Request Suggest mods for creation here

Discussion in 'Mod Discussion' started by Jadedcat, May 31, 2013.

  1. Zandorum

    Zandorum New Member

    Hmm... Gunna go check that out, I was poking around that but I never saw that feature; I wasn't looking for it in specific either however so I'll look again.
  2. SkeletonPunk

    SkeletonPunk New Member

    1SDAN likes this.
  3. keybounce

    keybounce New Member

    I want colored buttons.

    And, I want large buttons.

    (I'll setting for a single big red button ...)
  4. Someone Else 37

    Someone Else 37 Forum Addict

    ProjectRed has colored buttons that light up when you press them, but they're the same size as vanilla buttons.

    Also, ExtraUtilities (or was it Openblocks? I can never remember) adds a big stone button that you can set to activate for any length of time after clicked.
    1SDAN likes this.
  5. Yusunoha

    Yusunoha New Member

    I was just thinking about this, what if there was a way you could ghost items out of NEI for things like filters and such?
    nowadays you can already use the question mark function from NEI if you want to input a crafting recipe in most crafting tables, but for most GUI's for things like filters you still need to actually have the items in your inventory to be able to set the GUI's.

    for example, you've an item conduit from Ender IO and you want to configure it so only diamonds can go into an inventory. you need to have the diamond in your inventory so set the filter GUI.
    but that shouldn't be too much of a problem, as you probably have a diamond. but what if you need a diamond ore? if you've an automated resource refining system going you need to turn it off just to get a single diamond ore so you can use it in a GUI filter somewhere before you can turn it back on.

    that's alot of hassle to do, and sure, you could keep a chest somewhere with a diamond ore in it, but if you've alot of items like this it'll quickly get messy with chests.
    but what if you've a resource collection going and you need to set a filter before you have the items you're collecting for? you won't be able to do that.
    so if you could simply search for an item in NEI and drag it to a GUI it'd save alot of time.
    Eruantien and Strikingwolf like this.
  6. squeek502

    squeek502 New Member

    Mods can add support for this. One that I know does is Tubes (implementation source code).
    Yusunoha likes this.
  7. Yusunoha

    Yusunoha New Member

    Steve's Factory Manager has also something similar with a build-in search function for items and blocks.
    quite useful but it can be quite difficult to use if you've a small GUI like me.
  8. Summit

    Summit New Member

    Here are what the differnet GUI scales look like on my screen:
    Auto GUI.jpg Large GUI.jpg Normal GUI.jpg Small GUI.jpg
    As you can see the Auto is the only one that is really usable but it is a bit too big. The others are far too small.
    Any mod makers out there capable of giving me a GUI scale option somewhere in between Large and Auto?
    PierceSG, rhn and 1SDAN like this.
  9. 1SDAN

    1SDAN New Member

    Maybe just an ACTUAL slider instead of the 5 switch toggle we have now
  10. LivingAngryCheese

    LivingAngryCheese Over-Achiever

    The secret rooms mod can does this. The only difference is that it looks like the block you place it on, not the block you craft it with.
  11. pc_assassin

    pc_assassin New Member

    Even better would be a click&drag mechanic where we could size and position the GUI exactly how we want
    Strikingwolf and 1SDAN like this.
  12. keybounce

    keybounce New Member

    Let mobs spawn wherever there is flat ground.

    Including slabs.
    Including blocks with no collision box (flowers, wheat, signs, torches, etc).

    Not sure about things like stairs, ice, pumpkins, TNT, etc.
    LivingAngryCheese and 1SDAN like this.
  13. Yusunoha

    Yusunoha New Member

    in my current singleplayer DW20 world it seems that snow/ice biomes rarely spawn, and when they do, they're very tiny.
    which is kind of frustrating as I want to catch a blizz so I can autospawn/kill it for it's rods.
    I know TE adds a recipe for cryotheum, but me being me that's ofcourse not enough.

    I could travel around the world some more, but the chance of actually finding a snow/ice biome is pretty small, as I've already explored quite alot.
    my alternative is mystcraft, which I didn't really want to use because it can quickly become very OP, but is also very RNG, but I haven't played with Mystcraft for a few versions so I still went ahead and tried.

    you can already guess by me making this post that my experience with mystcraft didn't end up so good.
    even with a creative notebook I still couldn't get a good age going, and if I had a proper stable age I still couldn't get it the way that I wanted it.
    I've created about 8 ages in my creative world and I still couldn't get it right, even though I had all modifiers available.

    now I could bash on mystcraft, but that'd be unfair because we all know it's still a WIP by xcompwiz and he's been busy with his personal life, so that had me thinking of perhaps an addon to mystcraft that would make the mod a bit more useable. but mystcraft is based on the myst series, which I personally never read so I don't really know what it's about, but mystcraft is meant to be based on that series, so having an addon to change the mechanics of mystcraft might make the mod completely unrelated to the myst series.

    but what else could be done? so I started thinking of perhaps a whole new kind of dimension mod which allows you to configure your dimensions beforehand exactly how you want so you don't end up creating a dozen ages before getting it right. but this could quickly become very unbalanced if there's not some sort of progression, as everyone would just go ahead and create the perfect age and never leave the age again.

    so after some more thinking I came up with a rough sketch of how this mod should be.
    with a little backstory, you wake up in the overworld (you start out in a new world) and by adventuring you've found hints of other dimensions besides the overworld. through research you've found ways to travel to these other dimensions. by having gone to these other dimensions you've found out about an ancient entity who's created all these dimensions. this "creator" was the one who created everything and anything, but he was not able to create the perfect dimension. because of this he's created some dimensions that are not exactly "stable" and the closest he's gotten to the perfect age is the "overworld". but like any other living creature this creator eventually died and left behind his work. he knew that the dimensions he created weren't perfect, but they were still his work, his "children" and he knew that if he died, these dimensions would collapse and disappear along with him. so he created lords for every dimension, these lords would rule that dimension and keep it alive. the lord of the overworld are the humans, the lord of the nether is the wither and the lord of the end is the ender dragon.

    you've learned all about this through ancient artifacts and reliquaries and you believe you might have a bit of the same power as the creator, as you've been able to travel to these other dimensions. by studying and learning more you've started to practice in this kind of magic. you start out rough and your powers aren't great, but through hard work and dedication you might be able to become as good as the creator, maybe even better.

    with the story explained I'll now move onto the rest of the mod. like I previously mentioned, with this mod you'll be able to create a dimension exactly how you want it, but there's more to the mod then just that. when you start out you're only able to create a small dimension with not much options. each dimension that you create has a dungeon with a lord on the top (or bottom). you first need to defeat this lord and become the new lord of the dimension before you're able to properly use the dimension.

    every player also has a card deck. you can gather cards by defeating lords or by very rarely finding them in dungeon chests or villager trades. what you actually find are starter packs that you can open. these starter packs contain cards that you can place in your card deck, each card gives a different effect. you may also find some other goodies like dimension modifiers or items. most dimension modifiers can be unlocked by progressing through the mod, but finding them in card packs unlocks them a bit earlier.

    everyone can only have a few dimensions at a time, if you want more you need to delete one of your current dimensions. the dimensions are also not infinite in terrain, they're finite but you're able to level up the sizes of your dimensions. the lords of each dimension are all unique in their powers and strength, and they're created based on the modifiers you used for your dimension. so if you really want a very good age, be prepared to fight for it.
    by defeating lords you're able to level yourself and your card deck and you'll be able to find more cards. cards can have all kinds of effects such as speed, strength, regeneration, jump, fire resistance, water resistance, flight, vision, ghosting (being able to move through blocks) and so on and on. but all cards start out at level 1 with limited power and need to be leveled up. now you think what the use of these cards would be if you can just use other mods in a dimension, 1 hit kill the lord and you're done, well, that would be another part of this mod.

    when you first enter a new dimension you actually can't take your items with you, as you're not the lord of that dimension. now this doesn't mean you need to start completely over, chop wood and mine cobble and so on. there's actually cards that'll help you with this. these cards are not normal cards but are bonus cards, and when used they'll give you extras when you enter a new dimension, perhaps with a cooldown so you can use it more then once in a dimension. these cards can also be leveld up like the other cards, and as you level up yourself you'll also gain more slots for your cards. a few items you can also bring are some items you may find in starter packs which will help you with defeating the lord. and ofcourse the cards in your card deck will also help you in defeating the lords. when you've defeated the lord, you've become the new lord of that age and you can now freely move around the dimension and take your "powers" (your items and such) with you. all your items you used before go back into your cards for when you go to a new dimension.

    each dimension does have a limit to how much you can customize it, perhaps having modifier points for each dimension depending on your level, and each modifier could cost some modifier points. by leveling up you'll unlock more modifiers that you can use for dimensions, you'll gain more modifier points and basically you'll be able to create the dimension you want

    the mod can be also used on multiplayer, with perhaps the option of teaming up when doing a lord fight, being able to share dimensions or have a whitelist for dimensions, and the option of creating dimensions as an admin with more power, being able to create infinite worlds and such. it could perhaps also be used for map makers where they'd be able to give dimensions certain effects when entering or have custom structures and lords spawning in dimensions.

    I tried explaining it as best as I could, I have all the ideas in my head but I'm not really good at properly summarizing it into a bit of text that's easy to understand for everyone xD
    ljfa likes this.
  14. keybounce

    keybounce New Member

    First, the portions of world creation that you are running into are very stable.
    Second, what are you using as guides for world creation?
    Third, without telling us what you did, and providing the agedata files, we can't tell what actually happened.

    Stable ages:
    Symbol summary, graphic form:
    Overworld clone template:
  15. Zandorum

    Zandorum New Member

    An item you can right click onto a mob that makes them unable to respawn (I know nametags can do this but I'd rather not have to see those names through the wall and this is a nice alternative).
  16. CoolSquid

    CoolSquid New Member

    MFRs jailor safari net does that.
  17. Zandorum

    Zandorum New Member

    I know.
  18. Zandorum

    Zandorum New Member

    1."Foresight" This would be a researchable feature for an addon for Thaumcraft that would make all things you have not discovered yet (completely invisible) appear as a very transparent locked version of itself; It has nothing changed about it but you can see what you haven't unlocked yet, This would however make the Eldritch tab appear but it would not grant access to that research just like the others wouldnt.

    2.A % bar for all research researched on the Thaumonomicon GUI.
  19. Someone Else 37

    Someone Else 37 Forum Addict

    RFTools can do some of that, at least the part where creating the dimensions can be made less random than in Mystcraft. You can even craft a few of the "pages" (McJty calls them "dimlets"), but those are mostly the ones for removing random features entirely (i.e. no caves/ravines, no villages/mineshafts/strongholds, no tendrils/fins/whatever, no weird blocks making up the terrain (resulting in stone with dirt on top), and the Void Terrain dimlet), and once you explore enough, you'll be able to craft a few more pages using Dimensional Shards, including the Flat Terrain dimlet. Getting the biome you want, however, will be a little more difficult, since those dimlets aren't craftable. However, the mod also adds these "dimensional dungeons" to its dimensions that have some random dimlets, Endermen drop Unknown Dimlets that can be turned into random dimlets, and you can also recycle dimlets you don't like to get new ones.

    The biggest downside to all that (as compared to Mystcraft) is that there's currently no way to copy dimlets. If you want to have two separate Tundra Biome dimensions, for instance, you'll need to track down two separate Tundra Biome dimlets. There's no material cost in creating a dimension that you don't like, though- you can deconstruct the item that lets you power a dimension in exchange for all the dimlets you used to create it. This won't actually destroy the dimension, but it will run out of power, preventing you from being able to do anything there in Survival mode.

    There's also no instability, but (as I've mentioned in passing) the dimensions do drain RF power, and quite a lot of it for dimensions with very valuable features, such as diamond block tendrils, UUM oceans, or no hostile mob spawning. Completely random dimensions, or dimensions where you just specify a biome or something, are pretty cheap, though.
    Yusunoha and McJty like this.
  20. McJty

    McJty Over-Achiever Mod Developer

    A way to copy dimlets is in planning although it will not be just a straight copy. More like deconstructing dimlets you no longer need and make new dimlets out of the parts you get from that.
    Yusunoha likes this.

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