Suggestion/ Request

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YX33A

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Jul 29, 2019
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~But since you still want a pack with tons of mods, there is a private FTB pack called Overload. Its has 179 mods. That's 40-50 more than most FTB packs at least. Its rife with bugs and support probably won't be coming from the official FTB support but here's the reddit thread with instructions on downloading. Enjoy. I think this is as close to what you're looking for as you're going to get.

http://www.reddit.com/r/feedthebeas...es_a_pp_called_overload_179_mods_included_so/
Gimme. Gimme GIMME GIMME!
*yoink*
I have the precious....
 
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Unorthodox

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Jul 29, 2019
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The people who matter are the players. FTB wouldn't compile a modpack that they feel no one, or very few people would want to play. So the fact that an overwhelming majority would consider what you propose to be unfeasible is certainly VERY important. You also made an open question. QFT:



The answer is yes its possible. Its VERY possible to mix about 300 mods together in a crazy, system debilitating pack. But its not going to happen. Its not a crime to make a request. We were simply trying to help you understand how daunting and improbable your request was. The amount of ID conflicts, horrible cross mod interactions, and potential for horrible code makes your request something more of a mental exercise as opposed to something that will actually bear fruit.

But since you still want a pack with tons of mods, there is a private FTB pack called Overload. Its has 179 mods. That's 40-50 more than most FTB packs at least. Its rife with bugs and support probably won't be coming from the official FTB support but here's the reddit thread with instructions on downloading. Enjoy. I think this is as close to what you're looking for as you're going to get.

http://www.reddit.com/r/feedthebeas...es_a_pp_called_overload_179_mods_included_so/


Okay what i'm doing to say is going to sound pretty dickish, just know it's not meant to be though. I don't care how daunting of a task that it may be, if they're willing to do it. I completely understood that the request was improbable but if someone was willing to put in the MUCH appreciated work of consolidating the mod packs i wouldn't complain for a second. As far as the comment of what the general public wants, how would anyone turn down the option of picking and choosing what mods they play with when it's as easy as pressing add/remove? That's incomprehensible to me. I would love the option to customize my mod pack with every mod that interests me with a click of a button. I appreciate the thread and i'll check that out. I am currently maintaining the updates for the mods on my server other than the ones that FTB includes in their mod pack. So i do understand how much work it is, it just gets old for me to do since i do want the mods, i just don't want to maintain a mod pack, which is essentially what i'm doing to some degree.
 

SatanicSanta

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Jul 29, 2019
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Okay what i'm doing to say is going to sound pretty dickish, just know it's not meant to be though. I don't care how daunting of a task that it may be, if they're willing to do it. I completely understood that the request was improbable but if someone was willing to put in the MUCH appreciated work of consolidating the mod packs i wouldn't complain for a second. As far as the comment of what the general public wants, how would anyone turn down the option of picking and choosing what mods they play with when it's as easy as pressing add/remove? That's incomprehensible to me. I would love the option to customize my mod pack with every mod that interests me with a click of a button. I appreciate the thread and i'll check that out. I am currently maintaining the updates for the mods on my server other than the ones that FTB includes in their mod pack. So i do understand how much work it is, it just gets old for me to do since i do want the mods, i just don't want to maintain a mod pack, which is essentially what i'm doing to some degree.

So make a modpack that works and leave it be?
 

Unorthodox

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Jul 29, 2019
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It's getting a bit personal here.
So make a modpack that works and leave it be?
thank you for that bit of useless advice captain obvious, but when mods and minecraft update every 20mins it's quite impossible to "leave it be." But i'll remember that bit of advice the next time i start to think that most people on here are constructive and not mindless numbs.
 

Tristam Izumi

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Jul 29, 2019
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To be honest, I wouldn't wish the task of assembling and maintaining such a pack on people I hate. And I'm rather fond of all the FTB staffers, so I'd definitely never consider suggesting something like this to them.

And you should also consider that most mod packs don't immediately update to the latest version of whatever mods update for a reason.
 
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SatanicSanta

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Jul 29, 2019
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thank you for that bit of useless advice captain obvious, but when mods and minecraft update every 20mins it's quite impossible to "leave it be." But i'll remember that bit of advice the next time i start to think that most people on here are constructive and not mindless numbs.

Wow. Okay, that was quite the attack...
You don't need to update every single time someone updates their mod.
And I'm rather fond of all the FTB staffers, so I'd definitely never consider suggesting something like this to them.
Of them I've talked to, they are quite nice people. This is assuming they even are people...o_O
 

Ashzification

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Jul 29, 2019
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would you please explain to me how Thaumcraft, Mystcraft, Twilight forest, and IC2 (which are all in the mod pack i use now) fit a theme? -snip-.

These are in Ultimate (which is the CLOSEST FTB ever got to a "megapack"), Unleashed (Based around TiCon), Unhinged (Based around GTech), or Direwolf20 (made because he wanted it that way).

Those "themes" were to resolve issues between mod developers, yet still have a feasible solution for users who wanted to maintain the "Ultimate" feel of the modpacks going into 1.5.

Other than those you have: TechWorld (soon to be TW2), MagicWorld (soon to be MW2), and packs designed by major users in the community (Direwolf, Mindcrack, Yogscast, etc), 3rd party packs (made because people were unhappy with the options) and community/competition packs.



thank you for that bit of useless advice captain obvious, but when mods and minecraft update every 20mins it's quite impossible to "leave it be." But i'll remember that bit of advice the next time i start to think that most people on here are constructive and not mindless numbs.

Stop being rude to members of the FTB support structure. It will get you no where good. We all bust our asses to make FTB the best experience possible for the users. You have NO idea how difficult what you're asking is. So, either do it yourself, or quit whining it's not up to your standards.
 

twisto51

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Jul 29, 2019
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thank you for that bit of useless advice captain obvious, but when mods and minecraft update every 20mins it's quite impossible to "leave it be." But i'll remember that bit of advice the next time i start to think that most people on here are constructive and not mindless numbs.

Oh, so you want somebody else to make the megapack and update it instantly whenever something new comes out. Good luck with that.

Back in the real world if you try making your own 1.6.x pack I think you'll find it isn't hard at all. There are a handful of sites on the web that keep a list of most of the popular mods, their versions, their webpages, and download links. I used this one when making my own 1.6.2 pack with ~140 mods. http://www.mmo-champion.com/threads/1210470-Fuzzzie-s-1-6-4-Mod-List
 
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Vauthil

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Jul 29, 2019
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thank you for that bit of useless advice captain obvious, but when mods and minecraft update every 20mins it's quite impossible to "leave it be." But i'll remember that bit of advice the next time i start to think that most people on here are constructive and not mindless numbs.
When the common issue with interactions appears to be everybody else, you may wish to take the time out to consider that the common factor with these interactions is you and ask yourself what you can do to fix that.

My own suggestion: If you're going to attack people for disagreeing with you and claim that mere disagreement is being non-constructive, I'm going to have to ask you to just log out and don't bother logging back in, because this is just going to keep happening with the amount of disagreement that goes on around here. Everybody else seems to be getting along pretty okay without having to make it personal here, though, so if you are at all interested in sticking around you'd better learn to take people not agreeing with you for what it is, which is a difference of opinion, not the ritual slaughter and consumption of infants.

Warning issued.
 

YX33A

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Jul 29, 2019
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When the common issue with interactions appears to be everybody else, you may wish to take the time out to consider that the common factor with these interactions is you and ask yourself what you can do to fix that.

My own suggestion: If you're going to attack people for disagreeing with you and claim that mere disagreement is being non-constructive, I'm going to have to ask you to just log out and don't bother logging back in, because this is just going to keep happening with the amount of disagreement that goes on around here. Everybody else seems to be getting along pretty okay without having to make it personal here, though, so if you are at all interested in sticking around you'd better learn to take people not agreeing with you for what it is, which is a difference of opinion, not the ritual slaughter and consumption of infants.

Warning issued.
Oh... I guess y'all won't need the kids, then...
Well, I guess Timmy may just get to a good home after all. But not Lil Suzy. That lip she gives kinda seals the deal... Well, I needed to test the Space Cannon anyway.
 

Zarkov

Well-Known Member
Mar 22, 2013
428
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One idea could be to have launcher(s) which are slightly more general purpose and not specific to a select few mod packs. A launcher team could instead maintain a database with mod configurations of various flavors for a larger set of mods, with "well known" mod packs simply being predefined selections. For mods that haven't given their approval to be included in packs, they could be downloaded manually by the user as with the ATLauncher.

I also would *really* like to see support in Forge for server-to-client provisioning of mods and configs. Start the launcher, add your account info, select a *server* rather than a mod pack, the launcher and the server would then communicate and (following user approval) configure a mod pack instance on the client exactly as per the server's instructions. It would then be a breeze for server admins to add custom stuff without messing with jar file distribution, etc.
 

Lawbroken

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Jul 29, 2019
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Is there any possible way that FTB can make a mod pack with every compatible mod possible from all of the different mod packs?


You could also ask if people new of a pack that has already been made (Via someone else) with a lot of mods in it.

Like the OverLoad modpack that has 180 odd mods in it. (1.5.2 at the moment, Private 1.6 testing)

Private Pack > Keyword " OverLoad " (No quote marks)
 
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Bibble

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Jul 29, 2019
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Okay what i'm doing to say is going to sound pretty dickish, just know it's not meant to be though. I don't care how daunting of a task that it may be, if they're willing to do it. I completely understood that the request was improbable but if someone was willing to put in the MUCH appreciated work of consolidating the mod packs i wouldn't complain for a second. As far as the comment of what the general public wants, how would anyone turn down the option of picking and choosing what mods they play with when it's as easy as pressing add/remove? That's incomprehensible to me. I would love the option to customize my mod pack with every mod that interests me with a click of a button. I appreciate the thread and i'll check that out. I am currently maintaining the updates for the mods on my server other than the ones that FTB includes in their mod pack. So i do understand how much work it is, it just gets old for me to do since i do want the mods, i just don't want to maintain a mod pack, which is essentially what i'm doing to some degree.

I think this is the important bit here, and, in my experience, most people do not want an experience that they can tailor to their preference. They want something that works, and something that other people have tested and made the decisions for them (this sweeping, anecdotal generalisation extends far beyond the humble realms of minecraft, but it's just what I've seen).

To be perfectly honest, the closest compromise I can see would be to include all the mods in the packs, but disabled, which would allow people to enable what they want (more or less what was done with Unleashed, BTW), but actually including functioning configs for all mods (or at least, the ones that they are allowed to distribute in the pack, and that don't break each other) would be a bigger task than they are currently undertaking, for fairly minimal reward.
 

Eyamaz

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Jul 29, 2019
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I think this is the important bit here, and, in my experience, most people do not want an experience that they can tailor to their preference. They want something that works, and something that other people have tested and made the decisions for them (this sweeping, anecdotal generalisation extends far beyond the humble realms of minecraft, but it's just what I've seen).

To be perfectly honest, the closest compromise I can see would be to include all the mods in the packs, but disabled, which would allow people to enable what they want (more or less what was done with Unleashed, BTW), but actually including functioning configs for all mods (or at least, the ones that they are allowed to distribute in the pack, and that don't break each other) would be a bigger task than they are currently undertaking, for fairly minimal reward.

I'm personally against releasing packs with disabled mods. That option, though nice, caused a bit of trouble in tech support.
 

Bibble

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Jul 29, 2019
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I'm personally against releasing packs with disabled mods. That option, though nice, caused a bit of trouble in tech support.

I agree, although it's a compromise between people clamouring for additional mods, and the team not wanting to include it by default.

I do agree that, in the context of this proposal, it's a bad idea, but it's the only compromise that might actually be possible.
 

Dorque

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Jul 29, 2019
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I agree, although it's a compromise between people clamouring for additional mods, and the team not wanting to include it by default.

I do agree that, in the context of this proposal, it's a bad idea, but it's the only compromise that might actually be possible.
I dunno. While I appreciated having a couple of them preloaded, same blush, anyone who has enough knowledge to enable a mod (and BoP needed multiple configs changed server-side) has enough knowledge to add one manually.

Sometimes compromise just isn't reasonable.
 

Bibble

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Jul 29, 2019
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I dunno. While I appreciated having a couple of them preloaded, same blush, anyone who has enough knowledge to enable a mod (and BoP needed multiple configs changed server-side) has enough knowledge to add one manually.

Sometimes compromise just isn't reasonable.

On server-side, I'd agree, but, for clients, it would be easier to enable the mod than try to hunt it down, check versions (especially at the moment), download and add to a pack. I don't think it's something that was ever intended for server-admins, other than to make it easier for people to join.
 

Dorque

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Jul 29, 2019
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On server-side, I'd agree, but, for clients, it would be easier to enable the mod than try to hunt it down, check versions (especially at the moment), download and add to a pack. I don't think it's something that was ever intended for server-admins, other than to make it easier for people to join.
I'm with you in spirit there, but having to change the .disabled extension sort of bites that in the butt; I actually found it easier to provide a mod via dropbox and explain how to add it through the launcher than to educate one of my players on file extensions, heh.
 

Bibble

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Jul 29, 2019
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I'm with you in spirit there, but having to change the .disabled extension sort of bites that in the butt; I actually found it easier to provide a mod via dropbox and explain how to add it through the launcher than to educate one of my players on file extensions, heh.

... but all you actually need to do is go into the launcher mod list and hit "enable". They don't need to mess around with file extensions. I'm a little confused here.
 

Dorque

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Jul 29, 2019
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... but all you actually need to do is go into the launcher mod list and hit "enable". They don't need to mess around with file extensions. I'm a little confused here.
Probably my fault. When I set up the server a few players had to remove that .disabled extension manually before they could connect to the modified server. Perhaps that has changed, or perhaps I just missed something obvious.