You rather automatically replant and manual gathering (IC2 crops) or automatically gathering and manual replanting (vanilla crops) and you can't have both. Without taking into account other mods that is.
I chose number 2
And, I can't read.
You rather automatically replant and manual gathering (IC2 crops) or automatically gathering and manual replanting (vanilla crops) and you can't have both. Without taking into account other mods that is.
I chose number 2
I could see the plants that produce ink sacs being useful as an alternative to a mfr squidfarm. No more squid hunting for thaumcraft research, ars magica 2 spell writing and mystcraft books.
I just wish that someone would make for IC2 what extra bees is to Forestry. Remember how useless bees were before extra bees? That's what crops are now.
I feel as though perhaps you have not looked into Gregtech. It adds many different plants to IC2, including ore generating plants for tin, copper, lead, etc. Also, many mob drop plants, such as eggs, meat, spider eyes, ender pearls, etc.
You don't have to babysit really. I usually not care about the plants until they are fully grown, then I place double cropsticks adjacent to both the matured plants I want to crossbreed. Once the double cropsticks has successfully crossbred, I will just ignore it till it is mature.
It was useful back in 1.2.5 if you knew what you were doing and that hasn't changed.You guys, I couldn't care less about the changes being made to IC2. I really just want to see the crop system change to be a bit more useful.
A lot of the later crops seem pretty useful to me with or without Greg's help.
The main thing that keeps me from ever really getting into IC2's crop breeding is having to babysit the crop sticks to keep weeds away. When your mod is almost literally forcing players to watch grass grow, you're doing something wrong. Only thing that could possibly be more boring is having to stare at your painted construction foam as the paint dries in order to keep vandals from putting fingerprints on it if you don't chase them off.
I once suggested on the IC forums for a machine that could be used to cross-breed crops with eachother.
you'd give the machine 2 seed bags, and it'd cross-breed the seed bags for you. in the recipe there would be a luminator for light, it'd require water cells for hydraction, fuel for generating warmth and EU for the machine to work. you'd also be able to put bonemeal and weed-ex in the machine to speed up the progress.
I have never seen a single weed on an IC2 crop. How does that happen?IC2 crops ... always end up covered in weeds if you don't constantly maintain them...
Weeds can (in my experience) only establish on an empty crop. If you have anything on the crop at all - doesn't matter what plant, a weed will not grow on it.
That was what I always thought, but a few times I've returned to find a farm full of weeds even though I made sure not to leave any empty crops. It is however entirely possible that another player came by and forgot to replant though, being that both occasions were on SMP .
Must be - I've had a "field" of crops left on my server in a chunkloaded area for weeks at a time - no empty crops, no weeds