####################

general {
B:ColorBlindTextures=false
B:DrawGUISlotBorders=true
B:EnableDismantleLogging=false
B:EnableUpdateNotifications=true
S:Version=3.0.0.b6b
}


####################
# item
####################

item {
I:Armor.Invar.Boots=20012
I:Armor.Invar.Helmet=20009
I:Armor.Invar.Legs=20011
I:Armor.Invar.Plate=20010
I:Component=20007
I:Diagram=20006
I:Material=20008
I:Tool.Bucket=20003
I:Tool.Capacitor=20005
I:Tool.Florb=20004
I:Tool.Invar.Axe=20016
I:Tool.Invar.BattleWrench=20021
I:Tool.Invar.FishingRod=20019
I:Tool.Invar.Hoe=20017
I:Tool.Invar.Pickaxe=20015
I:Tool.Invar.Shears=20018
I:Tool.Invar.Shovel=20014
I:Tool.Invar.Sickle=20020
I:Tool.Invar.Sword=20013
I:Tool.Multimeter=20002
I:Tool.Wrench=20001
####################
# feature
####################

feature {
B:Armor.Invar=true
B:Tool.Invar.Axe=true
B:Tool.Invar.BattleWrench=true
B:Tool.Invar.FishingRod=true
B:Tool.Invar.Hoe=true
B:Tool.Invar.Pickaxe=true
B:Tool.Invar.Shears=true
B:Tool.Invar.Shovel=true
B:Tool.Invar.Sickle=true
B:Tool.Invar.Sword=true
}

}


####################
# plugins
####################

plugins {
B:ComputerCraft=true
B:Forestry=true
B:MineFactoryReloaded=true
B:Thaumcraft4=true
####################
# tweak
####################

tweak {
B:CC.TurtlesCanBreakBlocks=false
B:MFR.Coal.Straw=true
B:MFR.Cryotheum.Straw=true

# This controls the maximum distance (in blocks) a player will teleport from drinking Ender.
I:MFR.Ender.Range=16384
B:MFR.Ender.Straw=true
B:MFR.Glowstone.Straw=true
B:MFR.Pyrotheum.Straw=true
B:MFR.Redstone.Straw=true
}

}


####################
# tweak
####################

tweak {
B:Crucible.BlazeRod=true
I:Crucible.BlazeRod.Energy=20000
B:Crucible.Netherrack=true
I:Crucible.Netherrack.Energy=120000

# Enable this for Fluid Coal to be flammable.
B:Fluid.Coal.Flammable=true

# Enable this for Fluid Cryotheum to be worse than lava, except cold.
B:Fluid.Cryotheum.Effect=true

# Enable this for Fluid Cryotheum Source blocks to gradually fall downwards.
B:Fluid.Cryotheum.Fall=true

# Enable this for Fluid Ender to randomly teleport entities on contact.
B:Fluid.Ender.Effect=true

# Enable this for Fluid Glowstone Source blocks to condense back into solid Glowstone above a given y-value.
B:Fluid.Glowstone.Condense=true

# Enable this for Fluid Glowstone to do...something.
B:Fluid.Glowstone.Effect=true

# Enable this for Fluid Glowstone Source blocks to gradually float upwards.
B:Fluid.Glowstone.Float=true

# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow.
I:Fluid.Glowstone.MaxHeight=120

# Enable this for Fluid Pyrotheum to be worse than lava.
B:Fluid.Pyrotheum.Effect=true

# Enable this for Fluid Pyrotheum Source blocks to gradually fall downwards.
B:Fluid.Pyrotheum.Fall=true

# Enable this for Fluid Redstone to emit a signal proportional to its fluid level.
B:Fluid.Redstone.Effect=true
I:LavaRFValue=200000
B:pulverizer.BlazeRod=true
B:pulverizer.Bone=true
I:pulverizer.Cinnabar.Chance=25
B:pulverizer.IngotsToDust=true
B:pulverizer.Netherrack=true
B:pulverizer.Reed=true
B:pulverizer.Sandstone=true
B:pulverizer.Wool=false
I:RockGen.Cobblestone.Lava=0
I:RockGen.Cobblestone.Time=40
I:RockGen.Cobblestone.Water=0
I:RockGen.Obsidian.Lava=1000
I:RockGen.Obsidian.Time=120
I:RockGen.Obsidian.Water=1000
I:RockGen.Stone.Lava=0
I:RockGen.Stone.Time=80
I:RockGen.Stone.Water=1000
I:Smelter.Bronze.Quantity=2
I:WaterGen.Rate=25
####################
# crafting
####################

crafting {
B:Crucible.AllowRecipeOverwrite=false
B:Furnace.AllowRecipeOverwrite=false
B:pulverizer.AllowRecipeOverwrite=false
B:Sawmill.AllowRecipeOverwrite=false
B:Smelter.AllowRecipeOverwrite=false
B:Transposer.AllowRecipeOverwrite=false
}

####################
# recipe
####################

recipe {
B:Breaker.UseDiamondPickaxe=false
B:MachineFrame.UseSteel=false
B:pulverizer.AddDiamonds=false
B:Smelter.AddDiamonds=false
B:UseGears=false
}

}


####################
# world
####################

world {
####################
# feature
####################

feature {
B:Ore.Copper=false
B:Ore.Lead=true
B:Ore.Nickel=true
B:Ore.Silver=false
B:Ore.Tin=false
}

}
Buildcraft
# Configuration file

####################
# biomes
####################

biomes {
I:eek:ilDesert=161
I:eek:ilOcean=160
}


####################
# block
####################

block {
I:architect.id=1508
I:assemblyTable.id=1517
I:autoWorkbench.id=1502
I:blueprintLibrary.id=1515
I:builder.id=1507
I:drill.id=1501
I:engine.id=1510
I:filler.id=1505
I:filteredBuffer.id=1523
I:floodGate.id=1524
I:frame.id=1509
I:fuel.id=1531
I:hopper.id=1519
I:laser.id=1516
I:marker.id=1504
I:miningWell.id=1500
I:eek:il.id=1530
I:pathMarker.id=1518
I:pipe.id=1513
I:pump.id=1511
I:quarry.id=1503
I:refinery.id=1514
I:springBlock.id=1522
I:tank.id=1512
S:woodenPipe.item.exclusion <
>
S:woodenPipe.liquid.exclusion <
>
}


####################
# general
####################

general {
# Can oil burn?
B:burnOil=true

# Set to true to enable alternate textures
B:client.colorblindmode=false

# set to true if the Pump should consume water
B:consumeWater=false

# set to true for allowing machines to be driven by continuous current
B:current.continuous=false

# set to false to prevent fillers from dropping blocks.
B:dropBrokenBlocks=true

# If true, Filler will destroy blocks instead of breaking them.
B:filler.destroy=false

# Lifespan in ticks of items dropped by the filler from non-tough blocks (those that can be broken by hand)
I:filler.lifespan.other=6000

# Lifespan in ticks of items dropped by the filler from 'tough' blocks (those that can't be broken by hand)
I:filler.lifespan.tough=20

# adjust energy value of Fuel in Combustion Engines
D:fuel.fuel.combustion=1.0

# adjust energy value of Oil in Combustion Engines
D:fuel.oil.combustion=1.0

# the lifespan in ticks of items dropped on the ground by pipes and machines, vanilla = 6000, default = 1200
I:itemLifespan=1200

# cost multiplier for mining operations, range (1.0 - 10.0)
# high values may render engines incapable of powering machines directly
D:mining.cost.multipler=1.0

# how far below the machine can mining machines dig, range (2 - 256), default 256
I:mining.depth=256

# disables the recipes for automated mining machines
B:mining.enabled=true

# set to false if BuildCraft should not generate custom blocks (e.g. oil)
B:modifyWorld=true

# delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization.
I:network.stateRefreshPeriod=40

# increasing this number will decrease network update frequency, useful for overloaded servers
I:network.updateFactor=10
B:eek:ilSprings=true

# Probability of oil well generation
D:eek:ilWellGenerationRate=1.0

# How long a pipe will take to break
D:pipes.durability=0.25

# when reaching this amount of objects in a pipes, items will be automatically grouped
I:pipes.groupItemsTrigger=32
S:power.framework=buildcraft.energy.PneumaticPowerFramework

# Allows admins to whitelist or blacklist pumping of specific fluids in specific dimensions.
# Eg. "-/-1/Lava" will disable lava in the nether. "-/*/Lava" will disable lava in any dimension. "+/0/*" will enable any fluid in the overworld.
# Entries are comma seperated, banned fluids have precedence over allowed ones.Default is "+/*/*,+/-1/Lava" - the second redundant entry ("+/-1/lava") is there to show the format.
S:pumping.controlList=+/*/*,+/-1/lava

# Quarry cannot be picked back up after placement
B:quarry.one.time.use=false
B:trackNetworkUsage=false

# set to true for version check on startup
B:update.check=true
S:version=4.1.2
}


####################
# item
####################

item {
I:bluePipeWire.id=19114
I:blueprintItem.id=19118
I:bucketFuel.id=19110
I:bucketOil.id=19107
I:diamondGearItem.id=19104
I:goldenGearItem.id=19103
I:greenPipeWire.id=19115
I:ironGearItem.id=19102
I:pipeFacade.id=19141
I:pipeFluidsCobblestone.id=19181
I:pipeFluidsEmerald.id=19187
I:pipeFluidsGold.id=19184
I:pipeFluidsIron.id=19183
I:pipeFluidsSandstone.id=19223
I:pipeFluidsStone.id=19182
I:pipeFluidsVoid.id=19221
I:pipeFluidsWood.id=19180
I:pipeGate.id=19111
I:pipeGateAutarchic.id=19140
I:pipeItemsCobblestone.id=19161
I:pipeItemsDaizuli.id=19170
I:pipeItemsDiamond.id=19165
I:pipeItemsEmerald.id=19167
I:pipeItemsGold.id=19164
I:pipeItemsIron.id=19163
I:pipeItemsLapis.id=19169
I:pipeItemsObsidian.id=19166
I:pipeItemsQuartz.id=19168
I:pipeItemsSandstone.id=19222
I:pipeItemsStone.id=19162
I:pipeItemsVoid.id=19220
I:pipeItemsWood.id=19160
I:pipePlug.id=19142
I:pipePowerCobblestone.id=19201
I:pipePowerDiamond.id=19205
I:pipePowerGold.id=19204
I:pipePowerIron.id=19203
I:pipePowerQuartz.id=19208
I:pipePowerStone.id=19202
I:pipePowerWood.id=19200
I:pipeStructureCobblestone.id=19224
I:pipeWaterproof.id=19109
I:redPipeWire.id=19113
I:redstoneChipset.id=19117
I:stoneGearItem.id=19101
I:templateItem.id=19105
I:woodenGearItem.id=19100
I:wrench.id=19106
I:yellowPipeWire.id=19116
}

Server Versions :

Thermal Expansion:
# Configuration file

####################
# block
####################

block {
I:Conduit=4093
I:Device=2003
I:Dynamo=2004
I:EnergyCell=2005
I:FluidCoal=2022
I:FluidCryotheum=2020
I:FluidEnder=4086
I:FluidGlowstone=4087
I:FluidMana=2021
I:FluidPyrotheum=2019
I:FluidRedstone=4088
I:Glass=4091
I:Invisible=4089
I:Lamp=2011
I:Machine=2002
I:Ore=4095
I:plate=2010
I:Rockwool=4090
I:Storage=2012
I:Strongbox=2007
I:Tank=4094
I:Tesseract=4092
####################
# feature
####################

feature {
B:Cell.Basic=true
B:Cell.Creative=true
B:Cell.Hardened=true
B:Cell.Reinforced=true
B:Cell.Resonant=true
B:Conduit.Energy.Basic=true
B:Conduit.Energy.Hardened=true
B:Conduit.Energy.Reinforced=true
B:Conduit.Fluid.Opaque=true
B:Conduit.Fluid.Transparent=true
B:Conduit.Item.Fast.Opaque=true
B:Conduit.Item.Fast.Transparent=true
B:Conduit.Item.Opaque=true
B:Conduit.Item.Transparent=true
B:Device.Activator=true
B:Device.Breaker=true
B:Device.Nullifier=true
B:Device.Workbench=true
B:Dynamo.Compression=true
B:Dynamo.Magmatic=true
B:Dynamo.Steam=true
B:Lamp.Enable=true
B:Machine.AutoCrafter=true
B:Machine.Charger=true
B:Machine.Crucible=true
B:Machine.Furnace=true
B:Machine.IceGen=true
B:Machine.Pulverizer=true
B:Machine.RockGen=true
B:Machine.Sawmill=true
B:Machine.Transposer=true
B:Machine.WaterGen=true
B:Machine.smelter=true
B:Strongbox.Basic=true
B:Strongbox.Creative=true
B:Strongbox.Hardened=true
B:Strongbox.Reinforced=true
B:Strongbox.Resonant=true
B:Tank.Basic=true
B:Tank.Creative=true
B:Tank.Hardened=true
B:Tank.Reinforced=true
B:Tank.Resonant=true
B:Tesseract.Enable=true
}

}


####################
# general
####################

general {
B:ColorBlindTextures=false
B:DrawGUISlotBorders=true
B:EnableDismantleLogging=false
B:EnableUpdateNotifications=true
S:Version=3.0.0.b6b
}


####################
# item
####################

item {
I:Armor.Invar.Boots=20012
I:Armor.Invar.Helmet=20009
I:Armor.Invar.Legs=20011
I:Armor.Invar.Plate=20010
I:Component=20007
I:Diagram=20006
I:Material=20008
I:Tool.Bucket=20003
I:Tool.Capacitor=20005
I:Tool.Florb=20004
I:Tool.Invar.Axe=20016
I:Tool.Invar.BattleWrench=20021
I:Tool.Invar.FishingRod=20019
I:Tool.Invar.Hoe=20017
I:Tool.Invar.Pickaxe=20015
I:Tool.Invar.Shears=20018
I:Tool.Invar.Shovel=20014
I:Tool.Invar.Sickle=20020
I:Tool.Invar.Sword=20013
I:Tool.Multimeter=20002
I:Tool.Wrench=20001
####################
# feature
####################

feature {
B:Armor.Invar=true
B:Tool.Invar.Axe=true
B:Tool.Invar.BattleWrench=true
B:Tool.Invar.FishingRod=true
B:Tool.Invar.Hoe=true
B:Tool.Invar.Pickaxe=true
B:Tool.Invar.Shears=true
B:Tool.Invar.Shovel=true
B:Tool.Invar.Sickle=true
B:Tool.Invar.Sword=true
}

}


####################
# plugins
####################

plugins {
B:ComputerCraft=true
B:Forestry=true
B:MineFactoryReloaded=true
B:Thaumcraft4=true
####################
# tweak
####################

tweak {
B:CC.TurtlesCanBreakBlocks=false
B:MFR.Coal.Straw=true
B:MFR.Cryotheum.Straw=true

# This controls the maximum distance (in blocks) a player will teleport from drinking Ender.
I:MFR.Ender.Range=16384
B:MFR.Ender.Straw=true
B:MFR.Glowstone.Straw=true
B:MFR.Pyrotheum.Straw=true
B:MFR.Redstone.Straw=true
}

}


####################
# tweak
####################

tweak {
B:Crucible.BlazeRod=true
I:Crucible.BlazeRod.Energy=20000
B:Crucible.Netherrack=true
I:Crucible.Netherrack.Energy=120000

# Enable this for Fluid Coal to be flammable.
B:Fluid.Coal.Flammable=true

# Enable this for Fluid Cryotheum to be worse than lava, except cold.
B:Fluid.Cryotheum.Effect=true

# Enable this for Fluid Cryotheum Source blocks to gradually fall downwards.
B:Fluid.Cryotheum.Fall=true

# Enable this for Fluid Ender to randomly teleport entities on contact.
B:Fluid.Ender.Effect=true

# Enable this for Fluid Glowstone Source blocks to condense back into solid Glowstone above a given y-value.
B:Fluid.Glowstone.Condense=true

# Enable this for Fluid Glowstone to do...something.
B:Fluid.Glowstone.Effect=true

# Enable this for Fluid Glowstone Source blocks to gradually float upwards.
B:Fluid.Glowstone.Float=true

# This adjusts the y-value where Fluid Glowstone will *always* condense, if that is enabled. It will also condense above 80% of this value, if it cannot flow.
I:Fluid.Glowstone.MaxHeight=120

# Enable this for Fluid Pyrotheum to be worse than lava.
B:Fluid.Pyrotheum.Effect=true

# Enable this for Fluid Pyrotheum Source blocks to gradually fall downwards.
B:Fluid.Pyrotheum.Fall=true

# Enable this for Fluid Redstone to emit a signal proportional to its fluid level.
B:Fluid.Redstone.Effect=true
I:LavaRFValue=200000
B:pulverizer.BlazeRod=true
B:pulverizer.Bone=true
I:pulverizer.Cinnabar.Chance=25
B:pulverizer.IngotsToDust=true
B:pulverizer.Netherrack=true
B:pulverizer.Reed=true
B:pulverizer.Sandstone=true
B:pulverizer.Wool=false
I:RockGen.Cobblestone.Lava=0
I:RockGen.Cobblestone.Time=40
I:RockGen.Cobblestone.Water=0
I:RockGen.Obsidian.Lava=1000
I:RockGen.Obsidian.Time=120
I:RockGen.Obsidian.Water=1000
I:RockGen.Stone.Lava=0
I:RockGen.Stone.Time=80
I:RockGen.Stone.Water=1000
I:Smelter.Bronze.Quantity=2
I:WaterGen.Rate=25
####################
# crafting
####################

crafting {
B:Crucible.AllowRecipeOverwrite=false
B:Furnace.AllowRecipeOverwrite=false
B:pulverizer.AllowRecipeOverwrite=false
B:Sawmill.AllowRecipeOverwrite=false
B:Smelter.AllowRecipeOverwrite=false
B:Transposer.AllowRecipeOverwrite=false
}

####################
# recipe
####################

recipe {
B:Breaker.UseDiamondPickaxe=false
B:MachineFrame.UseSteel=false
B:pulverizer.AddDiamonds=false
B:Smelter.AddDiamonds=false
B:UseGears=false
}

}


####################
# world
####################

world {
####################
# feature
####################

feature {
B:Ore.Copper=false
B:Ore.Lead=true
B:Ore.Nickel=true
B:Ore.Silver=false
B:Ore.Tin=false
}

}

Buildcraft
# Configuration file

####################
# biomes
####################

biomes {
I:eek:ilDesert=161
I:eek:ilOcean=160
}


####################
# block
####################

block {
I:architect.id=1508
I:assemblyTable.id=1517
I:autoWorkbench.id=1502
I:blueprintLibrary.id=1515
I:builder.id=1507
I:drill.id=1501
I:engine.id=1510
I:filler.id=1505
I:filteredBuffer.id=1523
I:floodGate.id=1524
I:frame.id=1509
I:fuel.id=1531
I:hopper.id=1519
I:laser.id=1516
I:marker.id=1504
I:miningWell.id=1500
I:eek:il.id=1530
I:pathMarker.id=1518
I:pipe.id=1513
I:pump.id=1511
I:quarry.id=1503
I:refinery.id=1514
I:springBlock.id=1522
I:tank.id=1512
S:woodenPipe.item.exclusion <
>
S:woodenPipe.liquid.exclusion <
>
}


####################
# general
####################

general {
# Can oil burn?
B:burnOil=true

# Set to true to enable alternate textures
B:client.colorblindmode=false

# set to true if the Pump should consume water
B:consumeWater=false

# set to true for allowing machines to be driven by continuous current
B:current.continuous=false

# set to false to prevent fillers from dropping blocks.
B:dropBrokenBlocks=true

# If true, Filler will destroy blocks instead of breaking them.
B:filler.destroy=false

# Lifespan in ticks of items dropped by the filler from non-tough blocks (those that can be broken by hand)
I:filler.lifespan.other=6000

# Lifespan in ticks of items dropped by the filler from 'tough' blocks (those that can't be broken by hand)
I:filler.lifespan.tough=20

# adjust energy value of Fuel in Combustion Engines
D:fuel.fuel.combustion=1.0

# adjust energy value of Oil in Combustion Engines
D:fuel.oil.combustion=1.0

# the lifespan in ticks of items dropped on the ground by pipes and machines, vanilla = 6000, default = 1200
I:itemLifespan=1200

# cost multiplier for mining operations, range (1.0 - 10.0)
# high values may render engines incapable of powering machines directly
D:mining.cost.multipler=1.0

# how far below the machine can mining machines dig, range (2 - 256), default 256
I:mining.depth=256

# disables the recipes for automated mining machines
B:mining.enabled=true

# set to false if BuildCraft should not generate custom blocks (e.g. oil)
B:modifyWorld=true

# delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization.
I:network.stateRefreshPeriod=40

# increasing this number will decrease network update frequency, useful for overloaded servers
I:network.updateFactor=10
B:eek:ilSprings=true

# Probability of oil well generation
D:eek:ilWellGenerationRate=1.0

# How long a pipe will take to break
D:pipes.durability=0.25

# when reaching this amount of objects in a pipes, items will be automatically grouped
I:pipes.groupItemsTrigger=32
S:power.framework=buildcraft.energy.PneumaticPowerFramework

# Allows admins to whitelist or blacklist pumping of specific fluids in specific dimensions.
# Eg. "-/-1/Lava" will disable lava in the nether. "-/*/Lava" will disable lava in any dimension. "+/0/*" will enable any fluid in the overworld.
# Entries are comma seperated, banned fluids have precedence over allowed ones.Default is "+/*/*,+/-1/Lava" - the second redundant entry ("+/-1/lava") is there to show the format.
S:pumping.controlList=+/*/*,+/-1/lava

# Quarry cannot be picked back up after placement
B:quarry.one.time.use=false
B:trackNetworkUsage=false

# set to true for version check on startup
B:update.check=true
S:version=4.1.2
}


####################
# item
####################

item {
I:bluePipeWire.id=19114
I:blueprintItem.id=19118
I:bucketFuel.id=19110
I:bucketOil.id=19107
I:diamondGearItem.id=19104
I:goldenGearItem.id=19103
I:greenPipeWire.id=19115
I:ironGearItem.id=19102
I:pipeFacade.id=19141
I:pipeFluidsCobblestone.id=19181
I:pipeFluidsEmerald.id=19187
I:pipeFluidsGold.id=19184
I:pipeFluidsIron.id=19183
I:pipeFluidsSandstone.id=19223
I:pipeFluidsStone.id=19182
I:pipeFluidsVoid.id=19221
I:pipeFluidsWood.id=19180
I:pipeGate.id=19111
I:pipeGateAutarchic.id=19140
I:pipeItemsCobblestone.id=19161
I:pipeItemsDaizuli.id=19170
I:pipeItemsDiamond.id=19165
I:pipeItemsEmerald.id=19167
I:pipeItemsGold.id=19164
I:pipeItemsIron.id=19163
I:pipeItemsLapis.id=19169
I:pipeItemsObsidian.id=19166
I:pipeItemsQuartz.id=19168
I:pipeItemsSandstone.id=19222
I:pipeItemsStone.id=19162
I:pipeItemsVoid.id=19220
I:pipeItemsWood.id=19160
I:pipePlug.id=19142
I:pipePowerCobblestone.id=19201
I:pipePowerDiamond.id=19205
I:pipePowerGold.id=19204
I:pipePowerIron.id=19203
I:pipePowerQuartz.id=19208
I:pipePowerStone.id=19202
I:pipePowerWood.id=19200
I:pipeStructureCobblestone.id=19224
I:pipeWaterproof.id=19109
I:redPipeWire.id=19113
I:redstoneChipset.id=19117
I:stoneGearItem.id=19101
I:templateItem.id=19105
I:woodenGearItem.id=19100
I:wrench.id=19106
I:yellowPipeWire.id=19116
}

Much appreciated, thanks :)
 

MarcT

New Member
Jul 29, 2019
3
0
0
It may or may not have been asked before and yes it might seem silly to some people, but will the Dynamo's ever have a moving visual in the future? it used to look so nice have engines pumping away with lava coming from pipes, now though the dynamo's are static with no visual effect except a light to show its on which is very disappointing in my opinion.
 

ShadowRocka

New Member
Jul 29, 2019
8
0
0
It may or may not have been asked before and yes it might seem silly to some people, but will the Dynamo's ever have a moving visual in the future? it used to look so nice have engines pumping away with lava coming from pipes, now though the dynamo's are static with no visual effect except a light to show its on which is very disappointing in my opinion.
I'm pretty sure dynamos are supposed to have an internal motion engine that provides power based on material input, so that might be the reason why it's static
 

MigukNamja

New Member
Jul 29, 2019
2,202
0
0
Hmm...something or someone changed your ThermalExpansion.cfg. You have a lot of 4000-ranged IDs in your block section. Here's mine, for comparison purposes:

block {
I:Conduit=2008
I:Device=2003
I:Dynamo=2004
I:EnergyCell=2005
I:FluidCoal=2022
I:FluidCryotheum=2020
I:FluidEnder=2018
I:FluidGlowstone=2017
I:FluidMana=2021
I:FluidPyrotheum=2019
I:FluidRedstone=2016
I:Glass=2013
I:Invisible=2015
I:Lamp=2011
I:Machine=2002
I:Ore=2001
I:plate=2010
I:Rockwool=2014
I:Storage=2012
I:Strongbox=2007
I:Tank=2006
I:Tesseract=2009

Try this : search through your config folders for 4088 and 1530.

Here's an example:

Code:
minecraft@miguknamja:~/forge-1.6.4/config$ find . -name "*.*" | xargs grep -i 4088
grep: .: Is a directory
minecraft@miguknamja:~/forge-1.6.4/config$ find . -name "*.*" | xargs grep -i 1530
grep: .: Is a directory
./buildcraft/main.conf:    I:oil.id=1530
minecraft@miguknamja:~/forge-1.6.4/config$

Also, what's your Forge version ? I'm on build 953.
 

MarcT

New Member
Jul 29, 2019
3
0
0
I'm pretty sure dynamos are supposed to have an internal motion engine that provides power based on material input, so that might be the reason why it's static
Ah well that's a shame, it visually isn't pleasing for me anymore QQ
 

MigukNamja

New Member
Jul 29, 2019
2,202
0
0
It may or may not have been asked before and yes it might seem silly to some people, but will the Dynamo's ever have a moving visual in the future? it used to look so nice have engines pumping away with lava coming from pipes, now though the dynamo's are static with no visual effect except a light to show its on which is very disappointing in my opinion.

KingLemming said somewhere else he is either seriously considering it or is planning on doing it in a future release. I don't recall how strongly the commitment was and I certainly don't want to commit for him !

For now, though, one of his primary concerns is performance and I'm there with him. You can spam Dynamos all day long and not have client issues, but walk into player- chunkloading (i.e. view distance) range of a room full of, for instance, moving and particle effect Buildcraft or Railcraft engines, and many client PCs will experience a noticable performance hit.
 
  • Like
Reactions: RedBoss

MarcT

New Member
Jul 29, 2019
3
0
0
KingLemming said somewhere else he is either seriously considering it or is planning on doing it in a future release. I don't recall how strongly the commitment was and I certainly don't want to commit for him !

For now, though, one of his primary concerns is performance and I'm there with him. You can spam Dynamos all day long and not have client issues, but walk into player- chunkloading (i.e. view distance) range of a room full of, for instance, moving and particle effect Buildcraft or Railcraft engines, and many client PCs will experience a noticable performance hit.
Ah thats fair enough, i guess i can hope for them in the future when all is stable etc. thanks for response.
 

ShadowRocka

New Member
Jul 29, 2019
8
0
0
949 is very recent, wouldn't expect any 1.6 fluid registry problems there. 949 on both client and server, right ?
yeah, I'm trying to fix the IDs right now, will post when I'm done if it's fixed or not, thanks for the help :)

derp, I just remembered I changed those to 4000s because it conflicted with BoP stuff... I guess I'll find free 2ks and use those instead see if that helps
 
Last edited:

ShadowRocka

New Member
Jul 29, 2019
8
0
0
so I managed to get it fixed in a singleplayer world but after editing the server config too and restarting it, it still shows oil... welp, I guess I need to do a world reset?
 

MigukNamja

New Member
Jul 29, 2019
2,202
0
0
Ah, shouldn't *have* to avoid changing IDs. Changing IDs should work and as long as client and server match, you should be fine. However, the saved world will have been saved using the old IDs. Did you start your world from scratch ?

Perhaps when you changed to the 4000-ranged, Oil of some kind was already there in your saved world file.

What I do when I add a new mod to my world is always force the new mod to change its IDs. I try to never touch IDs of mods that have already been in the world.

There may be something else at play here I'm not away of. It seems as if Redstone fluid and Oil fluid got confused in the fluid registry. I'm not sure if that's done by ID or by name. If by name, I have no idea how they got confused/confounded.

But, yeah, a world reset is not a bad idea if you can stomach it.
 

Linkitch

New Member
Jul 29, 2019
6
0
0
Is my version just not up-to-date, or do ItemDucts not work on a quarry?

My solution thus far has been to put a chest on top of them, and then use the ItemDucts directly on the chest.
 

Hoff

Tech Support
Oct 30, 2012
2,901
1,502
218
Is my version just not up-to-date, or do ItemDucts not work on a quarry?

My solution thus far has been to put a chest on top of them, and then use the ItemDucts directly on the chest.
They don't and likely never will. They need an inventory to interact with which the quarry does not have.