+1 for Modular Power Suits in pretty much any pack. It has a GregTech hard mode for it's recipes, IC2 recipe support, Universal Electricity support, and Vanilla support(as in, works without IC2 or UE power sources, and can be crafted without IC2 or UE). It is able to do most things the Quantum Suit in IC2 can do(except clear potion effects, protect against lava/fire, and feed you), and is very well made. Future versions will be able to generate power for the suit in all kinds of cool ways(I can't wait for Bistromathmatic energy!), and it's adding all kinds of fancy weapons to as well. It even is able to toggle modules if you have the right upgrade, allowing for power conservation if you need to save power, or turn them on for fancy battle effects(mostly the Invisibility for that).
Almost all modules can be upgraded via overclocking, or in some cases, simply making them bigger(such as with plating and batteries). Overclocked systems use more power, and bigger systems slow you down, but one can add modules to allow you to move faster.
While this would be enough of a argument, checking the plans for the mod will likely make anyone want it. Though I should note, it's still being worked on, and while most things sound like they will either be hard to add or perhaps overpowered, it's being balanced for 4 levels of players(or rather, 3, vanilla, UE/IC2, GregTech), and it seems to be getting better and better.
Plus, the Multitool will eventually be a shape changing monster tool. Different modules will change the appearance of the armor, maybe even depending on what modules are in use at a specific moment.(in later versions, likely only after forge supports multi-level textures, or maybe sooner actually, depending on how it gets implemented)
That all being said, I have been watching another mod, which while it is still a WIP, is very unique in implementation, if not in goals.
Cogs - Gears of the Machine. While it is able to do many things other mods already do, it does so in a very unique way. Yes, one can increase ore output with it, but it's random how much you get(1-3 ore chunks per block). Yes, one can automate a mob farm with it(not 100% automate, but still, it's a start), but it's not super easy to do so.
All of it's machines run off of Mechanical Power, and this power is transfered via gears. But it is able to do many things other mods I have seen can not. The recent update with Wind-up tools has sold me on it. Many mods have unique power tools, but I have not heard of many powered axes which cut down whole trees in such a cool manner, nor have I see mods able to charge up attacks which can deal lots of damage, and break blocks in the field. The Rivet gun however, just sounds crazy fun. Plus the mod has a hand pump, able to hold up to 10 buckets of any* liquid, and place them again.
*any as in any which registers the fluid in the Liquid API
It's not perfect, and it is still being worked on, kinks being worked out, but it already has support for a harder mode on the ore smashing; it can be set to only give 1 chunk of ore, with a small chance for a second one.
Plus, not many mods have such green energy power solutions. Simple but effective. Just how I like my stuff.
Almost all modules can be upgraded via overclocking, or in some cases, simply making them bigger(such as with plating and batteries). Overclocked systems use more power, and bigger systems slow you down, but one can add modules to allow you to move faster.
While this would be enough of a argument, checking the plans for the mod will likely make anyone want it. Though I should note, it's still being worked on, and while most things sound like they will either be hard to add or perhaps overpowered, it's being balanced for 4 levels of players(or rather, 3, vanilla, UE/IC2, GregTech), and it seems to be getting better and better.
Plus, the Multitool will eventually be a shape changing monster tool. Different modules will change the appearance of the armor, maybe even depending on what modules are in use at a specific moment.(in later versions, likely only after forge supports multi-level textures, or maybe sooner actually, depending on how it gets implemented)
That all being said, I have been watching another mod, which while it is still a WIP, is very unique in implementation, if not in goals.
Cogs - Gears of the Machine. While it is able to do many things other mods already do, it does so in a very unique way. Yes, one can increase ore output with it, but it's random how much you get(1-3 ore chunks per block). Yes, one can automate a mob farm with it(not 100% automate, but still, it's a start), but it's not super easy to do so.
All of it's machines run off of Mechanical Power, and this power is transfered via gears. But it is able to do many things other mods I have seen can not. The recent update with Wind-up tools has sold me on it. Many mods have unique power tools, but I have not heard of many powered axes which cut down whole trees in such a cool manner, nor have I see mods able to charge up attacks which can deal lots of damage, and break blocks in the field. The Rivet gun however, just sounds crazy fun. Plus the mod has a hand pump, able to hold up to 10 buckets of any* liquid, and place them again.
*any as in any which registers the fluid in the Liquid API
It's not perfect, and it is still being worked on, kinks being worked out, but it already has support for a harder mode on the ore smashing; it can be set to only give 1 chunk of ore, with a small chance for a second one.
Plus, not many mods have such green energy power solutions. Simple but effective. Just how I like my stuff.