What's the source of these future changes?
Who knows? People just seem to be on a bash TC kick atm.
I did mention on the mc forums that I am thinking of nerfing their speed, but I'm not going to remove it. In the same post I also say the reason I want to nerf it is because I'm planning on adding quicker ways to repair things (via a item you keep in your inventory or some other method), but that has some sort of upkeep cost. In short, sort of the way repair worked in TC3.
In fact, if I can work out a server friendly way of having repair work EXACTLY like it did in TC3 I would be happy. However having items with repair constantly check their environs for sources of vis would hurt server ticks.
As for the tube nerf - I didn't do it to nerf them. They were killing servers when used in large numbers. My choices were to keep the suction mechanic, but limit it to one aspect at a time, or change them into soulless "magic pipes of automation" like so many mods are adding these days. I chose the former - managing your tubes were a minigame of sorts in TC2 and I wanted the same thing here. I consider the nerf a bonus.
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