Thing with automated golem systems is: Once you go BIGTIME with your resource-income, the golems simply are not fast enough (yes, even the "fast" ones). Means, you will need quite a lot of them. And that, in turn, usually leads to lag. At least my 6gig machine cannot handle 20 golems running around doing business without a hit to the framerate. But maybe a wise Golemancer could show a system that imitates the flexibility of an AE system with golems? Id love to see it. =)
Also: Taint? Hm. Not sure if I like that. Need more specifications.
How much wood would a woodchuck golem chuck, if a woodchuck golem would exist?
16How much wood would a woodchuck golem chuck, if a woodchuck golem would exist?
Discuss.
Maybe tallow golems will just find the nearest warded jar without needing markers. All they'd need to be pointed at is a marker for the chest containing empty bottles.Still, if you can only mark one thing at a time, per golem, then this makes it almost impossible to run a system that's the same as a wall of escence jars on marker blocks.
what?I'm surprised richardg hasn't added a computercraft turtle
How much wood would a woodchuck golem chuck, if a woodchuck golem would exist?
what?
ugh.. shouldnt it be a golem turtle?/facepalm, I guess my brain was taking a nap at that time.
what I meant to say was "I'm surprised richardg hasn't added a computercraft golem "
ugh.. shouldnt it be a golem turtle?