Hi,
I have seen this mentioned before on various threads but could not see anything mentioned here.
( I claim no credit to the original idea but have always thought it was strange it was missing)
mod: Environmental effects
When Burning fuels such as coal or oil/fuel/biogas there is no environmental fallout, TC3 makes motions towards this kind of with flux, I think it should go further than that in that it there are visible effects like mist/ smog. maybe even steam from railcraft?
eg: when burning coal or other "dirty fuels" you would get a black smog that may even go as far as to leave a residue on the surface of blocks.
It could create a black smog that if strong enough, causes a VERY weak blindness that reduces view range a bit, that will then persist until you leave the affected area.
Perhaps the more fuel used, the more intense the effects could become? maybe even to the leave of starting to "kill" off nature like grass or leaves from trees in its worst form. maybe even occur if you have 100 furnaces running at one time could cause a kind of "scortched earth" effect killing of plants and making the atmosphere more dangerous for the player if run continuously for weeks?
with other "waste" effects like with Flux maybe have a coloured smog that pulses different colours that varies based on the essential making up that flux. maybe it could even be the level plus 1 or 2 levels thick and then any lower would drop down a few blocks, not too many but a couple and it have a fluctuation where it changes a bit.
I don't mean for the above to be blocks as such ( except for the residue) but some kind of changing entity that can't be harvested by normal means.
with the idea of having a smog that causes minor effects on the player comes the idea of piping it elsewhere, so how about chimneys. not chimneys that can just be piped a million billion blocks away to somewhere no one cares about.
Chimneys could be restricted to a minimum and maximum length? say minimum of 5 blocks, max of 20?
maybe to help prevent "wind" blowing the wrong way down the chimney" add the metal spinney things that cause a suction up the chimney?
Filters:
Maybe also include a filter that can be made from reasonably basic materials, such as a sheet of wool 2-3 wool in a line with sticks in each corner? that can collect the "waste" material such as carbon sludge from coal, or essence goop from Flux. maybe even use 3 white wool as a standard filter and then different colours for different things, like 3 red wool for say the "weapon essentia" or 3 green for the "tree essentia".
Water collector, like the filters but collected steam to create water blocks but only works at a certain level of steam in the vicinity.
going back to the carbon sludge, it could then be put to other uses like cooked in a furnace to make carbon shared then multiple shards could be combine to make a block of carbon cooked the make a Graphite chunk which could then be used as a kind of whetstone for sharpening certain tools like swords, it could only have a few uses before it has lost its sharpening ability and is destroyed, but isn't possible to completely repair any single item?
the essence goop could be filtered into some kind of thaumic sieve to get 2-3 compressed essences which could then be made into a pure essence ball that can be placed in the crafting grid to make a vial of essence.
If there are other mods that include power generation, you could also include a kind of powered filter that works slightly better than the basic filters. maybe with higher tech filters make them more specialised as in if you have a high tech water collector, it would break if you let smog or flux clouds in? or maybe create poisoned water instead of normal water that flows the same as water like in natura?
My thoughts for the entity smog thingy is that it can be gathered but no more than 1 fifth of what was burnt can be collected, so people cant just abuse the system ( particularly for flux).
I think I have more to add but im at work and will update later on if I can think of something else to add
I have seen this mentioned before on various threads but could not see anything mentioned here.
( I claim no credit to the original idea but have always thought it was strange it was missing)
mod: Environmental effects
When Burning fuels such as coal or oil/fuel/biogas there is no environmental fallout, TC3 makes motions towards this kind of with flux, I think it should go further than that in that it there are visible effects like mist/ smog. maybe even steam from railcraft?
eg: when burning coal or other "dirty fuels" you would get a black smog that may even go as far as to leave a residue on the surface of blocks.
It could create a black smog that if strong enough, causes a VERY weak blindness that reduces view range a bit, that will then persist until you leave the affected area.
Perhaps the more fuel used, the more intense the effects could become? maybe even to the leave of starting to "kill" off nature like grass or leaves from trees in its worst form. maybe even occur if you have 100 furnaces running at one time could cause a kind of "scortched earth" effect killing of plants and making the atmosphere more dangerous for the player if run continuously for weeks?
with other "waste" effects like with Flux maybe have a coloured smog that pulses different colours that varies based on the essential making up that flux. maybe it could even be the level plus 1 or 2 levels thick and then any lower would drop down a few blocks, not too many but a couple and it have a fluctuation where it changes a bit.
I don't mean for the above to be blocks as such ( except for the residue) but some kind of changing entity that can't be harvested by normal means.
with the idea of having a smog that causes minor effects on the player comes the idea of piping it elsewhere, so how about chimneys. not chimneys that can just be piped a million billion blocks away to somewhere no one cares about.
Chimneys could be restricted to a minimum and maximum length? say minimum of 5 blocks, max of 20?
maybe to help prevent "wind" blowing the wrong way down the chimney" add the metal spinney things that cause a suction up the chimney?
Filters:
Maybe also include a filter that can be made from reasonably basic materials, such as a sheet of wool 2-3 wool in a line with sticks in each corner? that can collect the "waste" material such as carbon sludge from coal, or essence goop from Flux. maybe even use 3 white wool as a standard filter and then different colours for different things, like 3 red wool for say the "weapon essentia" or 3 green for the "tree essentia".
Water collector, like the filters but collected steam to create water blocks but only works at a certain level of steam in the vicinity.
going back to the carbon sludge, it could then be put to other uses like cooked in a furnace to make carbon shared then multiple shards could be combine to make a block of carbon cooked the make a Graphite chunk which could then be used as a kind of whetstone for sharpening certain tools like swords, it could only have a few uses before it has lost its sharpening ability and is destroyed, but isn't possible to completely repair any single item?
the essence goop could be filtered into some kind of thaumic sieve to get 2-3 compressed essences which could then be made into a pure essence ball that can be placed in the crafting grid to make a vial of essence.
If there are other mods that include power generation, you could also include a kind of powered filter that works slightly better than the basic filters. maybe with higher tech filters make them more specialised as in if you have a high tech water collector, it would break if you let smog or flux clouds in? or maybe create poisoned water instead of normal water that flows the same as water like in natura?
My thoughts for the entity smog thingy is that it can be gathered but no more than 1 fifth of what was burnt can be collected, so people cant just abuse the system ( particularly for flux).
I think I have more to add but im at work and will update later on if I can think of something else to add