Is there any possible way that FTB can make a mod pack with every compatible mod possible from all of the different mod packs?
I wasn't referring to new mods, i was suggesting the combination of existing mod packs which FTB offers, which they obviously already have mod author's permissions to use.
well, instead of a modpack like this, I do would like it if the configurations for modpacks could be made more global, so if you want to add a mod from one modpack to the other, you just simply copy the mod and config file. but I know this is very difficult to do, because each modpack has their own kind of theme and difficulty, thus different kinds of configurations
I've been making modpacks since tekkit was released and it's much easier now than it was then, so maybe you can do this yourself.
First, go download all 300+ mods you apparently want in your megapack and put them all in your mods folder.
Start up minecraft.
Now sort out every single ID conflict to be sure all your mods blocks/items/dimmensions/etc work.
Now playtest the interaction between all your mods for crashes, dupes, recipe conflicts, exploits, etc.
Then go get permissions and release your pack as a private code public pack.
Oh, and btw, you have to provide all support for your pack yourself with all errors and updates.
GL:HF
(btw, I do this on a daily basis, a pack like you want is just silly prone to bugs. Not to mention trying to figure out which mod causes said errors so it can be reported properly.)
One of the things that may make it into Vanilla MC 1.7 is the use of UUIDs to replace block IDs. This appears to do away with the possibility of a block in one pack using the same ID as the block in another.
For example, right now in MC Block ID 1 is stone. After 1.7 is out, if everything in the snapshots is still in place, that block would become "minecraft:stone". An internal database would assign numerical IDs based on load order and translate the text name to the assigned numerical value internally, similar to how DNS makes it possible to only have to know the url of a web page, not it's actual IP address.
If a new mod comes out, as long as they follow the convention "[modname]:[itemname]", block ID conflicts should become a thing of the past.
According to the Mojang forums, this is one of the steps to the fabled "mod API"
Wow guy you seem pretty upset that i would request a modpack from a modpack/launcher team.
I also heard 1.7 is going to be a whole new 1.3 meaning it'll be quite alot of work for the modders to update their mods.
it'd be nice if this is going to help with putting together mods, but I always have the feeling for one thing getting fixed/solved, another problem comes up
Any major change such as this is bound to upset the status quo, but if it leads to an easier process for those involved to work their particular variety of magic in the long run I'm all for it.
Creating tomorrow's advances cannot occur if we limit ourselves to yesterday's restraints.
because what would be the point for FTB in creating a modpack like this? FTB has themes to their packs and they build the modlist around it and try to keep this theme going when they update the pack. but the pack you're suggesting doesn't has a theme at all, and keeping a pack like this updated will give them a whole lot more work compared to other modpacks.
it's basically as Eyamaz says, if you want a modpack like this, you can build it yourself, and if you want to share it with others then create it into a private pack
would you please explain to me how Thaumcraft, Mystcraft, Twilight forest, and IC2 (which are all in the mod pack i use now) fit a theme? They don't, because all 4 of those mods are completely different with no relation to the other. How would keeping a modpack like this updated be anymore work than keeping all of the other mod packs updated? It wouldn't be, they've already got the config settings and they obviously already change the very same mods to the most current version in other modpacks. What would one more copy and paste of that folder hurt? If i felt like building the modpack myself and maintaining it why would i make a request?
You kids act like it's a crime to make a request; this thread wasn't started because i wanted any of your two cents about the request. If you don't like the request i made feel free to go to the next topic instead of getting butthurt that i even made the request. It wasn't a request to any of you, it was a request to the people who matter.
The reason GregTech was removed (as I recall, not starting a war, more disclaimers, etc.) was that it was divisive and seemed to be changing the "feel" of the game on it's own, so it was given to a pack dedicated to it.
Is there any possible way that FTB can make a mod pack with every compatible mod possible from all of the different mod packs?
would you please explain to me how Thaumcraft, Mystcraft, Twilight forest, and IC2 (which are all in the mod pack i use now) fit a theme?