Already done[DOUBLEPOST=1388187265][/DOUBLEPOST]A mod which doubles the default world height to 140(ish) instead of the average 70(ish), so that the world will be way deeper, including that for instance diamond spawns under layer 32 instead of 16, etc. I would love that, since i always mine manually, never with quarry's etc.
Pipeline is to big and independent it doesn't work well with others it lags on its own and its completely different from the theme of all of the other mod packs ... so ya noI think the Pixelmon mod should be added. This adds alot of pokemon to the game with lots of new items like the pokedex and pokeballs. it also adds legendaries.
For help with madness perhaps you have to feed it food?Still, there should be a way to make it useful, not just cool. Multiplying ores and auto-mining is too obvious and redundant, so is more resource-gathering tools..
Perhaps a way to farm resources; allow the organism to harvest minerals from dirt and turn that into random nuggets of metal; place a stack of dirt into a vat of acid, where the dirt itself dissolves and the minerals collect on the bottom..
And since stones are technically an aggregate of minerals and salts and so on, perhaps there'd be another pool for cobblestone. And another for gravel, and a third for sand. Each different chamber requiring different amount of water and other resources.. Or perhaps the stone should be chewed by a metal-toothed chewer, turned into gravel, and then the gravel would be broken down somehow.
Yeah, that sounds like a good idea. If any mod developer is interested, I could come up with more ideas; synergies, utilities, organs, pools, you name it.
Edit 1- Oooh, maybe compost. Instead of directly eating wood and what-have-you, instead allow those materials to degrade into dirt. I'd need to look up on how dirt is actually made IRL, what it's made of and so on, but I think this would be nifty.
Edit 2- Oooh, here's an idea: madness. Maybe with the right circumstances, the organism might go mad. That sounds annoying-yet-kinda-cool..
Edit 3- Reading about soil, and related topics, I think I could come up with a very intricate description of what Fleshcraft could be.. Although, trying to avoid worldgen, having different soils might be a problem..
I wonder if it's possible to identify dirt depending on what kind of biome it came from.. Hrm.
Well, I shouldn't think too hard, since this mod will likely never come to exist. Hopes are bad, mmkay?
The reason I said it would be hungry is for the reason to become mad many you would grow it in a secluded area where you exposed it to specific things like roses and propaganda kittens? That word make it more stable overall but more likely to crack when exposed to things tons of zombies might make it get scared and feel overwhelmed? Or you could expose it to villagers to be more rational and not flip out but more likely to evolve and consider it self to be better than you or many expose it to golems less of a ability to evolve and learn but resilient to being scared. And finally you could expose it to horrers unknown villages burning baby's exploding zombies every where to make it unstable but unlikely to crack?Maybe it might ask for something to eat and you have to put that item, or mob in a vat. The smarter it gets the more expensive taste it gets. If you don't feed it it will get mad and decimate you.
Also if it kills a player the player will respawn but his/her body will become infested and create a extremely powerful zombie minion.
Possibly have it so that when you become part of the mind eye or whatever is called it is easier to control and its more stable.Maybe the madman at the centre of it all can go through a process of infesting himself/herself. When he is infested he will automatically heal when on fleshy ground, but (yes there's a but) the brain is part of him. If the brain dies so does he. If the brain goes insane it can damage him directly.
Also if the brain had eyes they could go red when he goes insane.
Maybe add those face hugger things from ha
Maybe the madman at the centre of it all can go through a process of infesting himself/herself. When he is infested he will automatically heal when on fleshy ground, but (yes there's a but) the brain is part of him. If the brain dies so does he. If the brain goes insane it can damage him directly.
Also if the brain had eyes they could go red when he goes insane.
Maybe add those face hugger things from halo.geez those things creep me out. Also infestation like in halo.
This could get pretty scary.
lo.geez those things creep me out. Also infestation like in halo.
This could get pretty scary.
I know you said auto mining was redundant but I could see it having come growing into the earth that are either independent and feed into a chest or are hooked into the brain where it could send the ore into a chest or...into a vat of stomach acid that just so happens to turn the ore into 11 nuggets not doubling but still better[DOUBLEPOST=1388205195][/DOUBLEPOST]There you go bro just said ore doubling processStill, there should be a way to make it useful, not just cool. Multiplying ores and auto-mining is too obvious and redundant, so is more resource-gathering tools..
Perhaps a way to farm resources; allow the organism to harvest minerals from dirt and turn that into random nuggets of metal; place a stack of dirt into a vat of acid, where the dirt itself dissolves and the minerals collect on the bottom..
And since stones are technically an aggregate of minerals and salts and so on, perhaps there'd be another pool for cobblestone. And another for gravel, and a third for sand. Each different chamber requiring different amount of water and other resources.. Or perhaps the stone should be chewed by a metal-toothed chewer, turned into gravel, and then the gravel would be broken down somehow.
Yeah, that sounds like a good idea. If any mod developer is interested, I could come up with more ideas; synergies, utilities, organs, pools, you name it.
Edit 1- Oooh, maybe compost. Instead of directly eating wood and what-have-you, instead allow those materials to degrade into dirt. I'd need to look up on how dirt is actually made IRL, what it's made of and so on, but I think this would be nifty.
Edit 2- Oooh, here's an idea: madness. Maybe with the right circumstances, the organism might go mad. That sounds annoying-yet-kinda-cool..
Edit 3- Reading about soil, and related topics, I think I could come up with a very intricate description of what Fleshcraft could be.. Although, trying to avoid worldgen, having different soils might be a problem..
I wonder if it's possible to identify dirt depending on what kind of biome it came from.. Hrm.
Well, I shouldn't think too hard, since this mod will likely never come to exist. Hopes are bad, mmkay?
Maybe upgraded vats give slightly more nuggets?I know you said auto mining was redundant but I could see it having come growing into the earth that are either independent and feed into a chest or are hooked into the brain where it could send the ore into a chest or...into a vat of stomach acid that just so happens to turn the ore into 11 nuggets not doubling but still better[DOUBLEPOST=1388205195][/DOUBLEPOST]There you go bro just said ore doubling process
That was just a random number not doubling because honestly I feel that's a bit too much the number of nuggets bonus can be changed in the hypothetical config if this mod makes it. possibly have the vats learn what acid is best fastest and most efficient at getting materialsMaybe upgraded vats give slightly more nuggets?
I personally am kinda avoiding the word upgraded when talking about this mod because I want to see a mod that has a creature as smart as you character(your character not as smart as you) I want a mod that you don't upgrade it out upgraded you and in not just being a hippie but it actually upgrades you and evolves with a bit of help from youLike upgraded vats give you 13 nuggets or something like that.