Thaumcraft 4 - The Update Thread! Now With Infusion Crafting

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Zelfana

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Jul 29, 2019
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Not just the item grate but anything. But you know what's great about the stone golem and grate other than having a way to automate the infernal furnace within the mod itself? You can also semi-automate crucible usage. No more having to aim properly when throwing items in, you have a golem with perfect aim instead! I've been wanting to use the MFR Ejector for this as it always drops items perfectly in the middle of the block in front of it but you have to pulse once for each item and that causes a fair bit of lag if you do a 1-tick clock for it. For infusion altar it is fully automated process, you only put input items in a container the golem can access. For actual crucible crafting you still have to use the wand yourself but it's better than nothing.
 

RedBoss

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Not just the item grate but anything. But you know what's great about the stone golem and grate other than having a way to automate the infernal furnace within the mod itself? You can also semi-automate crucible usage. No more having to aim properly when throwing items in, you have a golem with perfect aim instead! I've been wanting to use the MFR Ejector for this as it always drops items perfectly in the middle of the block in front of it but you have to pulse once for each item and that causes a fair bit of lag if you do a 1-tick clock for it. For infusion altar it is fully automated process, you only put input items in a container the golem can access. For actual crucible crafting you still have to use the wand yourself but it's better than nothing.

That would be useful for simply decanting aspects in the current version. I listened to an interview Azanor had with Haighyourkie(sp) and he said that TC3.1 will have a revised aspect system as well so there's food for thought. We may not be dealing with the same issues in 1.6

Either way I'm excited. This is my favorite mod.
 

Yusunoha

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haha, I laughed when the stone golem fell in the lava, just thinking how many times my own golems just wandered off doing their own things
 
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RedBoss

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I laughed as well. Golems frustrate me but they're so novel that I ignore it. I learned the hard way that wooden Golems collect EVERYTHING. I had one in a flax farm. I left the ssp game running while I watched a movie thinking I'd have a diamond chest of string and seeds. I came back found eggs, zombie flesh, and various other mob drops. And a field of de spawning string. Grrrr..... LOL.
 

VikeStep

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I have used Marker Blocks as decoration for a 9x9 Challenge
Here is the result
N444b2l.png
 

Cirom

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I will miss the marker blocks.. kinda wish that Azanor would just leave them in as decor blocks, like the stained stone blocks. One can hope...
 
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lolpierandom

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haha, I laughed when the stone golem fell in the lava, just thinking how many times my own golems just wandered off doing their own things

I laughed more when he shook his character's head around furiously right after it died.

Exactly what I would do in that situation.
 
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RedBoss

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After playing quite a bit of vanilla lately, it struck me. Zombie hordes are horrible now, especially baby zombies. Adding the even more powerful Angry Zombie to these hordes is going to be a big factor in 1.6 modded MC. MFFS may become a necessity as well as turrets. ICBM may become a base's best friend.

I hope there will be magical defenses, but this is gonna be fun
 

ShneekeyTheLost

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Lost as always
After playing quite a bit of vanilla lately, it struck me. Zombie hordes are horrible now, especially baby zombies. Adding the even more powerful Angry Zombie to these hordes is going to be a big factor in 1.6 modded MC. MFFS may become a necessity as well as turrets. ICBM may become a base's best friend.

I hope there will be magical defenses, but this is gonna be fun
For those packs which use the mod, TiC's Scythe becomes a viable solution. 3 x 3 swaths of zombies going down at a time.
 

cynric

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Jul 29, 2019
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It looks interesting so far. Not sure it will fix the problem that researching the same stuff every world reset again quickly gets old, but I'm looking forward to a different method.
 

Zelfana

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Hmm, it seems like that would be more time consuming way to research. You have to guess which aspects you can discover in the nature and which you have to "combine" to research. It's basically the same as the Doodle God flash game and I never finished that.

But the current research system isn't perfect either. Crucible experimenting is an useless way to research even if you're only starting with the mod because you still have to complete the research normally.
 

iconmaster

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I've always liked the idea of all of Azanor's various research systems, but they always fall flat in execution. I mean, TC2's was entirely random and had a high chance of failure, and the current one is tedious on repeated playthroughs. I can only hope this one keeps the research system fun throughout play.
 

Flipz

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I will miss the marker blocks.. kinda wish that Azanor would just leave them in as decor blocks, like the stained stone blocks. One can hope...

Same here. They're a nice touch, I always found myself crafting far more than I actually needed, just so I'd have spares to use to spice up other (non-golem) builds.

Hmm, it seems like that would be more time consuming way to research. You have to guess which aspects you can discover in the nature and which you have to "combine" to research. It's basically the same as the Doodle God flash game and I never finished that.

But the current research system isn't perfect either. Crucible experimenting is an useless way to research even if you're only starting with the mod because you still have to complete the research normally.

I believe Azanor himself has stated that Doodle God was his inspiration.

I'm not really looking forward to the return of Taint. I mean, I loved the dangerous feel of it, and I did like fighting the Taint...I just didn't like having to fight it as the FIRST thing I did in a world. I hated that no matter what I did, the Taint would spread and spread and spread and eat all my Vanilla ores--and with Thaumcraft's current cross-mod support, I don't doubt for a second that the Taint will eat the modded ores as well. I hope that this time around, Taint spreading will have some sort of hard cap, lest it turn into Mystcraft decay but in the Overworld. :/

Hey, here's a thought: what if Thaumcraft added its own dimension? One that terrain-wise is identical to the Overworld (at a 1:1 scale), but is comprised entirely of new blocks, mobs, and materials. The "Thaumic Dimension" has a lot of nice boons to it, but also comes at the risk of the Taint. This way, we'd still get Taint, but it'd be an optional part of gameplay, and we wouldn't have to fear the Taint Apocalypse in the Overworld.

Alternatively, Taint could be limited to new Thaumcraft-specific biomes, according to the same principle.

EDIT: RE: Research, I would LOVE to see something like this suggestion from another topic:
You know, that could be added as a feature in a much less tedious manner, just make it similar to D&D with schools of magic, give players an option to select a certain school in which you specialise and another which is locked to you, you get access to certain things which are only available to your school and a discount on essentia when dealing with that school that stacks with the discounts from the robes of the thaumaturgist, in exchange you can't craft things belonging to the school you chose to lock yourself out of.

Obviously would only work with SMP (or, instead of "can't craft" it could be "is more expensive to craft"), but still. :)
 

Cirom

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Jan 1, 2013
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<shnip>

Yup, this is a complete overhaul of the mod. Switchable wands? On the fly like the power gauntlet. Interesting

Oh, this looks really neat - I quite like how Vis isn't just one thing now, but many - although I can see sitting there waiting for your wand to charge a particular Vis level to be kind of grindy* after a while.

So, I'm assuming you'd need to collect Fire Vis (unsure if correct term) for fire-based spells, etc. I wonder if old spell-like items like the Portable Hole will also use this system?

* for lack of a better word