Someone needs to make the mod just for this module.A music box that plays Queen's Bicycle.
Someone needs to make the mod just for this module.A music box that plays Queen's Bicycle.
thank you for knowing this, you would also need reeses pieces that spawn on the groundIf you want a bicycle that carries a passenger, or flies in front of the moon ...
This is actually a pretty awesome idea, but it comes with one major drawback: that resource loss has to be connected to a mod that provides something pretty awesome and/or interesting, or it's going to lose a lot of players who don't want the loss. That said, I like how Progressive Automation machines will use tools and resources in their inventories -- the wood chopper will burn the logs it produces if not kept fueled, the miner with a cobblegen upgrade will use pick durability to produce extra cobble, and so on.* Lossy Automation! *
So right now, recipes are going to be balanced for a player spending their time doing things.
And, automation generally means "way too much for anything".
I remember trying to play with TiC, or Natura, and trying to spend all my time harvesting things, or processing all the ingots, etc.
And, anything that was automated became excessively oversupplied.
In general: If you can set up an automation of anything, you are never out of supply unless the production rate is horrifically slow (cough one game month cough)
So, the idea is simple: What if automation doesn't give the same output as manual? What if golems break things when they are trying to collect them? What if their was something for the autonomous activator between "fully broken" and "super duper fast growth of anything"?
I just have seperate generators for them because no matter how little it is still wasting power.Power Perdition wasn't from Forestry, its a concept in BuildCraft circa 1.6, and as far as I know, its still there. Basically, machines constantly eat up power, even when they aren't doing anything because balance or something.
If you're having to cheat that much, you have no business in a SSP world! /sGRR.
A mod to change the default for new worlds to "Cheats permitted".
A mod to let you modify an existing single player world to "Cheats permitted"
A mod that lets you say /op username in a single player world.
Yes, I know the "open to lan, enable cheats" work-around, but having to do that every time ...
Sigh. NBT file editor. Yea, got one.
I wonder if this is how mystcraft started. Someone decided to allow dynamic biome generation and realized it could be taken pretty far.1. The ability to set new parameters, in a text file, that would just be constant for a world. (Should be easy, right?)
2. The ability to set parameters for a world, that may be different this time I run minecraft from previous times. (Existing chunks are not changed, but new chunks get new landscapes). (Should be an easy upgrade from the first case, right?)
I wonder if this is how mystcraft started. Someone decided to allow dynamic biome generation and realized it could be taken pretty far.
There's a mod called Brewcraft (by RedGear) that almost adds something like that. It lets you brew potions in a tank, and then withdraw them a bottle at a time.Make a mod that allows potions to be stored in other containers or in source block form. I would love to have OB tanks full of different potions that you right click to add :30 seconds per bucket or something.