Unfortunately, that won't work in 1.7. The option will be there, but it will probably break things since we will be doing heavy recipe modifications to unify the packs.
Unfortunately, that won't work in 1.7. The option will be there, but it will probably break things since we will be doing heavy recipe modifications to unify the packs.
asie.pl drama fodder ^^
@Eyamaz slips in more "breaking news" in random, unsuspecting threads on FTB
That's good, ever since 1.2.5 when I started playing modded minecraft, I've always felt some recipes needed changing within a pack. Even some simple changes making use of cross mod components can drastically alter the progression of the pack. It also gives more use to components/machines that are usually overlooked/underused due to their limited use within just their specific mod.Lol. People can complain all they want, but things like the recipe portion of BnB are going to be what defines a modpack from this point out. I've already set the stage for this and more than a few people are following suite.
And I'm working with some people to do even more than just this, my only issue is time at this point.
Lol. People can complain all they want, but things like the recipe portion of BnB are going to be what defines a modpack from this point out. I've already set the stage for this and more than a few people are following suite.
And I'm working with some people to do even more than just this, my only issue is time at this point.
Lol. People can complain all they want, but things like the recipe portion of BnB are going to be what defines a modpack from this point out. I've already set the stage for this and more than a few people are following suite.
And I'm working with some people to do even more than just this, my only issue is time at this point.
this is misleading, as there are no multiiple-block mining diamond tools equivalent to the hammer/excavator in vanilla.Tinkers construct outclasses vanilla counterparts?
http://www.reddit.com/r/feedthebeast/comments/20xhhl/tinkers_construct_keep_you_diamond_pickaxes/
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I'll be honest, and say it isn't so much recipes that make a modpack for me, it's kinda having a reason to explore and hqm and agra skies were certainly a step in the right direction. It was my call back to an ftb pack, and even made me give the mod a try. The beginning is tough but, then it counters mid game grind by pointing you in the direction of other mods starting points, and those kinda take your mind off grinding to the end of one thing and burning you out, and makes every mod a new beginning, rather than a bucket list. Although I do understand that it is difficult to do questlines for every pack would be a nightmare.Lol. People can complain all they want, but things like the recipe portion of BnB are going to be what defines a modpack from this point out. I've already set the stage for this and more than a few people are following suite.
And I'm working with some people to do even more than just this, my only issue is time at this point.
I like this, but won't this annoy modders like @Reika ?
I'll be honest, and say it isn't so much recipes that make a modpack for me, it's kinda having a reason to explore and hqm and agra skies were certainly a step in the right direction. It was my call back to an ftb pack, and even made me give the mod a try. The beginning is tough but, then it counters mid game grind by pointing you in the direction of other mods starting points, and those kinda take your mind off grinding to the end of one thing and burning you out, and makes every mod a new beginning, rather than a bucket list. Although I do understand that it is difficult to do questlines for every pack would be a nightmare.
Eh It really depends I like some recipe changes.. Some I feel are a bit of a slap in the face of a mod with a specific feel, like a magic mod. Flux infused ingots in a bloodmagic recipe kinda felt a bit of an offput to me. But once again it was a pack aimed at magic and tech working together. But that's just me being all "MAGIC MASTAH POWAH". But seeing more packs with hqm is a relief for sure. Those goody bags are an addiction.... And sometimes a life saver. That splintered axe was not only my first axe off the bat, I actually used it to save myself from my first death. having unique items with a bit more oomph are certainly nice.Why? I dont plan on adjusting any of @Reika recipes...
The recipes are part of what unifies the pack together. AgSK is no different in that. HQM is another tool we will be using. So, yeah...
Eh It really depends I like some recipe changes.. Some I feel are a bit of a slap in the face of a mod with a specific feel, like a magic mod. Flux infused ingots in a bloodmagic recipe kinda felt a bit of an offput to me. But once again it was a pack aimed at magic and tech working together. But that's just me being all "MAGIC MASTAH POWAH". But seeing more packs with hqm is a relief for sure. Those goody bags are an addiction.... And sometimes a life saver. That splintered axe was not only my first axe off the bat, I actually used it to save myself from my first death. having unique items with a bit more oomph are certainly nice.
I have a feeling 1.7 will be a golden age for modpacks.Recipes depend on the pack. With Ag Skies and MF2 it was about making all the mods feel like one game.
Nope, not that sad about the IC2 drop, but I'd like it of there were packs focused on power systems other than RF and EU.I have a feeling 1.7 will be a golden age for modpacks.
Like Mj or fz charge? There are plansNope, not that sad about the IC2 drop, but I'd like it of there were packs focused on power systems other than RF and EU.
Also worried about RoC. I asked a question about RoC and FZ, no official response yet. I'd love it of we had a modpack for each tech mod, like a RotaryPack or something. That'll never happen thoLike Mj or fz charge? There are plans