Thaumcraft addon bandwaggon? Is this just people making small addon mods or do you have contact with Azanor or Vazkii.
Rather than focusing on just hungry nodes we could have node outputs based on the compound aspects in them:
e.g. Nodes with Herba in boost plant growth.
Nodes with sano in them heal mobs around them.
Anyway, I'm going to pen a few ideas for an addon mod on another post.
I have contact with:
Vazkii - Thaumic Tinkerer + Botania
LycaonX - Advanced Thaumaturgy
Kihara - Player Beacons
SpitefulFox - Forbidden Magic
Flaxbeard - Thaumic Exploration
Haighyorkie - Known for making videos on TC and addons.
to name a few.
We talk e'ryday on skype chat together and help each other out with ideas and devving.
we even have our own private servers we go on and are in the process of creating a modpack together.
I do hope my credentials are good enough for you.
Now to the point: The idea that was being bounced around was Hungry Nodes being the center for a pseudo-power network, given their unharnessed ability to create energy that would power some items to assist with your thaumcrafting.
LycaonX himself is focusing more on node based guffins as well as thaumaturgy.