The ancient warfare thread
http://www.minecraftforum.net/forum...1547-1-7-10-ancient-warfare-forge-smp-wip-d-l
links to a github. That links to a wiki (
http://ancientwarfare.wikispaces.com/) that says:
This wiki's subscription has expired. The wiki will be reactivated once one of the wiki organizers renews the wiki's subscription. For more information, please visit
this blog post.
I did download the instruction manual, and read it.
I did not see the "give them a hoe and they will fish" instruction.
I am amazed that a hammer will let you (the player) farm and fish
(and, actually, given the junk you get from vanilla fishing now, that might make fishing viable; it's certainly an AFK fisher.)
I did see your video, and saw you gave the farmer the diamond hoe, and he proceeded to ... hoe the ground at a horribly slow rate
.
And, I saw your next video that started with the chat line saying he fell out of the world (gee, lovely pathfinding).
But if I did not see that, I would not have had any idea what to do.
And by the time I did learn from you, it was time to submit my judging results.
Meanwhile, the manual says:
Crop Farm
The Crop Farm plants and harvests Wheat, Carrots, Potatoes, Melons and Pumpkins. The blocks to be tilled / planted / harvested may be adjusted in the ‘Bounds’ adjustment GUI. Harvested resources will be placed into the upper inventory area. Seeds to be planted should be inserted into the middle inventory area. The lower area is reserved for Bonemeal, which will be used to speed the growth of any crops after tilling/planting has been done. Can use bounds, enchanted tools, and quality tools upgrades.
...
Fish Farm
The Fish Farm provides an automated means for catching fish (all vanilla types) as well as ink. More water in and below the bounds of the fish farm will result in faster production. Can enable/disable the catching of fish and/or ink through the ‘Adv’ GUI. Can use bounds, enchanted tools, and quality tools upgrades.
Still looking for the "give them a hoe" instruction.
What wiki did you use?
AH!
Page 29/30.
That's where the equipment needed for the NPC's is listed.
NPC Workers will automatically seek the nearest active worksite that has work to begin working at. If no worksites have work to be done, they will begin to wander around. Automatic selection of worksite can be overridden by placing a properly configured ‘Work Order’ item in the workers ‘Orders’ slot.
Workers will automatically return to their home point at night or whenever it is raining. The home point is set when the NPC is initially spawned, but may also be changed through the interaction GUI or with the Command Baton. To disable the ‘go home at night’ AI, remove/clear/un-assign the NPCs home point.
So if they are idle, they wander, and that's kinda fatal on a skyblock.